Newbie Spellweaver
- Joined
- May 10, 2026
- Messages
- 8
- Reaction score
- 0
yeah thats right when i start the server everything is so Lagg, thanks man for this info.
Does anyone know what the dungeon other in the server manager adds or does?
is there anything you could point me towards to maybe help me further?
Sorry that this is off topic but since I'm more of a hardware geek - I had to ask:i was running the server fine on a dell r720 server dual 10c/20t with 128gb of ram from an nvme on a pcie adapter, then due to electric use i moved the server vm from that server to a dell t7500 with dual 6c/12t with 128gb of ram
@echo off
echo Removing .log and .logs...
for /r %%F in (*.log, *.log2, *.logs, *.crash, *.dmp) do (
echo Deleting: "%%F"
del /f /q "%%F"
)
echo Done.
pause
I believe you can achieve this by setting hpResetWhenCombatEnd to false on the <CombatState> element in AIData.Has anyone figured out how to prevent bosses from resetting to 100% hp upon death / resurrection? I intend to play mostly as a solo dungeon player so wipes are inevitable
Technically feasible, but not trivial if done manually.Has anyone figured out how to add npc ai or pvp ai bots for dungeons or fwc / cs? For example, spawning a tank / healer.
I see some ai files so thought it might be possible.
How did you implement the web store in the KR DC version? I would appreciate it if you could share the method.Successful implementation of web store in Korean client