[v232]Swordie Launcher

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Hello everybody, myself and with the help of a few others from the Swordie Development Discord have put together a launcher that we thought would be a great boost to the community thanks to the amazing release of the v232 Swordie Source.

Credits:
Lynx - Full Visual Design frontend work
NuTNNuT - Assisting in backend work

Other members of the Swordie Discord that helped with some files as well as some tips regarding certain errors and the great amount of knowledge in general. I am leaving unnamed unless requested due to privacy



1767145708216 - [v232]Swordie Launcher - RaGEZONE Forums


Code:
If you receive a "invalid Token" error when selecting a world.
1. ServerConstants.java
2. static boolean CHECK_WZ_ON_LOGIN = true;
3. change this to false

- If the above line does not exist for you

Open AuthInfo.java

public boolean isWzVerified() {
return wzVerified;
}

Change this to

public boolean isWzVerified() {
return true;
}

If you receive a "Too many .wz files detected" error, you need to change

public static bool LocalLogin = false;
to
public static bool LocalLogin = true;

in the Configs.cs in the Launcher solution, this bypasses the Wz Check


- Authhook, Launcher and source files (Requires compiling, New Launcher UI)


- Single Player Precompiled Launcher

 
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A New update has been made, some users experienced a problem with trying to login and it just freezing the launcher, I have updated the new launcher solution to reflect this fix.

Please redownload it again for the new launcher solution, do not use the old one or you may experience an error
 
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Thanks for the source

I made a drag drop version with configurable IP config file (no need visual studio/building)
Renamed the dll and launcher to make a bit more sense and show which IP you are connected to in the launcher


This is fresh out of the oven and have NOT been tested for bugs. Any feedback/bug report appreciated, contact me in discord
 
OP, I found that the folders in the links you provided on YouTube are empty.
ScreenShot_2025-12-30_220446_120 - [v232]Swordie Launcher - RaGEZONE Forums
 
The drag drop version is confirmed to have bugs and sometimes wont connect so keep this in mind when it say coldnt connect it could be just a bug
 
OP, I found that the folders in the links you provided on YouTube are empty.View attachment 293870
I will update this shortly with a different link, not sure why its down. Also added links to the thread, if this is not allowed a mod please let me know I will promptly remove them.

I have also updated the video to reflect the new changes of the source itself
 
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latest launcher with configurable IP (And hopefully less buggy)
 
Screenshot_2 - [v232]Swordie Launcher - RaGEZONE Forums


A new awesome launcher designed by Lynx has been made for these files, I have just updated the Source files to accommodate. Please go redownload.

Steps to configure are even easier:
>Add your Base64 encoded IP Address into Configs.cs, Compile
>Move the v232 Launcher.exe and WpfAnimatedGif.dll to your game folder, Run it as Admin
The old Bcrypt.dll and Mysql.dll's are no longer necessary. However compiling the Localhost.dll as before is still needed
 
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Great Work!!!, why not in github tho :O


I made one for just the Launcher portion because a few people were asking, feel free to fork, edit, etc. This just may not be maintained, as I believe it's in a good state for what the purpose was.


in source have all bypass???
The blackcipher bypass is in the zip file, not sure what you mean by "all bypass" though. The Auth files are in the zip, not on github, github just has the launcher
 
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I made one because a few people were asking, feel free to fork, edit, etc. This just may not be maintained, as I believe it's in a good state for what the purpose was.



The blackcipher bypass is in the zip file, not sure what you mean by "all bypass" thiough
i mean CRC Bypass or this version use blackcipher bypass only?
 
thanks goat saved me time after the holidays will send some stuff to the git when i get time <3 seen you worked with lynx the man is amazing my partner in crime
 
Added a Single Player precompiled Launcher to the post, this will work locally on the same PC as the server machine, simply just drag and drop the files into your client and run the v232 Launcher.exe. If you are using the initial release and not up to date 232 server files from the gitlab, you will need to make one change in your source, in which I added a readme to fix the error, otherwise if your server files are up to date no changes are necessary at all.
 
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Hello, I'd like to ask about a plugin-related issue. I noticed there is a StringPool hook in the location.dll file, but after modifying the strings in the hookStrings function and compiling the DLL, the changes didn't take effect in the game. Is this feature functional, or did I make a mistake in my operation?
 
hi i followed the instructions but whenever i press play now, maple doesn't start. in task manager though, i noticed the maplestory.exe launches with two maplebrowser_wz2 an then after 5 seconds they close without an error message.

EDIT: nvm the client was broken, downloaded again from google drive from v232 server post and works
 
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hi i followed the instructions but whenever i press play now, maple doesn't start. in task manager though, i noticed the maplestory.exe launches with two maplebrowser_wz2 an then after 5 seconds they close without an error message.

EDIT: nvm the client was broken, downloaded again from google drive from v232 server post and works
still okay? i tested localhost is work but other people can't launch the maplestory.exe
 
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