The best game ever

Full blown Pokemon MMO with only the original 150 developed on Cry Engine with enlarged cities and zones to support thousands of players, the Elite 4 being the top players ranking 2 to 5 and the Champion being the #1 player on the server.

The idea has a shitload of flaws but if there was a way for it to work it would be extremely badass.

theres the pokemon mmo section which i found mad interesting
 
Full blown Pokemon MMO with only the original 150 developed on Cry Engine with enlarged cities and zones to support thousands of players, the Elite 4 being the top players ranking 2 to 5 and the Champion being the #1 player on the server.

The idea has a shitload of flaws but if there was a way for it to work it would be extremely badass.

wrong, there were more then 150 pokemons made ever.
151 in pokemon green,red blue and yellow for the mistake of the hidden mew.
+ in the first ever episode of pokemon, there was a ho-oh to be seen.
 
Final Fantasy 7 remastered with HD Graphics and actual physical environments instead of Canvas's.
 
but how would it work between lets say new users and veterans. you would basically be from the future while I would be a primate.
Just like real life! :P

Seriously though, it's not a MMORPG as for joining someones game, they could make it that you scale with the level of the host (optional), which would only last for the remainder of that game, I'm sure they can make a proper system that allows you to fight side by side without messing up the game, so reduced XP for low level players so they don't get boosted, required features before you can use a item (cavemen couldn't use a gun - or at least not reload etc, while they could use a katana) etc etc. There are many ways to do it without making a new player completely overpowered.
 
StarForge - First Playable Release - YouTube

So basically this?


Personally I'd like a Song of Ice and Fire MMO. But done properly, breaking the mould. No classes, just skill you level up. Loads of none combat professions, from bard to whore! Then you'd have loads of factions you could join. I'd also make it persistent, when you log out your char would become an npc. If you specialised in crafting and owned your own shop, when you log out your char would continue to sell your stuff to other players/player npcs. Effectively it would be like rested exp in current games, only for money and skill points. Have some sort of max you can get while offline, and possibly some way to tell the game what you want to level. Basically I'd like it if every npc you see is player made. Likewise with all the shops in town, they are rented by players. Thus the entire economy would be player driven from gathering resources to selling the finished product. Perhaps if the game detects not enough items are being created it could focus the player npcs into making items, or increase gathering gains/reduce crafting cost. It should be totally dynamic.

I actually tried that game , it took my processor to 100% , the program stopped responding. I killed it , looked into the logs , and it said its missing a shitload of scripts , and Unity game engine stuff. So I have no idea how others run it , but it pretty much failed for me.
 
So i like sprites, i like dynamic soundtrack, i like crafting systems, and i like action and exploring... and there are two games:
JustinCase - The best game ever - RaGEZONE Forums

JustinCase - The best game ever - RaGEZONE Forums

(since starbound is WIP* i would like to see a leveling system and maybe some classes :D )


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*WIP = work in progress

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Prepare for the best game idea ever.

Picture Gta san-andreas with the graphic effects of cryengine 3, unreal engine 4 +frostbite 2. Plus the customization ability from skyrim (not as old school, but more modern) The car customization ability from saints row, the rpg system from borderlands. And best of all, able to visit the WHOLE WIDE WORLD (planet earth and all locations in the game), and last but not least; A zombie mode just like deadisland, just not in first person mode.
 
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