[VS22] Caleb FlyFF

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Messages
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These are based on florist older leaked files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
Screenshot_6 - [VS22] Caleb FlyFF - RaGEZONE Forums


Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                        
#define __FREEPK_SYSTEM                       
#define __VIP                               
#define __DAILY_QUEST                       
#define __EXP_STOP                           
#define __SYS_MOUNT                          
#define __SFX_PATTERN                       
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                      
#define __CONEXP                           
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                  
#define __GS_KILL_REWARD                5   
#define __REWARD_GS        II_CHP_RED           
#define __SHOUT_COOLDOWN                   
#define __HIDEPETS                            
#define __DEV_FREECAM                       
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                          
#define __FIXED_ITEMLINK                 
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                   
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                       
#define __CAPTCHA_V2                  
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                        
#define __ANNOUNCE_ON_CHAT_ONLY      
#define __BOSS_NOTICE                 
#define __FIX_LINKINWAR                   
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM      
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                 
#define __FL_GUILD_FINDER                            //| Guild Finder                                                           
#define __FL_SWITCH_EQ                                //| Self made switch equipment system               
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                             
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                       
#define __FL_PARTY_FINDER                            //| Party Finder                                                           
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                              
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency
#define __FL_TELEPORT                                //| Teleporter System                                                           
#define __FL_FFA                                    //| FFA system                                                                     
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                       
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                            
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                 
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                       
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                         
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                        
#define __FL_PARTY_SORT                                //| Party Sorting                                                              
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer      
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option   
#define __MODEL_CHANGE                                //| [Main code only] Model Change      

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize 
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do       
                                                                                                                                                                           
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                          
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                           
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
 
Last edited:
Like how ? if i open up it in sql19 its still same wierd codes! if i remove .bak and change it to .sql instead. its still the same!
Dont change that '-', in sql right click in "Database" and "Restore Database" and use .bak files for restore the db
 
Install 2019, after its done, click install server management tools, download and install the latest, Run server management, restore the.bak files. and you're good to go.
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                          //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "51.79.228.223" : "123.123.123.123" 
#define __NEUZ_MSGVR "666187 "              //| Patch Version
#define __NEUZ_TITLE "Caleb Flyff"                      //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                  //| Password hash
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define __MAX_SPEED  150                            //| Max speed
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define PARTY_EXP_SOLO      1                           //| Exp point per kill.
#define GUILD_CONTRI_KILL   1                           //| Exp point per kill.
#define __UI_OPT_SKILLTOOLTIP                           //| Skill tooltip improvements.
#define __FIX_FTOOL_SHOUT_SPAM                          //| Blocks users from using ftool for shout.
#define __PARTY_EXP_SOLO                                //| Solo party members contribute to party exp.
#define __TOOLTIP_GUILD                                 //| Guild member tooltip improvements.
#define __GUILD_KILL_CONTRI                             //| Guild members contribute to guild exp on kill.
#define __Discord
#define __EXPERIMENTAL_HPFIX

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __WEAPON_RARITY
#define __FREEPK_SYSTEM
#define __WBQT_GUILD_BUFFS
#define __VIP
#define __DAILY_QUEST
#define __EXP_STOP
#define __SYS_MOUNT
#define __SFX_PATTERN
#define __GIANT_MODIFICATION
#define __NO_3RD_JOB
#define __CONEXP
#define __SystemMessage_MaxUpgrade                  //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP
#define __GS_KILL_REWARD                5
#define __REWARD_GS     II_CHP_RED
#define __SHOUT_COOLDOWN
#define __HIDEPETS
#define __DEV_FREECAM
#define __SLOW_WALK_FIX                             //| disable RUn/Walk switch
#define __REMOVE_EFFECT_J                           //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK
#define __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP                         //| NO Drop on Level 14 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                       //| Monster Database
#define __APPLY_DEBUFF_ALL                          //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK                         //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                              //| Enabl glowing hands
#define __BUFF_VIP                                  //| Enable /buff on VIP
#define __CAPTCHA
#define __CAPTCHA_V2
#define COLOR_SUCC  0xFF00C621
#define COLOR_FAIL  0xFFE10000
#define COLOR_NOR   0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                 //| Scroll of Party Growth
#define __LOG_CHAT                                  //| check command Logs
#define __FTOOL
#define __ANNOUNCE_ON_CHAT_ONLY
#define __BOSS_NOTICE
#define __FIX_LINKINWAR
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FARM_DISPLAY                           //| Remade old farm counter system
#define __FL_GUILD_FINDER                           //| Guild Finder
#define __FL_SWITCH_EQ                              //| Self made switch equipment system
#define __FL_CASH_SHOP                              //| Donate/Vote Shop
#define __FL_PENYA_CONVERTER                        //| "Smart" and manual penya -> perins converter
#define __FL_NEW_BOXES                              //| Boxes with ability to select item
#define __FL_VENDORS 1                              //| Offline Vendors v3
#define __FL_PARTY_FINDER                           //| Party Finder
#define __FL_SOLO_DUNGEONS                          //| Solo dungeons
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency
#define __FL_TELEPORT                               //| Teleporter System
#define __FL_FFA                                    //| FFA system
#define __FL_DAILY_REWARDS                          //| [TODO: Notify Online Players] Daily Rewards
#define __FL_GW_STATUE_V2                           //| Guild and MvP Statue v2
#define __FL_PET_FILTER                             //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System
#define __FL_DPS_DISPLAY                            //| DPS Display
#define __FL_SAVE_MESSAGES                          //| Save all private messages while client is active
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                       //| Dungeon treasure system
#define __FL_BATTLE_PASS                            //| Battle Pass System
#define __FL_BOXES_V2                               //| Box Preview & Bulk Opening
#define __FL_PARTY_SORT                             //| Party Sorting
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG   //| Fast Element Changer
#define __FL_EQUALIZED_MODE                         //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option
#define __MODEL_CHANGE                              //| [Main code only] Model Change
#ifdef __CLIENT
#define __MODEL_CACHE 2                             //| NaNo Model Cache
#endif
#define __MODEL_VIEW                                //| Public model viewer
#define __CONTAINER_RCLICKS                         //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                         //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                       //| 168 Slots in inventory
#define __INVENTORY_RESIZE                          //| Inventory Resize
#define __WIKI_ITEMS_V2                             //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FIX_USELESS_LOGS                       //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                      //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely
#define __FL_FIX_PLAYERDATA                         //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                           //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN              //| Proper guild cooldown removal
#define __FL_FIX_IDCHANGE_EXPLOIT                   //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                       //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                         //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                          //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                         //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                         //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                         //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                       //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                       //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                     //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS                     //| Name rendering for ground items with some additional updates
#define __AIO                                       //| Random snippets for quick access
#define __AIO_NEUZAPP                               //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                  //| Random snippets for quick access (Pets)
#define __AIO_ADMIN_THINGS                          //| Random snippets for quick access (Staff)
#define __AIO_POSI_RELATED                          //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                           //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC
#define __FIX_STUNBUG                               //| [Main code only] Defined fixes against stun-bug
#define __NPC_SETVENDORTYPE                         //| SetVenderType for NPC
#define __NPC_ADDSHOPITEM                           //| AddShopItem for NPC
#define __NPC_ADDMENU2                              //| AddMenu2 for NPC
#define __TEST_ANISOTROPIC                          //| Some random Anisotropy
#define __TEST_ANTIALIASING                         //| Some random Antialiasing
#define __TEST_PACKET_CRYPT                         //| Some random Packet Cryptage
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __V21_NAVIGATOR                             //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION             //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                  //| .dmp generator (neuz/world)
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION           //| From Lykan src
//#define __AI_SYSTEM                               //| For testing purposes ONLY
//#define __Anarchy
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]

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Discord: _aisaka
thank you
 
Install 2019, after its done, click install server management tools, download and install the latest, Run server management, restore the.bak files. and you're good to go.
thats exactly what i have done!
even followed yt guides on how to restore bak files within sql 2019
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                          //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "51.79.228.223" : "123.123.123.123" 
#define __NEUZ_MSGVR "666187 "              //| Patch Version
#define __NEUZ_TITLE "Caleb Flyff"                      //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                  //| Password hash
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define __MAX_SPEED  150                            //| Max speed
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define PARTY_EXP_SOLO      1                           //| Exp point per kill.
#define GUILD_CONTRI_KILL   1                           //| Exp point per kill.
#define __UI_OPT_SKILLTOOLTIP                           //| Skill tooltip improvements.
#define __FIX_FTOOL_SHOUT_SPAM                          //| Blocks users from using ftool for shout.
#define __PARTY_EXP_SOLO                                //| Solo party members contribute to party exp.
#define __TOOLTIP_GUILD                                 //| Guild member tooltip improvements.
#define __GUILD_KILL_CONTRI                             //| Guild members contribute to guild exp on kill.
#define __Discord
#define __EXPERIMENTAL_HPFIX

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __WEAPON_RARITY
#define __FREEPK_SYSTEM
#define __WBQT_GUILD_BUFFS
#define __VIP
#define __DAILY_QUEST
#define __EXP_STOP
#define __SYS_MOUNT
#define __SFX_PATTERN
#define __GIANT_MODIFICATION
#define __NO_3RD_JOB
#define __CONEXP
#define __SystemMessage_MaxUpgrade                  //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP
#define __GS_KILL_REWARD                5
#define __REWARD_GS     II_CHP_RED
#define __SHOUT_COOLDOWN
#define __HIDEPETS
#define __DEV_FREECAM
#define __SLOW_WALK_FIX                             //| disable RUn/Walk switch
#define __REMOVE_EFFECT_J                           //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK
#define __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP                         //| NO Drop on Level 14 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                       //| Monster Database
#define __APPLY_DEBUFF_ALL                          //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK                         //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                              //| Enabl glowing hands
#define __BUFF_VIP                                  //| Enable /buff on VIP
#define __CAPTCHA
#define __CAPTCHA_V2
#define COLOR_SUCC  0xFF00C621
#define COLOR_FAIL  0xFFE10000
#define COLOR_NOR   0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                 //| Scroll of Party Growth
#define __LOG_CHAT                                  //| check command Logs
#define __FTOOL
#define __ANNOUNCE_ON_CHAT_ONLY
#define __BOSS_NOTICE
#define __FIX_LINKINWAR
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FARM_DISPLAY                           //| Remade old farm counter system
#define __FL_GUILD_FINDER                           //| Guild Finder
#define __FL_SWITCH_EQ                              //| Self made switch equipment system
#define __FL_CASH_SHOP                              //| Donate/Vote Shop
#define __FL_PENYA_CONVERTER                        //| "Smart" and manual penya -> perins converter
#define __FL_NEW_BOXES                              //| Boxes with ability to select item
#define __FL_VENDORS 1                              //| Offline Vendors v3
#define __FL_PARTY_FINDER                           //| Party Finder
#define __FL_SOLO_DUNGEONS                          //| Solo dungeons
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency
#define __FL_TELEPORT                               //| Teleporter System
#define __FL_FFA                                    //| FFA system
#define __FL_DAILY_REWARDS                          //| [TODO: Notify Online Players] Daily Rewards
#define __FL_GW_STATUE_V2                           //| Guild and MvP Statue v2
#define __FL_PET_FILTER                             //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System
#define __FL_DPS_DISPLAY                            //| DPS Display
#define __FL_SAVE_MESSAGES                          //| Save all private messages while client is active
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                       //| Dungeon treasure system
#define __FL_BATTLE_PASS                            //| Battle Pass System
#define __FL_BOXES_V2                               //| Box Preview & Bulk Opening
#define __FL_PARTY_SORT                             //| Party Sorting
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG   //| Fast Element Changer
#define __FL_EQUALIZED_MODE                         //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option
#define __MODEL_CHANGE                              //| [Main code only] Model Change
#ifdef __CLIENT
#define __MODEL_CACHE 2                             //| NaNo Model Cache
#endif
#define __MODEL_VIEW                                //| Public model viewer
#define __CONTAINER_RCLICKS                         //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                         //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                       //| 168 Slots in inventory
#define __INVENTORY_RESIZE                          //| Inventory Resize
#define __WIKI_ITEMS_V2                             //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FIX_USELESS_LOGS                       //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                      //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely
#define __FL_FIX_PLAYERDATA                         //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                           //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN              //| Proper guild cooldown removal
#define __FL_FIX_IDCHANGE_EXPLOIT                   //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                       //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                         //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                          //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                         //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                         //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                         //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                       //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                       //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                     //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS                     //| Name rendering for ground items with some additional updates
#define __AIO                                       //| Random snippets for quick access
#define __AIO_NEUZAPP                               //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                  //| Random snippets for quick access (Pets)
#define __AIO_ADMIN_THINGS                          //| Random snippets for quick access (Staff)
#define __AIO_POSI_RELATED                          //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                           //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC
#define __FIX_STUNBUG                               //| [Main code only] Defined fixes against stun-bug
#define __NPC_SETVENDORTYPE                         //| SetVenderType for NPC
#define __NPC_ADDSHOPITEM                           //| AddShopItem for NPC
#define __NPC_ADDMENU2                              //| AddMenu2 for NPC
#define __TEST_ANISOTROPIC                          //| Some random Anisotropy
#define __TEST_ANTIALIASING                         //| Some random Antialiasing
#define __TEST_PACKET_CRYPT                         //| Some random Packet Cryptage
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __V21_NAVIGATOR                             //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION             //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                  //| .dmp generator (neuz/world)
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION           //| From Lykan src
//#define __AI_SYSTEM                               //| For testing purposes ONLY
//#define __Anarchy
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

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