[Source] modules 2.2.3.2

Check the 2.2.3 source posted in another thread. I believe it has some of these modules, though you would need to update the memory addresses for 2232.

just adding more information,
converting module source from 223 to 2232 is not as simply as changing the memory address...

you guys have to correcting all of the class and struct in source module, take struct and class from zone header...
and some fix have a different function between 223 and 2232...
so you can't just simply changing the memory address, except, that fix have same function and class/struct, then you could just change it, or some fix with hex/writememory, writedword, NOP, etc...
 
i just found out, it was so freakingly simple to fix goldsystem loot from WPE...
you only need 1 line of code to fix this CMIIW...
i will just give a clue for it...
in normal loot (without module), if you loot something, it give error code : 0 (no error)
in WPE loot (without module), if you use WPE it give error code : 4

in normal loot (module), if you loot something, it give error code : 0
in WPE loot (module), if you use WPE it give error code : 0

so basically you only need to learn what cause error code 4...
and implement it to your module...
it's all written on the zone, you can use ida pro to find it out ;):
goodluck guys ^^7
 
i just found out, it was so freakingly simple to fix goldsystem loot from WPE...
you only need 1 line of code to fix this CMIIW...
i will just give a clue for it...
in normal loot (without module), if you loot something, it give error code : 0 (no error)
in WPE loot (without module), if you use WPE it give error code : 4

in normal loot (module), if you loot something, it give error code : 0
in WPE loot (module), if you use WPE it give error code : 0

so basically you only need to learn what cause error code 4...
and implement it to your module...
it's all written on the zone, you can use ida pro to find it out ;):
goodluck guys ^^7

I think most of the Modules in this release is need to recode.
 
I think most of the Modules in this release is need to recode.

If you want to make it work include bug FIX without problem... so yes you need to recode it again.
but if you just want to playing around in module system, making new features or modified some system on RF, you no need to recode this release again. just looking all code and fixing some code.
 
Hi there,I tried running it on debug mode and its working fine. (see image 1)
debug - [Source] modules 2.2.3.2 - RaGEZONE Forums
But when I tried to compile then this error appear "Unable to start program" (see image 2)
error1 - [Source] modules 2.2.3.2 - RaGEZONE Forums
can someone enlighten me please...
 
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