- Joined
- Sep 19, 2009
- Messages
- 510
- Reaction score
- 38
Hello everybody, myself and with the help of a few others from the Swordie Development Discord have put together a launcher that we thought would be a great boost to the community thanks to the amazing release of the v232 Swordie Source.
Credits:
Lynx - Full Visual Design frontend work
NuTNNuT - Assisting in backend work
Other members of the Swordie Discord that helped with some files as well as some tips regarding certain errors and the great amount of knowledge in general. I am leaving unnamed unless requested due to privacy
- Authhook, Launcher and source files (Requires compiling, New Launcher UI)
- Single Player Precompiled Launcher
Credits:
Lynx - Full Visual Design frontend work
NuTNNuT - Assisting in backend work
Other members of the Swordie Discord that helped with some files as well as some tips regarding certain errors and the great amount of knowledge in general. I am leaving unnamed unless requested due to privacy
Code:
If you receive a "invalid Token" error when selecting a world.
1. ServerConstants.java
2. static boolean CHECK_WZ_ON_LOGIN = true;
3. change this to false
- If the above line does not exist for you
Open AuthInfo.java
public boolean isWzVerified() {
return wzVerified;
}
Change this to
public boolean isWzVerified() {
return true;
}
If you receive a "Too many .wz files detected" error, you need to change
public static bool LocalLogin = false;
to
public static bool LocalLogin = true;
in the Configs.cs in the Launcher solution, this bypasses the Wz Check
To view the content, you need to sign in or register
- Authhook, Launcher and source files (Requires compiling, New Launcher UI)
To view the content, you need to sign in or register
- Single Player Precompiled Launcher
To view the content, you need to sign in or register
Last edited:

