sMeet Virtual World

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Hello everyone,

I've been reverse engineering **Smeet** as much as I can. So far, I've managed to gain almost complete access to the client, and I've even reached the point where I can enter the game world without creating an account or connecting to the official servers.

However, I've run into one major obstacle. Since I can't log into the original servers on my current PC, I'm unable to download or access the game's **.swf** files. Because of that, the client is currently displaying placeholder assets, such as the canvas reference images and the test character graphics that I assigned during development.

I was wondering if anyone here previously played Smeet while it was still online and still has their old client installation or AppData folder without deleting it. If so, I'd really appreciate it if you could share those files with me. There's a chance that some of the original **.swf** files were cached locally, and they would be incredibly valuable for my research and reverse engineering efforts.

Any help would be greatly appreciated. Thank you!

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Have you made any progress yet? Maybe I know someone who still has the old version of Smeet installed and can share their AppData folder with me.
 
Have you made any progress yet? Maybe I know someone who still has the old version of Smeet installed and can share their AppData folder with me.
I scanned the AppData folder and was able to retrieve some information from a friend, but it doesn’t contain any files with the .swf extension. The client downloads them from the main servers in real time, plays them when needed, and then deletes them—that’s how the system is designed. Because of this, we can’t access the visual and animation files since the main server is down, but I’ve rewritten much of the client’s system code to get it working again.
 
Unfortunately, that's all I can manage right now
 

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So far, I've run a test using two different computers; many functions had to be rewritten. The shadows will serve as a framework for the future.
Next, I'll tackle the YouTube player. All the interactions need to be rewritten because the animations are missing.
 

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xFaze34
Right now, I'm still working on the stability and the characters themselves. But since I won't be on the computer this week, I can't share anything. Send me a private message so I don't forget.
 

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Hi, just a quick update. Current status: The characters are test characters. The YouTube player is working. Switching rooms works. The rooms are also just test rooms for now and will change over time.
The emulator passed its first internal stress test: 200 avatars in a room, moving around (dancing, waving, running) and chatting. The next step is interactions!
 

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I have a lot of SWF files and assets available. If you're interested in collaborating, feel free to message me.
 
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