[VS22] Caleb FlyFF

These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223  
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                             
#define __FREEPK_SYSTEM                            
#define __VIP                                    
#define __DAILY_QUEST                            
#define __EXP_STOP                                
#define __SYS_MOUNT                               
#define __SFX_PATTERN                            
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                           
#define __CONEXP                                
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                       
#define __GS_KILL_REWARD                5        
#define __REWARD_GS        II_CHP_RED                
#define __SHOUT_COOLDOWN                        
#define __HIDEPETS                                 
#define __DEV_FREECAM                            
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                               
#define __FIXED_ITEMLINK                      
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                        
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                            
#define __CAPTCHA_V2                       
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                             
#define __ANNOUNCE_ON_CHAT_ONLY           
#define __BOSS_NOTICE                      
#define __FIX_LINKINWAR                        
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM           
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                      
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                    
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                     
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter   
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                  
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                            
#define __FL_PARTY_FINDER                            //| Party Finder                                                                
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                   
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency
#define __FL_TELEPORT                                //| Teleporter System                                                                
#define __FL_FFA                                    //| FFA system                                                                          
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards    
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                            
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                 
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                      
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active   
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                            
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                              
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                             
#define __FL_PARTY_SORT                                //| Party Sorting                                                                   
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer           
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option        
#define __MODEL_CHANGE                                //| [Main code only] Model Change           

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize      
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do            
                                                                                                                                                                                
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                               
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal  
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets) 
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff) 
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC     
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing 
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
Thank you
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223  
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                             
#define __FREEPK_SYSTEM                            
#define __VIP                                    
#define __DAILY_QUEST                            
#define __EXP_STOP                                
#define __SYS_MOUNT                               
#define __SFX_PATTERN                            
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                           
#define __CONEXP                                
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                       
#define __GS_KILL_REWARD                5        
#define __REWARD_GS        II_CHP_RED                
#define __SHOUT_COOLDOWN                        
#define __HIDEPETS                                 
#define __DEV_FREECAM                            
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                               
#define __FIXED_ITEMLINK                      
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                        
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                            
#define __CAPTCHA_V2                       
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                             
#define __ANNOUNCE_ON_CHAT_ONLY           
#define __BOSS_NOTICE                      
#define __FIX_LINKINWAR                        
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM           
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                      
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                    
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                     
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter   
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                  
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                            
#define __FL_PARTY_FINDER                            //| Party Finder                                                                
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                   
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency
#define __FL_TELEPORT                                //| Teleporter System                                                                
#define __FL_FFA                                    //| FFA system                                                                          
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards    
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                            
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                 
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                      
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active   
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                            
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                              
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                             
#define __FL_PARTY_SORT                                //| Party Sorting                                                                   
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer           
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option        
#define __MODEL_CHANGE                                //| [Main code only] Model Change           

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize      
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do            
                                                                                                                                                                                
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                               
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal  
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets) 
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff) 
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC     
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing 
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
thank u!!!!!!!!!!!!!!!!!!
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
Thank you!!!
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
ty
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
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