[Unreal Engine 3] Archeblade Source Code

Hycker any way to launch the game from your release?
i tried luma emu now and also hangs in connecting,it asking for a steam connection
It's not my release, I just mirrored it. To be honest I didn't look so deep on the files but I have a lot of freetime in weekend so I gonna check it.

 
yes it the source but you can't compile it

I am not that good with nmake.
 
Hycker any way to launch the game from your release?
i tried luma emu now and also hangs in connecting,it asking for a steam connection

Yea it tries to connect to the valve lobby server.
208.78.164.12:27018
146.66.152.10:27019

Either the game has a build-mode without steam, or u need a lobby server emulator and redirect the ips to your own. The last one I'm not sure if it exists.

OnlineSubsystemSteamworks is the culprit here.

Seems like in Development\Builder\Scripts\Build there are the "build scripts".

EDIT:
So I think the game can be built in different modes. So far I've seen GFWL (Games for windows live), Steam, Gamespy, UE3 Networking and GameCenter. Since GFWL & Gamespy is dead, this leaves only Steam and UE3 networking available. I'm not sure if UE3 Networking is available for this game though.
 
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@ so we re screwed till we find a way to make it launch offline or emulate a network
none of my steam emus worked,even pacsteam failed
so its ue3 network or nothing
 
Codebrush - [Unreal Engine 3] Archeblade Source Code - RaGEZONE Forums



Check in the comments!
Reupload this please.
 
I just leeched to my mega drive and have not look around yet. Thanks for release and mirrors.
Hope it included full UDK source code. It will easier to modify.

:glare:


i just got the file ty @Hycker
now what do i do and which client it uses?

Just went through the files and everything looks pretty legit. Great release! Is this the latest version on steam? 1.0.4.0027?

mirror from my server


Guys any chance for reupload?
 
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