Last edited:
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Join Today!if this project dead and his website down how it's still working in steam?
client in server side but it's steam.i just got the file ty Hycker
now what do i do and which client it uses?
[0006.67] Log: Executing Class Engine.ServerCommandlet
[0081.70] Log: Initializing Game Engine...
[0083.12] Log: Steam Client API is unavailable (not required for servers)
[0083.15] DevNet: Browse: RM_AltarOfWar.umap?Name=Player?Team=255?ServerName=MyServer4?Port=7789?Maxplayers=6?Local=1?Ranked=0,0?SteamSockets?NoDupChamp?ChangeChamp
[0083.16] Log: LoadMap: RM_AltarOfWar.umap?Name=Player?Team=255?ServerName=MyServer4?Port=7789?Maxplayers=6?Local=1?Ranked=0,0?SteamSockets?NoDupChamp?ChangeChamp[0083.32]
Log:[0083.32] DevMemory: Memory allocations reported by the OS: 401.59 MB (with 0.00 MB waste)[0083.32] DevMemory: Virtual memory tracked in the allocators: 366.14 MB (with 333.90 MB used, 9.48 MB slack and 22.75 MB waste)[0086.86] Log: Game class is 'ABRoundTeamGame'[0086.86] DevNet: IpNetDriverSteamworks_0 TcpNetDriver listening on port 7789[0086.86] DevNet: IpNetDriverSteamworks_1 TcpNetDriver listening on port 7789[0086.86] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets[0086.87] Log: NetMode is now 1[0087.01] Log: Primary PhysX scene will be in software.[0087.01] Log: Creating Primary PhysX Scene.[0087.17] Log: Bringing World RM_AltarOfWar.TheWorld up for play (30) at 2017.11.17-18.10.27[0087.19] Log: Initializing Steam game server[0087.23] ScriptLog: Waiting~~Begin[0087.23] ScriptLog: EnableJoinGame Index : 2[0087.24] Log: Bringing up level for play took: 0.356176[0087.24] Log: ########### Finished loading level: 4.076660 seconds[0087.24] Log: Initializing Game Engine Completed[0089.63] Log: Steam game server UID: 90111976461481991
ImpoSsSible is new files with any fix?
Anyone has the server files / BDD ? All links are dead :/
u drunk? my server is always running