Newbie Spellweaver
- Joined
- Oct 10, 2026
- Messages
- 7
- Reaction score
- 4
Hello RageZone community,
I am releasing the full source code of my custom-engineered project: Vortex Anti-Cheat (VAC). This is a comprehensive user-mode client-server security solution and engine patcher designed specifically for CrossFire private servers.
It is built from the ground up in low-level C++ to protect against memory manipulation, session hijacking, and reverse engineering, while also fixing legacy client bugs and breaking hardcoded engine limitations.
GitHub Repository:
Core Features Overview:
1. Strict Stateful Session Validation: Zero-trust architecture using custom SQL procedures to prevent direct client launches and session spoofing.
2. Engine Enhancements & Client Patching: Bypasses hardcoded engine limits (ITEM.CFT, BF005.LTC) and fixes legacy bugs (e.g., Alt-Tab crash).
3. Advanced User-Mode Detections: Deep API Hook detection, thread monitoring, real-time CRC32 memory integrity, and smart whitelisting via cryptographic signatures.
4. On-the-Fly Asset Decryption: Hooks Windows APIs to decrypt .REZ files directly in memory, preventing asset extraction.
5. Multi-Tiered Ban Management: Dynamic suspicion scoring and adaptive heartbeat screen captures.
6. Custom UDP Subsystem: Built-in real-time screen streaming and VoIP for admin monitoring without straining the TCP server.
7. Embedded Web Server & Discord Gateway: Live web dashboard and WebSocket integration for real-time Discord alerts.
(You can read the full technical details and architecture in the GitHub repository).
Usage Terms & Copyrights (READ BEFORE DOWNLOADING):
• This source code is released for EDUCATIONAL and PERSONAL use only.
• Commercial use, claiming this work as your own, or attempting to SELL this source code (or any compiled versions of it) is STRICTLY PROHIBITED.
• This is meant for developers who want to learn about security architecture and low-level C++ mechanics.
Support & Future Updates:
If you genuinely want to learn, understand how the code works, or need help implementing it, feel free to contact me on Discord: ashe3a
Note: I am more than happy to guide real developers. However, if you are just a "copy-paster" looking for a plug-and-play solution without putting in the effort to understand the logic, please do not bother messaging me.
If this thread gets enough support and interest from the community, I will start releasing ready-to-use compiled binaries alongside the source code in the GitHub Releases section!
Enjoy, and let me know your feedback!
I am releasing the full source code of my custom-engineered project: Vortex Anti-Cheat (VAC). This is a comprehensive user-mode client-server security solution and engine patcher designed specifically for CrossFire private servers.
It is built from the ground up in low-level C++ to protect against memory manipulation, session hijacking, and reverse engineering, while also fixing legacy client bugs and breaking hardcoded engine limitations.
To view the content, you need to sign in or register
1. Strict Stateful Session Validation: Zero-trust architecture using custom SQL procedures to prevent direct client launches and session spoofing.
2. Engine Enhancements & Client Patching: Bypasses hardcoded engine limits (ITEM.CFT, BF005.LTC) and fixes legacy bugs (e.g., Alt-Tab crash).
3. Advanced User-Mode Detections: Deep API Hook detection, thread monitoring, real-time CRC32 memory integrity, and smart whitelisting via cryptographic signatures.
4. On-the-Fly Asset Decryption: Hooks Windows APIs to decrypt .REZ files directly in memory, preventing asset extraction.
5. Multi-Tiered Ban Management: Dynamic suspicion scoring and adaptive heartbeat screen captures.
6. Custom UDP Subsystem: Built-in real-time screen streaming and VoIP for admin monitoring without straining the TCP server.
7. Embedded Web Server & Discord Gateway: Live web dashboard and WebSocket integration for real-time Discord alerts.
(You can read the full technical details and architecture in the GitHub repository).
• This source code is released for EDUCATIONAL and PERSONAL use only.
• Commercial use, claiming this work as your own, or attempting to SELL this source code (or any compiled versions of it) is STRICTLY PROHIBITED.
• This is meant for developers who want to learn about security architecture and low-level C++ mechanics.
If you genuinely want to learn, understand how the code works, or need help implementing it, feel free to contact me on Discord: ashe3a
Note: I am more than happy to guide real developers. However, if you are just a "copy-paster" looking for a plug-and-play solution without putting in the effort to understand the logic, please do not bother messaging me.
If this thread gets enough support and interest from the community, I will start releasing ready-to-use compiled binaries alongside the source code in the GitHub Releases section!
Enjoy, and let me know your feedback!

