• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

WZ v83 Nautilus Map.wz Glitch

Status
Not open for further replies.
Newbie Spellweaver
Joined
Mar 7, 2012
Messages
18
Reaction score
5
Hello everyone!

I was navigating through Map.wz, and I stumbled upon Nautilus (120000000).

Here is the Map render from HaRepacker : . If you carefully check on the top right of the map, you will see this:

A weird gray square. I went ahead to see if it was just a rendering bug and I found the asset:
Code:
Map.wz => Obj => acc9.img => nautilus => peri => 13 => 0

It does not seem to be a bug, as Nautilus really places a reference to that specific asset. (Have in mind that the correct asset # shouldn't have been 13, but 10 instead).

What is the cause to this?



I found the answer.

Original HaRepacker loads the first 7 layers:
Code:
for (int i = 0; i < 7; i++)


There is 8 layers:
Code:
for (int i = 0; i <= 7; i++)
 
Status
Not open for further replies.
Back
Top