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- Jul 14, 2010
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These are based on florist older leaked files. I take no credit.
Tested On:
Defines:
Download:
Tested On:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __VER 18 //| "Version"
#define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223
#define __NEUZ_MSGVR "666187 " //| Patch Version
#define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet" //| Password hash
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param
#define __MAX_SPEED 150 //| Max speed
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define PARTY_EXP_SOLO 1 //: Exp point per kill.
#define GUILD_CONTRI_KILL 1 //: Exp point per kill.
#define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements.
#define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout.
#define __PARTY_EXP_SOLO //: Solo party members contribute to party exp.
#define __TOOLTIP_GUILD //: Guild member tooltip improvements.
#define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill.
#define __Discord //: Discord RPC.
#define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs.
#define __CMD_BUFFS //: Command that buffs all players around you.
#define __CMD_HEALING //: Command that heals.
#define __CMD_INVWIPE //: Command that wipes your entire inventory.
#define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory.
//#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file.
//#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file.
//#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file.
#define __CMD_PANGEVENT //: Command that launches a custom buff pang event.
#define __MONSTER_HUNTING
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __WEAPON_RARITY
#define __FREEPK_SYSTEM
#define __VIP
#define __DAILY_QUEST
#define __EXP_STOP
#define __SYS_MOUNT
#define __SFX_PATTERN
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB
#define __CONEXP
#define __SystemMessage_MaxUpgrade //| Outputs a message on max +
#define __SystemMessage_MaxLevel //| Outputs a message on max level
#define __ANNOUNCEITEMDROP
#define __GS_KILL_REWARD 5
#define __REWARD_GS II_CHP_RED
#define __SHOUT_COOLDOWN
#define __HIDEPETS
#define __DEV_FREECAM
#define __SLOW_WALK_FIX //| disable RUn/Walk switch
#define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK
#define __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL //| Cooldown Holy
#define __MONSTER_INFORMATION //| Monster Database
#define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND //| Enabl glowing hands
#define __BUFF_VIP //| Enable /buff on VIP
#define __CAPTCHA
#define __CAPTCHA_V2
#define COLOR_SUCC 0xFF00C621
#define COLOR_FAIL 0xFFE10000
#define COLOR_NOR 0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth
#define __LOG_CHAT //| check command Logs
#define __FTOOL
#define __ANNOUNCE_ON_CHAT_ONLY
#define __BOSS_NOTICE
#define __FIX_LINKINWAR
#define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FARM_DISPLAY //| Remade old farm counter system
#define __FL_GUILD_FINDER //| Guild Finder
#define __FL_SWITCH_EQ //| Self made switch equipment system
#define __FL_CASH_SHOP //| Donate/Vote Shop
#define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter
#define __FL_NEW_BOXES //| Boxes with ability to select item
#define __FL_VENDORS 1 //| Offline Vendors v3
#define __FL_PARTY_FINDER //| Party Finder
#define __FL_SOLO_DUNGEONS //| Solo dungeons
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency
#define __FL_TELEPORT //| Teleporter System
#define __FL_FFA //| FFA system
#define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards
#define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2
#define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH //| Shop Search System
#define __FL_DPS_DISPLAY //| DPS Display
#define __FL_SAVE_MESSAGES //| Save all private messages while client is active
#define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE //| Dungeon treasure system
#define __FL_BATTLE_PASS //| Battle Pass System
#define __FL_BOXES_V2 //| Box Preview & Bulk Opening
#define __FL_PARTY_SORT //| Party Sorting
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer
#define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option
#define __MODEL_CHANGE //| [Main code only] Model Change
#ifdef __CLIENT
#define __MODEL_CACHE 2 //| NaNo Model Cache
#endif
#define __MODEL_VIEW //| Public model viewer
#define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS //| 168 Slots in inventory
#define __INVENTORY_RESIZE //| Inventory Resize
#define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FIX_USELESS_LOGS //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely
#define __FL_FIX_PLAYERDATA //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal
#define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT //| Penya event in lord system
#define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates
#define __AIO //| Random snippets for quick access
#define __AIO_NEUZAPP //| Random snippets for quick access (Neuz)
#define __AIO_PETS //| Random snippets for quick access (Pets)
#define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff)
#define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER //| Fix for male custom NPC
#define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug
#define __NPC_SETVENDORTYPE //| SetVenderType for NPC
#define __NPC_ADDSHOPITEM //| AddShopItem for NPC
#define __NPC_ADDMENU2 //| AddMenu2 for NPC
#define __TEST_ANISOTROPIC //| Some random Anisotropy
#define __TEST_ANTIALIASING //| Some random Antialiasing
#define __TEST_PACKET_CRYPT //| Some random Packet Cryptage
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __V21_NAVIGATOR //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP //| .dmp generator (neuz/world)
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
//#define __BUGSPLAT //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION //| From Lykan src
//#define __AI_SYSTEM //| For testing purposes ONLY
//#define __Anarchy
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
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