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The 'Show Off' topic

Pee Aitch Pee
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Re: The 'Show Off' thread - Part 2

It was bugged if you were in team red, but that should be fixed already.
(I have no issues with it anymore after the last update.)
 
Skilled Illusionist
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Re: The 'Show Off' thread - Part 2

Phoenix - The 'Show Off' topic - RaGEZONE Forums

(Was in hide mode obviously.)

HI5mP - The 'Show Off' topic - RaGEZONE Forums


Already added in September.

I Love linear88's work
 

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Experienced Elementalist
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Re: The 'Show Off' thread - Part 2

well i just have 4 months with the source that scrollbar gave me an idea, thats the purpose of this thread right :p
 
2D > 3D
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Dungeon II: A Broad Look

This is a quest set I'm working on by myself... should have more material than Dungeon, Sewer, and Mansion quests combined once Im finished. From a few weeks ago, I made the ... second map is in progress right now. I don't have any NPCs made by me personally yet, but I will once I start on the Spider/Dragon sections.

Backstory:
A group of adventurers have finally destroyed the guardian known as Lich, but a question remains, what evil secrets was he guarding? You and your fellow comrades travel even deeper in this infamous sequel, Dungeon II. You will fight warriors and sorcerers, spiders and dragons, acquiring riches and glory above all imagination. Are you willing to take the plunge? The object is easy, find the keys and make it out alive, but the real question is can you do it.
Sacrifice Items:
Primary Sacrifices
Map Piece (Part I, II, III, IV, V, VI)
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: Map pieces allow you to explore the dungeon, used with the "Old Key Ring".
Drop Rate: Common
Dropped By: Skeleton Warriors, Skeleton Generals, Cursed Corpses, and Richies
Old Key Ring
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: The "Old Key Ring" allows you to open doors and gates, used with Map Pieces I through VI.
Drop Rate: Common
Dropped By: Skeletal Mages and Skeletons
Treasure Room
Bronze Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. It appears to be made out of Bronze.
Drop Rate: Average
Dropped By: Summoned Heroes and Zealot Warriors
Silver Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. It appears to be made out of Silver.
Drop Rate: Rare
Dropped By: Manus Dei Duplicates, Summoned Heroes, and Zealot Warriors
Gold Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. It appears to be made out of Gold.
Drop Rate: Rare
Dropped By: Manus Dei Duplicates, Summoned Heroes, and Zealot Warriors
Magic Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. An unknown aura radiates from this key; the substance is unknown.
Drop Rate: Extremely Rare
Dropped By: Manus Dei, Manus Dei Duplicates, Summoned Heroes, and Zealot Warriors
Maps:
Entrance
First Map
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Second Map: Coming soon
Manus Dei
No Info At This Time
Spider's Nest
No Info At This Time
Dragon's Lair
No Info At This Time
NPCs:
Boss
Manus Dei
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: The Hand of God. A wizard fond of the elemental magic styles, also has the ability of duplication.
HP: 230000
AP: 230000
Melee Damage: 20
Skill: GoblinKing's Missile, Blizzard Greater, Lava Dump, ??
More Bosses Coming Soon!
Elite
Manus Dei Duplicate
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A cloned form of Manus Dei; his abilities may be the same, but his death comes much quicker.
HP: 600
AP: 600
Melee Damage: 20
Summoned Hero
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A hero from the past that was summoned by a powerful mage.
HP: 800
AP: 600
Melee Damage: 30
Skill: Massive Swing
Zealot Warrior
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A hero from the past that was summoned by a powerful mage.
HP: 800
AP: 600
Melee Damage: 20
Skill: Poison Nail, Fire Missile, Ice Ball, Lightning Storm
More Elites Coming Soon!
Normal
None at this time.
Drops:
Coming Soon
XP Rates:
Coming Soon

Note*: This quest is not even close to being done, I would just rather work on this as I go and get feedback than wait until the last minutes. Bare with me.

Note**: Anything and everything is liable to change. I am the sole creator of this and reserve the right to change things without any notice.
 
Last edited:
Joined
Feb 26, 2011
Messages
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273
Re: Dungeon II: A Broad Look

This is a quest set I'm working on by myself... should have more material than Dungeon, Sewer, and Mansion quests combined once Im finished. From a few weeks ago, I made the ... second map is in progress right now. I don't have any NPCs made by me personally yet, but I will once I start on the Spider/Dragon sections.

Backstory:
A group of adventurers have finally destroyed the guardian known as Lich, but a question remains, what evil secrets was he guarding? You and your fellow comrades travel even deeper in this infamous sequel, Dungeon II. You will fight warriors and sorcerers, spiders and dragons, acquiring riches and glory above all imagination. Are you willing to take the plunge? The object is easy, find the keys and make it out alive, but the real question is can you do it.
Sacrifice Items:
Primary Sacrifices
Map Piece (Part I, II, III, IV, V, VI)
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: Map pieces allow you to explore the dungeon, used with the "Old Key Ring".
Drop Rate: Common
Dropped By: Skeleton Warriors, Skeleton Generals, Cursed Corpses, and Richies
Old Key Ring
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: The "Old Key Ring" allows you to open doors and gates, used with Map Pieces I through VI.
Drop Rate: Common
Dropped By: Skeletal Mages and Skeletons
Treasure Room
Bronze Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. It appears to be made out of Bronze.
Drop Rate: Average
Dropped By: Summoned Heroes and Zealot Warriors
Silver Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. It appears to be made out of Silver.
Drop Rate: Rare
Dropped By: Manus Dei Duplicates, Summoned Heroes, and Zealot Warriors
Gold Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. It appears to be made out of Gold.
Drop Rate: Rare
Dropped By: Manus Dei Duplicates, Summoned Heroes, and Zealot Warriors
Magic Treasure key
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A key that appears to open a chest. An unknown aura radiates from this key; the substance is unknown.
Drop Rate: Extremely Rare
Dropped By: Manus Dei, Manus Dei Duplicates, Summoned Heroes, and Zealot Warriors
Maps:
Entrance
First Map
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Second Map: Coming soon
Manus Dei
No Info At This Time
Spider's Nest
No Info At This Time
Dragon's Lair
No Info At This Time
NPCs:
Boss
Manus Dei
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: The Hand of God. A wizard fond of the elemental magic styles, also has the ability of duplication.
HP: 230000
AP: 230000
Melee Damage: 20
Skill: GoblinKing's Missile, Blizzard Greater, Lava Dump, ??
More Bosses Coming Soon!
Elite
Manus Dei Duplicate
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A cloned form of Manus Dei; his abilities may be the same, but his death comes much quicker.
HP: 600
AP: 600
Melee Damage: 20
Summoned Hero
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A hero from the past that was summoned by a powerful mage.
HP: 800
AP: 600
Melee Damage: 30
Skill: Massive Swing
Zealot Warrior
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Description: A hero from the past that was summoned by a powerful mage.
HP: 800
AP: 600
Melee Damage: 20
Skill: Poison Nail, Fire Missile, Ice Ball, Lightning Storm
More Elites Coming Soon!
Normal
None at this time.
Drops:
Coming Soon
XP Rates:
Coming Soon

Note*: This quest is not even close to being done, I would just rather work on this as I go and get feedback than wait until the last minutes. Bare with me.

Note**: Anything and everything is liable to change. I am the sole creator of this and reserve the right to change things without any notice.

Sell it to Ariea gamers that be awesom and really good job !!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Intelligent DoucheBag
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Good Guy George
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Re: The 'Show Off' thread - Part 2

my launcher, very ugly design ik.

t7ib8 - The 'Show Off' topic - RaGEZONE Forums



Launcher.html
fBFux - The 'Show Off' topic - RaGEZONE Forums



Config Edit
xexQO - The 'Show Off' topic - RaGEZONE Forums




Zsyma - The 'Show Off' topic - RaGEZONE Forums




LmzH4 - The 'Show Off' topic - RaGEZONE Forums

it's just show off, idc what you say lol
 

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Last edited:
Hi, I'm Omar!
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Re: The 'Show Off' thread - Part 2

Tell me again what's FPS doing there?
 
Good Guy George
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Re: The 'Show Off' thread - Part 2

Tell me again what's FPS doing there?

Config Edit
Config Edit
Config Edit
Config Edit
Config Edit
Config Edit
Config Edit

status bar :
frame per second :xxx
another:
Map texuture leve : archetype

status bar that update what you have set
 
Hi, I'm Omar!
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Re: The 'Show Off' thread - Part 2

Config Edit
Config Edit
Config Edit
Config Edit
Config Edit
Config Edit
Config Edit

status bar :
frame per second :xxx
another:
Map texuture leve : archetype

status bar that update what you have set

Based on what are you calculating the FPS...
 
Praise the Sun!
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Re: The 'Show Off' thread - Part 2

People still trying to revive Trinity? wow.

Too bad the background colour of the logo doesn't match the background colour of the launcher. That, and Arial 14 is just... odd.
 
Good Guy George
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Re: The 'Show Off' thread - Part 2

People still trying to revive Trinity? wow.

That's what your eye cought? It was only a logo, i'm not even close to open server

Too bad the background colour of the logo doesn't match the background colour of the launcher. That, and Arial 14 is just... odd.

Lol, like i give a duck about the design? Logo for test only.
 
Hi, I'm Omar!
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Re: The 'Show Off' thread - Part 2

Code:
	case MC_PEER_KILLSTREAK:
		{
			int nKillStreakCount;
			char szName[MAX_CHARNAME_LENGTH];
			char szName2[MAX_CHARNAME_LENGTH];
			char szMsg[512];

			pCommand->GetParameter(szName, 0, MPT_STR, MAX_CHARNAME_LENGTH);
			pCommand->GetParameter(&nKillStreakCount, 1, MPT_INT);

			if(nKillStreakCount == 4)
			{
				sprintf(szMsg, "%s is on a killing spree.(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 5)
			{
				sprintf(szMsg, "%s is on a rampage.(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 6)
			{
				sprintf(szMsg, "%s is godlike.(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 7)
			{
				sprintf(szMsg, "%s is dominating,(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 0)
			{
				pCommand->GetParameter(szName2, 2, MPT_STR, MAX_CHARNAME_LENGTH);

				if(szName2 != "")
				{
					sprint(szMsg, "%s has stopped %s's killing spree.", szName2, szName);
				}
			}
			else
			{
				sprintf(szMsg, "%s is legendary.(%i kills)", szName, nKillStreakCount);
			}

			ZChatOutput(szMsg, ZChat::CMT_SYSTEM);
		}
		break;

Could make it easily play sounds by just adding a call to PlaySound() beneath the sprintfs.
 
Junior Spellweaver
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Re: The 'Show Off' thread - Part 2

Code:
	case MC_PEER_KILLSTREAK:
		{
			int nKillStreakCount;
			char szName[MAX_CHARNAME_LENGTH];
			char szName2[MAX_CHARNAME_LENGTH];
			char szMsg[512];

			pCommand->GetParameter(szName, 0, MPT_STR, MAX_CHARNAME_LENGTH);
			pCommand->GetParameter(&nKillStreakCount, 1, MPT_INT);

			if(nKillStreakCount == 4)
			{
				sprintf(szMsg, "%s is on a killing spree.(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 5)
			{
				sprintf(szMsg, "%s is on a rampage.(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 6)
			{
				sprintf(szMsg, "%s is godlike.(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 7)
			{
				sprintf(szMsg, "%s is dominating,(%i kills)", szName, nKillStreakCount);
			}
			else if(nKillStreakCount == 0)
			{
				pCommand->GetParameter(szName2, 2, MPT_STR, MAX_CHARNAME_LENGTH);

				if(szName2 != "")
				{
					sprint(szMsg, "%s has stopped %s's killing spree.", szName2, szName);
				}
			}
			else
			{
				sprintf(szMsg, "%s is legendary.(%i kills)", szName, nKillStreakCount);
			}

			ZChatOutput(szMsg, ZChat::CMT_SYSTEM);
		}
		break;

Could make it easily play sounds by just adding a call to PlaySound() beneath the sprintfs.

Why do you make a that "nKillStreakCount" when there is already nKills?
 
Last edited:
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