StarForge - First Playable Release - YouTube
So basically this?
Personally I'd like a Song of Ice and Fire MMO. But done properly, breaking the mould. No classes, just skill you level up. Loads of none combat professions, from bard to whore! Then you'd have loads of factions you could join. I'd also make it persistent, when you log out your char would become an npc. If you specialised in crafting and owned your own shop, when you log out your char would continue to sell your stuff to other players/player npcs. Effectively it would be like rested exp in current games, only for money and skill points. Have some sort of max you can get while offline, and possibly some way to tell the game what you want to level. Basically I'd like it if every npc you see is player made. Likewise with all the shops in town, they are rented by players. Thus the entire economy would be player driven from gathering resources to selling the finished product. Perhaps if the game detects not enough items are being created it could focus the player npcs into making items, or increase gathering gains/reduce crafting cost. It should be totally dynamic.