Newbie Spellweaver
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Still I could not find a solution, when I open the game, it stucks at %83, need help about it 
Aside from the apk, does the Unity also create an Android project to debug?Still I could not find a solution, when I open the game, it stucks at %83, need help about it![]()
Yes.Aside from the apk, does the Unity also create an Android project to debug?
What is the effect of using package 3? That's the only thing I can see why it's happening. You're not in the login screen yet, so it's not because of the IP.Yes.
The reason is I cant enable development mode, I tried to change packageMode to 3 but didnt work, I also tried to change server ip competely but I couldn't find information too. Any idea?
What is the effect of using package 3? That's the only thing I can see why it's happening. You're not in the login screen yet, so it's not because of the IP.
What API level did you compile your apk?jayc-tech Hey dude is it possible to give me hint about stucking loading screen after verification? It stucks at %83
That's the adb error.
I tried 28-29-30, all of them works till 34, but it's doesnt look like because of the api.What API level did you compile your apk?
I can't find the cause of this problem, has anyone had the same problem?
Can someone who knows the solution write it down?
View attachment 262896
How come that the local computer settings affect na ROO client?Solved ##
I didn't have too much time but if you stuck at loading screen after verification, check your computer local settings. be sure to change it as English.
H
How come that the local computer settings affect na ROO client?
I see. Regarding the help in building the server end to end, only few wants to share because of the monetery issue. When someone successfully did it, he/she keep it. ROO is a hot mobile game interesting for private server.It's probably because of the chinese language. Can't build lua files properly, that's why it stucks at loading screen. But while building apk it doesnt show any error. Since no one doesnt want to share anything here, it can help someone.
The biggest problem for me to understand chinese, since it's hard to analyze what's going on excatly. But yeah most people does not want to share anything and I think it's normal because they want to build something and sell it.I see. Regarding the help in building the server end to end, only few wants to share because of the monetery issue. When someone successfully did it, he/she keep it. ROO is a hot mobile game interesting for private server.
Check the loginserver code. There are commented methods and code segment there related to internal login systemThe biggest problem for me to understand chinese, since it's hard to analyze what's going on excatly. But yeah most people does not want to share anything and I think it's normal because they want to build something and sell it.
Any idea how can I set login and gate ip for client? I would like login without GM panel, checked http request but could not solve it. As I can see ROAPI is missing for http request for login. torachiyo jayc-tech Did you solve to login without ROAPI? There should be a way to set login and gateserver ip, still trying to find. If you have any information I would be appreciate
Note: Definetely ROAPI is missing, without it not possible connect game. Somepeople have this api folder but probably no one wont share it .So dont spend your time to connect login and gate serv without gm panel.
Thank you, going to check. If I can find something usefull, will share it here.Check the loginserver code. There are commented methods and code segment there related to internal login system
check these files.Thank you, going to check. If I can find something usefull, will share it here.
check these files.
- rpcc2i_certifyrequest.cpp
- DBCheckPasswordTask.cpp
- logincontrol.cpp
You need to uncomment those commented code as there is no method right now that verifies the login even if 80% of the internal login is already in place (not unless if internal test is implemented and some Api modification. The problem is if internal test is enabled you need to restart the server everytime you add a test player). and yes you need to create your basic ROAPI. the commented code is just to certify the password you sent to the server.As I can see they builded internal login system, it's already looks okey just need couple of things, server side is okey but I dont understand how the client will communicate with server? For now, the client just tries to use http request to get information from the server. Should I write my own websocket or is there easier way?
Okey, I wrote a simple websocket for login to game it works but not stable. It can be improved but still with ROAPI everything would be easierIf I can make it stable, I'll share it with community. Thanks!
You need to uncomment those commented code as there is no method right now the verifies the login even if 80% of the internal login is already in place (not unless if internal test is implemented and some Api modification. The problem is if internal test is enabled you need to restart the server everytime you add a test player). and yes you need to create your basic ROAPI. the commented code is just to certify the password you sent to the server.