[Tutorial] Fix Marketplace Tab7

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this patch is to fix the bug that disappears the table of equipment after enabling the table of weapons

M0O2e6J - [Tutorial] Fix Marketplace Tab7 - RaGEZONE Forums
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Last edited:
using your source more not Tab7

because the table of weapons this not activated

if you do not know how to turn on the table of weapons


Search for:
Code:
var[0].SetNumber(0);
var[1].SetString("weapon");
var[2].SetBoolean(false);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);


Change to:
Code:
var[0].SetNumber(0);
var[1].SetString("weapon");
var[2].SetBoolean([COLOR=#ff0000]true[/COLOR]);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
 
I removed my like =]
your frontend is still the same (false)

You can remove the like....it has nothing to do with the Frontend.swf saying false. Mine which I posted a pic of above says false as well if you look at it in swf decompiler but it still has 7th tab. Just try the dam thing. Listen to what Yuri and Gigatoni have been telling you.
 
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Don't forget, it's no Copy&Paste for all dem no brainers here.... Oh, Wait!
 
file Name ?
Where is solved

var[0].SetNumber(0);
var[1].SetString("weapon");
var[2].SetBoolean(false);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
 
Last edited:
Hello Guys.
I have a problem close to this.
In the Marketplace are the weapons and ammo in the same slot and the "Ammo Slot" is not listed up in the Marketplace.
I was looking for the Slot but i found nothing.
Sorry for my bad english but i hope you understand me :)

Thanks for help :)
 
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