Initiate Mage
- Joined
- Oct 8, 2024
- Messages
- 4
- Reaction score
- 2
Thanks!!
Thank youThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
thank u!!!!!!!!!!!!!!!!!!These are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
Thank you!!!These are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
tyThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]

These are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
thank youThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]