[VS22] FlyFF v21

Paywalled and Hidden on another forum, Now they are here and FREE for everyone!

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
How to install:
  • Compile Lib folder, set the configuration to ReleaseDLL for Win32
  • Compile the game source, Set all to Release Win32
  • Restore the .bak files into SQL Server
  • Create your account using the included script.
  • Change constexpr char server [] = "DESKTOP-4L4C102"; to your SQL Server in Dekane.hpp
  • Change constexpr char password [] = "PASS"; to your SQL Password in Dekane.hpp
  • Compile and Boot Server
Some Notes:
  • Source upgraded to C17
  • ODBC and Database settings are in Dekane.hpp
  • Awakes are set to 3, but can easily be pushed to 5.
  • Players IP for admin access needs to be put into pmttd.ini
  • I provide no support on these.
Defines:
Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#pragma once

#if !defined( _DEBUG )
#define    __MAINSERVER
#endif
#define    __VER 21


#if !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif


#define __S1108_BACK_END_SYSTEM
#define __VENDOR_1106

#define __SFX_OPT      
#define __CPU_UTILDOWN_060502

// 16Â÷
#if __VER >= 16
#define        __IMPROVE_MAP_SYSTEM            // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
#define        __GUILD_HOUSE_MIDDLE            // ±æµåÇϿ콺 ÁßÇü
#define        __BS_ADDOBJATTR_INVISIBLE        // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤
#define        __BS_EFFECT_LUA                    // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base ) : CLIENT ONLY!!!!! EVER!!! ABSOLUTE!!!
#define        __BS_ADD_CONTINENT_WEATHER        // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³È·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
#define        __ADDWEAPON_CROSSBOW16            // 16Â÷ Ãß°¡¹«±â Å©·Î½ºº¸¿ì
#define        __SKILL_UI16                    // 16Â÷ SKILL UI
#define        __HYPERLINK_ITEM16                // ¾ÆÀÌÅÛ ¸µÅ©..
#define        __ENCHANT_BARUNA16                // ½ÅÁ¦·Ã ( ¹Ù·ç³ª )
#define        __AGGRO16            //¾î±×·Î
#endif


// 20Â÷
#if __VER >= 20

#define METEONYKER_SUBSUMMON        // meteonyker¸ó½ºÅÍÀÇ ¼¹ö¸ó½ºÅÍ ¼Òȯ°¡´É
#define    PARTY_WARP            // PartyDungeon.lua¿¡ SetPartyWarp( 1 )·Î ¼ÂÆÃ ½Ã ÆÄƼ´ÜÀ§·Î ¿öÇÁ°¡´É
#define SCRIPT_ENTER_INSTANCEDUNGEON    // ½ºÅ©¸³Æ®¿¡¼ ´øÀü ÀÔÀå
#define    DAILY_QUEST            // ÀÏÀÏ Äù½ºÆ® °ü·Ã
#define    INVENTORY_GENERAL54        // Àκ¥Å丮 42->54
#define    INVENTORY_ITEM_ALIGN        // Àκ¥Å丮 ¾ÆÀÌÅÛ Á¤·Ä
#define CARD_UPGRADE_SYSTEM            // Ä«µå ¾÷±×·¹ÀÌµå ½Ã½ºÅÛ
#define KEYBOARD_SET
//#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
//#define    NEW_GUILD_WINLOG        // »õ·Î¿î ±æµå´ëÀü ½Â¸®ÀÚ
//#define    SKILL_BUFF21            // ½ºÅ³¹öÇÁÁõ°¡ 14->21
//#define BARUNA_ULTIMATE_UPDATE        // ¹Ù·ç³ª ¾óÅÍ¸Ú Ãß°¡
#define        PASSWORD_RESET_2ND
#endif

#if __VER >= 21
#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
#define    SKILL_BUFF21
#define ADD_CHARACTER_INFO_DISPLAY
#define COSTUME_UPGRADE_ENHANCEMENT_GEM
#define COSTUME_UPGRADE_MIX
#define ADD_INVENTORY_EDGE
#define ENCHANT_ABSOLUTE_MIX
#define BATTERY_PREMIUM
// 21.2 Version
#define GUILD_WINNER_BUFF
#define BARUNA_UPGRADE_ENHANCEMENT_GEM
#define BARUNA_UPGRADE_SUIT_PIERCING
#define BARUNA_UPGRADE_SMELT_SAFETY
#define INVENTORY_PET_COSTUME42
#endif

#if      defined(__INTERNALSERVER)    // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼¹ö

// BEGIN =======================================================================================
// note: ´ÙÀ½ Àü󸮱â´Â ÁÖ¼®Ã³¸®°¡ µÇ¾îÀÖ´õ¶óµµ ¼Õ»óÀ» ÀÔÈ÷°Å³ª Äڵ忡¼ Á¦°ÅµÇ¼± ¾ÈµË´Ï´Ù. ( Only client )
//    #define        __YENV
//    #define        __YENV_WITHOUT_BUMP
//    #define        __Y_INTERFACE_VER3            // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
//    #define        __CSC_UPDATE_WORLD3D        // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
//    #define        __FLYFF_INITPAGE_EXT
//    #define        __BS_DEATH_ACTION                // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú
//    #define        __BS_CONSOLE
// END =========================================================================================

#ifndef    NO_GAMEGUARD
    #define        NO_GAMEGUARD
#endif

//    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?

    #define        __GUILDVOTE                    // ±æµå ÅõÇ¥

    #define        __IAOBJ0622                    // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û    // ¿ùµå, ´ºÁî
    #define        __YNOTICE_UNI1026            // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ

    #define        __TRAFIC_1218                // ¼¹ö¿¡¼ º¸³½ ÆÐŶ Á¤º¸
    #define        __Y_HAIR_BUG_FIX            // TODO ÀÌ°Ç Å×½ºÆ® ¿ëÀΰ¡?


    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer TODO ¿Ö »ç¿ë¾ÈÇÏÁö?

    #define        __ATTACH_MODEL                // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)

    #define        __BS_ADJUST_COLLISION        // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )

//    #define        __USE_SOUND_LIB_FMOD        // change the FMOD

//    #define        __BS_TEST_MTE

#elif defined(__MAINSERVER)  // ¿ÜºÎ º»¼·

#endif    // end - ¼¹öÁ¾·ùº° define

#ifndef NO_GAMEGUARD
    #define    __NPROTECT_VER    4  
#endif  

#endif // VERSION_COMMON_H

//================================================================================================================================================================
//Note BEGIN
// ´ÙÀ½ÀÇ ±âÈ£´Â ÇØ´çÄڵ尡 ÁÖ¼®ÀÇ Àǹ̶ó´Â°ÍÀ» ¾Ë·ÁÁÝ´Ï´Ù. ( ÄÚµåÀÇ °£°á¼ºÀ» À§ÇØ #defineÀ» »ç¿ëÇÏÁö ¾Ê½À´Ï´Ù )
// ÀÛ¾÷ ÆíÀǼº ¹× ´Ù¸¥ »ç¿ëÀÚ¸¦ À§ÇØ Â÷¼ö¿¡ »ó°ü¾øÀÌ »ç¿ëµË´Ï´Ù.
//    _SUN_CHECKDATA_    ,                gmpbigsun( 20100705 ) : µ¥ÀÌÅÍ °ËÁõ ¹× ¿À·ù º¸¿Ï
//  _SUN_LOCALIZE_WNDSTATUS ,        gmpbigsun( 20100727 ) : TileÀ» ¾²Áö¾Ê´Â À©µµ¿ì¿¡ ´ëÇØ¼ ÅëÂ¥À̹ÌÁö localizing
//  _SUN_DEFAULT_WINDOW,            gmpbigsun( 20100830 ) : ÃÖÃÊ ½ÇÇà½Ã â¸ðµå·Î
//  _SUN_SKILLSFX_TO_LUA,            gmpbigsun( 20100928 ) : // skill sfx -> lua ( ·çƾ°³¼±, XI_SKILL_ Á¦°Å ), PropSkill->sfxÇʵåµé »èÁ¦
//    _SUN_PICKING_WITH_WND,            gmpbigsun( 20101006 ) : ¿ÀºêÁ§Æ® ÇÇÅ· ½Ãµµ½Ã À©µµ¿ì°Ë»ç
//  _SUN_RESPWANINFO_VER8,            gmpbigsun( 20101012 ) : ¸®½ºÆù Á¤º¸ Ãß°¡( AI )
//    _SUN_JAPAN_HANGAME_UI,            gmpbigsun( 20101021 ) : ÀϺ» ÇѰÔÀÓ À¯Àú UI±â´Éº¯°æ
//    _JIN_SHOP_CART,                    flyingjin( 20101012 ) : 17Â÷ Àå¹Ù±¸´Ï ±¸Çö
//    _JIN_ITEM_CANCELLATION,            flyingjin( 20101109 ) : 17Â÷ ±Í¼ÓÇØÁ¦ ½ºÅ©·Ñ
//    _JIN_NEW_INVENTORY,                flyingjin( 201011010 ): 17Â÷ Àκ¥Å丮 È®Àå
//  _JIN_NEW_BARUNA_PEARCING,        flyingjin( 20101115 ) : 17Â÷ ¹Ù·ç³ª ÇǾî½Ì
//  _JIN_ITEM_CHARGE,                flyingjin( 20101221 ) : 17Â÷ ¾ÆÀÌÅÛÀ¯·áÈ
//  _SUN_ENCHANT_EFFECT17,            gmpbigsun( 20110116 ) : 17Â÷ ½Å Á¦·ÃÀÌÆåÆ®
//  _JIN_COSTUME_MIX,                flyingjin( 20110119 ) : 17Â÷ ÄÚ½ºÆ¬ÇÕ¼º
//    _JIN_TELEPORT,                    flyingjin( 20110221 ) : 17Â÷ ÅÚ·¹Æ÷Æ® Áöµµ
//  _SUN_RIDER_ANIMATION            gmpbigsun( 20110328 ) : ¶óÀÌ´õ ¿¡´Ï¸ÞÀÌ¼Ç Ãß°¡
//  _SUN_RENDER_QUESTEMOTICON        gmpbigsun( 20110414 ) : Äù½ºÆ® À̸ðƼÄÜ ·»´õ( ij¸¯ÅÍ, ¹Ì´Ï¸Ê, Àüü¸Ê )
//  _SUN_SEMI_INDOOR                gmpbigsun( 20110414 ) : outdoor ¿Í °°À¸³ª ÀϺΠ( light¿ÀºêÁ§Æ®°°Àº )°¡ Àεµ¾îó·³ µ¿ÀÛ
//    _JIN_WORLD_FREETICKET            flyingjin( 20010628 ) : 18Â÷ À¯·áÁö¿ª ÀÚÀ¯ÀÌ¿ë±Ç
//    _JIN_TREASURE_CHEST                flyingjin( 20010712 ) : 18Â÷ º¸¹°»óÀÚ ¾ÆÀÌÅÛ
//  _SUN_UPGRADE_WNDMANAGER            gmpbigsun( 20110725 ) : CWndManager °³¼±
//  _JIN_CHAR_SERVER_MOVEMENT       flyingjin( 20110822 ) : ij¸¯ÅÍ ¼¹ö ÀÌÀü
//    _SUN_CIRCLE_MINIMAP                gmpbigsun( 20111020 ) : ¿øÇü ¹Ì´Ï¸Ê

//Note END
//================================================================================================================================================================

Download:
[Hidden content]
Ty SMCH
 
Paywalled and Hidden on another forum, Now they are here and FREE for everyone!

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
How to install:
  • Compile Lib folder, set the configuration to ReleaseDLL for Win32
  • Compile the game source, Set all to Release Win32
  • Restore the .bak files into SQL Server
  • Create your account using the included script.
  • Change constexpr char server [] = "DESKTOP-4L4C102"; to your SQL Server in Dekane.hpp
  • Change constexpr char password [] = "PASS"; to your SQL Password in Dekane.hpp
  • Compile and Boot Server
Some Notes:
  • Source upgraded to C17
  • ODBC and Database settings are in Dekane.hpp
  • Awakes are set to 3, but can easily be pushed to 5.
  • Players IP for admin access needs to be put into pmttd.ini
  • I provide no support on these.
Defines:
Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#pragma once

#if !defined( _DEBUG )
#define    __MAINSERVER
#endif
#define    __VER 21


#if !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif


#define __S1108_BACK_END_SYSTEM
#define __VENDOR_1106

#define __SFX_OPT      
#define __CPU_UTILDOWN_060502

// 16Â÷
#if __VER >= 16
#define        __IMPROVE_MAP_SYSTEM            // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
#define        __GUILD_HOUSE_MIDDLE            // ±æµåÇϿ콺 ÁßÇü
#define        __BS_ADDOBJATTR_INVISIBLE        // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤
#define        __BS_EFFECT_LUA                    // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base ) : CLIENT ONLY!!!!! EVER!!! ABSOLUTE!!!
#define        __BS_ADD_CONTINENT_WEATHER        // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³È·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
#define        __ADDWEAPON_CROSSBOW16            // 16Â÷ Ãß°¡¹«±â Å©·Î½ºº¸¿ì
#define        __SKILL_UI16                    // 16Â÷ SKILL UI
#define        __HYPERLINK_ITEM16                // ¾ÆÀÌÅÛ ¸µÅ©..
#define        __ENCHANT_BARUNA16                // ½ÅÁ¦·Ã ( ¹Ù·ç³ª )
#define        __AGGRO16            //¾î±×·Î
#endif


// 20Â÷
#if __VER >= 20

#define METEONYKER_SUBSUMMON        // meteonyker¸ó½ºÅÍÀÇ ¼¹ö¸ó½ºÅÍ ¼Òȯ°¡´É
#define    PARTY_WARP            // PartyDungeon.lua¿¡ SetPartyWarp( 1 )·Î ¼ÂÆÃ ½Ã ÆÄƼ´ÜÀ§·Î ¿öÇÁ°¡´É
#define SCRIPT_ENTER_INSTANCEDUNGEON    // ½ºÅ©¸³Æ®¿¡¼ ´øÀü ÀÔÀå
#define    DAILY_QUEST            // ÀÏÀÏ Äù½ºÆ® °ü·Ã
#define    INVENTORY_GENERAL54        // Àκ¥Å丮 42->54
#define    INVENTORY_ITEM_ALIGN        // Àκ¥Å丮 ¾ÆÀÌÅÛ Á¤·Ä
#define CARD_UPGRADE_SYSTEM            // Ä«µå ¾÷±×·¹ÀÌµå ½Ã½ºÅÛ
#define KEYBOARD_SET
//#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
//#define    NEW_GUILD_WINLOG        // »õ·Î¿î ±æµå´ëÀü ½Â¸®ÀÚ
//#define    SKILL_BUFF21            // ½ºÅ³¹öÇÁÁõ°¡ 14->21
//#define BARUNA_ULTIMATE_UPDATE        // ¹Ù·ç³ª ¾óÅÍ¸Ú Ãß°¡
#define        PASSWORD_RESET_2ND
#endif

#if __VER >= 21
#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
#define    SKILL_BUFF21
#define ADD_CHARACTER_INFO_DISPLAY
#define COSTUME_UPGRADE_ENHANCEMENT_GEM
#define COSTUME_UPGRADE_MIX
#define ADD_INVENTORY_EDGE
#define ENCHANT_ABSOLUTE_MIX
#define BATTERY_PREMIUM
// 21.2 Version
#define GUILD_WINNER_BUFF
#define BARUNA_UPGRADE_ENHANCEMENT_GEM
#define BARUNA_UPGRADE_SUIT_PIERCING
#define BARUNA_UPGRADE_SMELT_SAFETY
#define INVENTORY_PET_COSTUME42
#endif

#if      defined(__INTERNALSERVER)    // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼¹ö

// BEGIN =======================================================================================
// note: ´ÙÀ½ Àü󸮱â´Â ÁÖ¼®Ã³¸®°¡ µÇ¾îÀÖ´õ¶óµµ ¼Õ»óÀ» ÀÔÈ÷°Å³ª Äڵ忡¼ Á¦°ÅµÇ¼± ¾ÈµË´Ï´Ù. ( Only client )
//    #define        __YENV
//    #define        __YENV_WITHOUT_BUMP
//    #define        __Y_INTERFACE_VER3            // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
//    #define        __CSC_UPDATE_WORLD3D        // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
//    #define        __FLYFF_INITPAGE_EXT
//    #define        __BS_DEATH_ACTION                // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú
//    #define        __BS_CONSOLE
// END =========================================================================================

#ifndef    NO_GAMEGUARD
    #define        NO_GAMEGUARD
#endif

//    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?

    #define        __GUILDVOTE                    // ±æµå ÅõÇ¥

    #define        __IAOBJ0622                    // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û    // ¿ùµå, ´ºÁî
    #define        __YNOTICE_UNI1026            // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ

    #define        __TRAFIC_1218                // ¼¹ö¿¡¼ º¸³½ ÆÐŶ Á¤º¸
    #define        __Y_HAIR_BUG_FIX            // TODO ÀÌ°Ç Å×½ºÆ® ¿ëÀΰ¡?


    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer TODO ¿Ö »ç¿ë¾ÈÇÏÁö?

    #define        __ATTACH_MODEL                // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)

    #define        __BS_ADJUST_COLLISION        // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )

//    #define        __USE_SOUND_LIB_FMOD        // change the FMOD

//    #define        __BS_TEST_MTE

#elif defined(__MAINSERVER)  // ¿ÜºÎ º»¼·

#endif    // end - ¼¹öÁ¾·ùº° define

#ifndef NO_GAMEGUARD
    #define    __NPROTECT_VER    4  
#endif  

#endif // VERSION_COMMON_H

//================================================================================================================================================================
//Note BEGIN
// ´ÙÀ½ÀÇ ±âÈ£´Â ÇØ´çÄڵ尡 ÁÖ¼®ÀÇ Àǹ̶ó´Â°ÍÀ» ¾Ë·ÁÁÝ´Ï´Ù. ( ÄÚµåÀÇ °£°á¼ºÀ» À§ÇØ #defineÀ» »ç¿ëÇÏÁö ¾Ê½À´Ï´Ù )
// ÀÛ¾÷ ÆíÀǼº ¹× ´Ù¸¥ »ç¿ëÀÚ¸¦ À§ÇØ Â÷¼ö¿¡ »ó°ü¾øÀÌ »ç¿ëµË´Ï´Ù.
//    _SUN_CHECKDATA_    ,                gmpbigsun( 20100705 ) : µ¥ÀÌÅÍ °ËÁõ ¹× ¿À·ù º¸¿Ï
//  _SUN_LOCALIZE_WNDSTATUS ,        gmpbigsun( 20100727 ) : TileÀ» ¾²Áö¾Ê´Â À©µµ¿ì¿¡ ´ëÇØ¼ ÅëÂ¥À̹ÌÁö localizing
//  _SUN_DEFAULT_WINDOW,            gmpbigsun( 20100830 ) : ÃÖÃÊ ½ÇÇà½Ã â¸ðµå·Î
//  _SUN_SKILLSFX_TO_LUA,            gmpbigsun( 20100928 ) : // skill sfx -> lua ( ·çƾ°³¼±, XI_SKILL_ Á¦°Å ), PropSkill->sfxÇʵåµé »èÁ¦
//    _SUN_PICKING_WITH_WND,            gmpbigsun( 20101006 ) : ¿ÀºêÁ§Æ® ÇÇÅ· ½Ãµµ½Ã À©µµ¿ì°Ë»ç
//  _SUN_RESPWANINFO_VER8,            gmpbigsun( 20101012 ) : ¸®½ºÆù Á¤º¸ Ãß°¡( AI )
//    _SUN_JAPAN_HANGAME_UI,            gmpbigsun( 20101021 ) : ÀϺ» ÇѰÔÀÓ À¯Àú UI±â´Éº¯°æ
//    _JIN_SHOP_CART,                    flyingjin( 20101012 ) : 17Â÷ Àå¹Ù±¸´Ï ±¸Çö
//    _JIN_ITEM_CANCELLATION,            flyingjin( 20101109 ) : 17Â÷ ±Í¼ÓÇØÁ¦ ½ºÅ©·Ñ
//    _JIN_NEW_INVENTORY,                flyingjin( 201011010 ): 17Â÷ Àκ¥Å丮 È®Àå
//  _JIN_NEW_BARUNA_PEARCING,        flyingjin( 20101115 ) : 17Â÷ ¹Ù·ç³ª ÇǾî½Ì
//  _JIN_ITEM_CHARGE,                flyingjin( 20101221 ) : 17Â÷ ¾ÆÀÌÅÛÀ¯·áÈ
//  _SUN_ENCHANT_EFFECT17,            gmpbigsun( 20110116 ) : 17Â÷ ½Å Á¦·ÃÀÌÆåÆ®
//  _JIN_COSTUME_MIX,                flyingjin( 20110119 ) : 17Â÷ ÄÚ½ºÆ¬ÇÕ¼º
//    _JIN_TELEPORT,                    flyingjin( 20110221 ) : 17Â÷ ÅÚ·¹Æ÷Æ® Áöµµ
//  _SUN_RIDER_ANIMATION            gmpbigsun( 20110328 ) : ¶óÀÌ´õ ¿¡´Ï¸ÞÀÌ¼Ç Ãß°¡
//  _SUN_RENDER_QUESTEMOTICON        gmpbigsun( 20110414 ) : Äù½ºÆ® À̸ðƼÄÜ ·»´õ( ij¸¯ÅÍ, ¹Ì´Ï¸Ê, Àüü¸Ê )
//  _SUN_SEMI_INDOOR                gmpbigsun( 20110414 ) : outdoor ¿Í °°À¸³ª ÀϺΠ( light¿ÀºêÁ§Æ®°°Àº )°¡ Àεµ¾îó·³ µ¿ÀÛ
//    _JIN_WORLD_FREETICKET            flyingjin( 20010628 ) : 18Â÷ À¯·áÁö¿ª ÀÚÀ¯ÀÌ¿ë±Ç
//    _JIN_TREASURE_CHEST                flyingjin( 20010712 ) : 18Â÷ º¸¹°»óÀÚ ¾ÆÀÌÅÛ
//  _SUN_UPGRADE_WNDMANAGER            gmpbigsun( 20110725 ) : CWndManager °³¼±
//  _JIN_CHAR_SERVER_MOVEMENT       flyingjin( 20110822 ) : ij¸¯ÅÍ ¼¹ö ÀÌÀü
//    _SUN_CIRCLE_MINIMAP                gmpbigsun( 20111020 ) : ¿øÇü ¹Ì´Ï¸Ê

//Note END
//================================================================================================================================================================

Download:
[Hidden content]
thanks
 
Paywalled and Hidden on another forum, Now they are here and FREE for everyone!

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
How to install:
  • Compile Lib folder, set the configuration to ReleaseDLL for Win32
  • Compile the game source, Set all to Release Win32
  • Restore the .bak files into SQL Server
  • Create your account using the included script.
  • Change constexpr char server [] = "DESKTOP-4L4C102"; to your SQL Server in Dekane.hpp
  • Change constexpr char password [] = "PASS"; to your SQL Password in Dekane.hpp
  • Compile and Boot Server
Some Notes:
  • Source upgraded to C17
  • ODBC and Database settings are in Dekane.hpp
  • Awakes are set to 3, but can easily be pushed to 5.
  • Players IP for admin access needs to be put into pmttd.ini
  • I provide no support on these.
Defines:
Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#pragma once

#if !defined( _DEBUG )
#define    __MAINSERVER
#endif
#define    __VER 21


#if !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif


#define __S1108_BACK_END_SYSTEM
#define __VENDOR_1106

#define __SFX_OPT      
#define __CPU_UTILDOWN_060502

// 16Â÷
#if __VER >= 16
#define        __IMPROVE_MAP_SYSTEM            // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
#define        __GUILD_HOUSE_MIDDLE            // ±æµåÇϿ콺 ÁßÇü
#define        __BS_ADDOBJATTR_INVISIBLE        // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤
#define        __BS_EFFECT_LUA                    // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base ) : CLIENT ONLY!!!!! EVER!!! ABSOLUTE!!!
#define        __BS_ADD_CONTINENT_WEATHER        // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³È·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
#define        __ADDWEAPON_CROSSBOW16            // 16Â÷ Ãß°¡¹«±â Å©·Î½ºº¸¿ì
#define        __SKILL_UI16                    // 16Â÷ SKILL UI
#define        __HYPERLINK_ITEM16                // ¾ÆÀÌÅÛ ¸µÅ©..
#define        __ENCHANT_BARUNA16                // ½ÅÁ¦·Ã ( ¹Ù·ç³ª )
#define        __AGGRO16            //¾î±×·Î
#endif


// 20Â÷
#if __VER >= 20

#define METEONYKER_SUBSUMMON        // meteonyker¸ó½ºÅÍÀÇ ¼¹ö¸ó½ºÅÍ ¼Òȯ°¡´É
#define    PARTY_WARP            // PartyDungeon.lua¿¡ SetPartyWarp( 1 )·Î ¼ÂÆÃ ½Ã ÆÄƼ´ÜÀ§·Î ¿öÇÁ°¡´É
#define SCRIPT_ENTER_INSTANCEDUNGEON    // ½ºÅ©¸³Æ®¿¡¼ ´øÀü ÀÔÀå
#define    DAILY_QUEST            // ÀÏÀÏ Äù½ºÆ® °ü·Ã
#define    INVENTORY_GENERAL54        // Àκ¥Å丮 42->54
#define    INVENTORY_ITEM_ALIGN        // Àκ¥Å丮 ¾ÆÀÌÅÛ Á¤·Ä
#define CARD_UPGRADE_SYSTEM            // Ä«µå ¾÷±×·¹ÀÌµå ½Ã½ºÅÛ
#define KEYBOARD_SET
//#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
//#define    NEW_GUILD_WINLOG        // »õ·Î¿î ±æµå´ëÀü ½Â¸®ÀÚ
//#define    SKILL_BUFF21            // ½ºÅ³¹öÇÁÁõ°¡ 14->21
//#define BARUNA_ULTIMATE_UPDATE        // ¹Ù·ç³ª ¾óÅÍ¸Ú Ãß°¡
#define        PASSWORD_RESET_2ND
#endif

#if __VER >= 21
#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
#define    SKILL_BUFF21
#define ADD_CHARACTER_INFO_DISPLAY
#define COSTUME_UPGRADE_ENHANCEMENT_GEM
#define COSTUME_UPGRADE_MIX
#define ADD_INVENTORY_EDGE
#define ENCHANT_ABSOLUTE_MIX
#define BATTERY_PREMIUM
// 21.2 Version
#define GUILD_WINNER_BUFF
#define BARUNA_UPGRADE_ENHANCEMENT_GEM
#define BARUNA_UPGRADE_SUIT_PIERCING
#define BARUNA_UPGRADE_SMELT_SAFETY
#define INVENTORY_PET_COSTUME42
#endif

#if      defined(__INTERNALSERVER)    // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼¹ö

// BEGIN =======================================================================================
// note: ´ÙÀ½ Àü󸮱â´Â ÁÖ¼®Ã³¸®°¡ µÇ¾îÀÖ´õ¶óµµ ¼Õ»óÀ» ÀÔÈ÷°Å³ª Äڵ忡¼ Á¦°ÅµÇ¼± ¾ÈµË´Ï´Ù. ( Only client )
//    #define        __YENV
//    #define        __YENV_WITHOUT_BUMP
//    #define        __Y_INTERFACE_VER3            // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
//    #define        __CSC_UPDATE_WORLD3D        // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
//    #define        __FLYFF_INITPAGE_EXT
//    #define        __BS_DEATH_ACTION                // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú
//    #define        __BS_CONSOLE
// END =========================================================================================

#ifndef    NO_GAMEGUARD
    #define        NO_GAMEGUARD
#endif

//    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?

    #define        __GUILDVOTE                    // ±æµå ÅõÇ¥

    #define        __IAOBJ0622                    // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û    // ¿ùµå, ´ºÁî
    #define        __YNOTICE_UNI1026            // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ

    #define        __TRAFIC_1218                // ¼¹ö¿¡¼ º¸³½ ÆÐŶ Á¤º¸
    #define        __Y_HAIR_BUG_FIX            // TODO ÀÌ°Ç Å×½ºÆ® ¿ëÀΰ¡?


    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer TODO ¿Ö »ç¿ë¾ÈÇÏÁö?

    #define        __ATTACH_MODEL                // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)

    #define        __BS_ADJUST_COLLISION        // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )

//    #define        __USE_SOUND_LIB_FMOD        // change the FMOD

//    #define        __BS_TEST_MTE

#elif defined(__MAINSERVER)  // ¿ÜºÎ º»¼·

#endif    // end - ¼¹öÁ¾·ùº° define

#ifndef NO_GAMEGUARD
    #define    __NPROTECT_VER    4  
#endif  

#endif // VERSION_COMMON_H

//================================================================================================================================================================
//Note BEGIN
// ´ÙÀ½ÀÇ ±âÈ£´Â ÇØ´çÄڵ尡 ÁÖ¼®ÀÇ Àǹ̶ó´Â°ÍÀ» ¾Ë·ÁÁÝ´Ï´Ù. ( ÄÚµåÀÇ °£°á¼ºÀ» À§ÇØ #defineÀ» »ç¿ëÇÏÁö ¾Ê½À´Ï´Ù )
// ÀÛ¾÷ ÆíÀǼº ¹× ´Ù¸¥ »ç¿ëÀÚ¸¦ À§ÇØ Â÷¼ö¿¡ »ó°ü¾øÀÌ »ç¿ëµË´Ï´Ù.
//    _SUN_CHECKDATA_    ,                gmpbigsun( 20100705 ) : µ¥ÀÌÅÍ °ËÁõ ¹× ¿À·ù º¸¿Ï
//  _SUN_LOCALIZE_WNDSTATUS ,        gmpbigsun( 20100727 ) : TileÀ» ¾²Áö¾Ê´Â À©µµ¿ì¿¡ ´ëÇØ¼ ÅëÂ¥À̹ÌÁö localizing
//  _SUN_DEFAULT_WINDOW,            gmpbigsun( 20100830 ) : ÃÖÃÊ ½ÇÇà½Ã â¸ðµå·Î
//  _SUN_SKILLSFX_TO_LUA,            gmpbigsun( 20100928 ) : // skill sfx -> lua ( ·çƾ°³¼±, XI_SKILL_ Á¦°Å ), PropSkill->sfxÇʵåµé »èÁ¦
//    _SUN_PICKING_WITH_WND,            gmpbigsun( 20101006 ) : ¿ÀºêÁ§Æ® ÇÇÅ· ½Ãµµ½Ã À©µµ¿ì°Ë»ç
//  _SUN_RESPWANINFO_VER8,            gmpbigsun( 20101012 ) : ¸®½ºÆù Á¤º¸ Ãß°¡( AI )
//    _SUN_JAPAN_HANGAME_UI,            gmpbigsun( 20101021 ) : ÀϺ» ÇѰÔÀÓ À¯Àú UI±â´Éº¯°æ
//    _JIN_SHOP_CART,                    flyingjin( 20101012 ) : 17Â÷ Àå¹Ù±¸´Ï ±¸Çö
//    _JIN_ITEM_CANCELLATION,            flyingjin( 20101109 ) : 17Â÷ ±Í¼ÓÇØÁ¦ ½ºÅ©·Ñ
//    _JIN_NEW_INVENTORY,                flyingjin( 201011010 ): 17Â÷ Àκ¥Å丮 È®Àå
//  _JIN_NEW_BARUNA_PEARCING,        flyingjin( 20101115 ) : 17Â÷ ¹Ù·ç³ª ÇǾî½Ì
//  _JIN_ITEM_CHARGE,                flyingjin( 20101221 ) : 17Â÷ ¾ÆÀÌÅÛÀ¯·áÈ
//  _SUN_ENCHANT_EFFECT17,            gmpbigsun( 20110116 ) : 17Â÷ ½Å Á¦·ÃÀÌÆåÆ®
//  _JIN_COSTUME_MIX,                flyingjin( 20110119 ) : 17Â÷ ÄÚ½ºÆ¬ÇÕ¼º
//    _JIN_TELEPORT,                    flyingjin( 20110221 ) : 17Â÷ ÅÚ·¹Æ÷Æ® Áöµµ
//  _SUN_RIDER_ANIMATION            gmpbigsun( 20110328 ) : ¶óÀÌ´õ ¿¡´Ï¸ÞÀÌ¼Ç Ãß°¡
//  _SUN_RENDER_QUESTEMOTICON        gmpbigsun( 20110414 ) : Äù½ºÆ® À̸ðƼÄÜ ·»´õ( ij¸¯ÅÍ, ¹Ì´Ï¸Ê, Àüü¸Ê )
//  _SUN_SEMI_INDOOR                gmpbigsun( 20110414 ) : outdoor ¿Í °°À¸³ª ÀϺΠ( light¿ÀºêÁ§Æ®°°Àº )°¡ Àεµ¾îó·³ µ¿ÀÛ
//    _JIN_WORLD_FREETICKET            flyingjin( 20010628 ) : 18Â÷ À¯·áÁö¿ª ÀÚÀ¯ÀÌ¿ë±Ç
//    _JIN_TREASURE_CHEST                flyingjin( 20010712 ) : 18Â÷ º¸¹°»óÀÚ ¾ÆÀÌÅÛ
//  _SUN_UPGRADE_WNDMANAGER            gmpbigsun( 20110725 ) : CWndManager °³¼±
//  _JIN_CHAR_SERVER_MOVEMENT       flyingjin( 20110822 ) : ij¸¯ÅÍ ¼¹ö ÀÌÀü
//    _SUN_CIRCLE_MINIMAP                gmpbigsun( 20111020 ) : ¿øÇü ¹Ì´Ï¸Ê

//Note END
//================================================================================================================================================================

Download:
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wow great release
 
I can't recompile WorldServer

Reconstruction started at 13:44...
1>------ Full rebuild started: Project: WorldServer, Configuration: Release Win32 ------
1>StdAfx.cpp
1>C:\Users\Administrator\Desktop\Flyff\V21 CLEAN\Source\GameSource\_CommonDefine\FLDeleter.h(52,3): error C3861: 'for_each': identifier not found
try adding
#include <algorithm> in the file below //C++17. Enjoy
 
Paywalled and Hidden on another forum, Now they are here and FREE for everyone!

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
How to install:
  • Compile Lib folder, set the configuration to ReleaseDLL for Win32
  • Compile the game source, Set all to Release Win32
  • Restore the .bak files into SQL Server
  • Create your account using the included script.
  • Change constexpr char server [] = "DESKTOP-4L4C102"; to your SQL Server in Dekane.hpp
  • Change constexpr char password [] = "PASS"; to your SQL Password in Dekane.hpp
  • Compile and Boot Server
Some Notes:
  • Source upgraded to C17
  • ODBC and Database settings are in Dekane.hpp
  • Awakes are set to 3, but can easily be pushed to 5.
  • Players IP for admin access needs to be put into pmttd.ini
  • I provide no support on these.
Defines:
Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#pragma once

#if !defined( _DEBUG )
#define    __MAINSERVER
#endif
#define    __VER 21


#if !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif


#define __S1108_BACK_END_SYSTEM
#define __VENDOR_1106

#define __SFX_OPT      
#define __CPU_UTILDOWN_060502

// 16Â÷
#if __VER >= 16
#define        __IMPROVE_MAP_SYSTEM            // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
#define        __GUILD_HOUSE_MIDDLE            // ±æµåÇϿ콺 ÁßÇü
#define        __BS_ADDOBJATTR_INVISIBLE        // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤
#define        __BS_EFFECT_LUA                    // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base ) : CLIENT ONLY!!!!! EVER!!! ABSOLUTE!!!
#define        __BS_ADD_CONTINENT_WEATHER        // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³È·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
#define        __ADDWEAPON_CROSSBOW16            // 16Â÷ Ãß°¡¹«±â Å©·Î½ºº¸¿ì
#define        __SKILL_UI16                    // 16Â÷ SKILL UI
#define        __HYPERLINK_ITEM16                // ¾ÆÀÌÅÛ ¸µÅ©..
#define        __ENCHANT_BARUNA16                // ½ÅÁ¦·Ã ( ¹Ù·ç³ª )
#define        __AGGRO16            //¾î±×·Î
#endif


// 20Â÷
#if __VER >= 20

#define METEONYKER_SUBSUMMON        // meteonyker¸ó½ºÅÍÀÇ ¼¹ö¸ó½ºÅÍ ¼Òȯ°¡´É
#define    PARTY_WARP            // PartyDungeon.lua¿¡ SetPartyWarp( 1 )·Î ¼ÂÆÃ ½Ã ÆÄƼ´ÜÀ§·Î ¿öÇÁ°¡´É
#define SCRIPT_ENTER_INSTANCEDUNGEON    // ½ºÅ©¸³Æ®¿¡¼ ´øÀü ÀÔÀå
#define    DAILY_QUEST            // ÀÏÀÏ Äù½ºÆ® °ü·Ã
#define    INVENTORY_GENERAL54        // Àκ¥Å丮 42->54
#define    INVENTORY_ITEM_ALIGN        // Àκ¥Å丮 ¾ÆÀÌÅÛ Á¤·Ä
#define CARD_UPGRADE_SYSTEM            // Ä«µå ¾÷±×·¹ÀÌµå ½Ã½ºÅÛ
#define KEYBOARD_SET
//#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
//#define    NEW_GUILD_WINLOG        // »õ·Î¿î ±æµå´ëÀü ½Â¸®ÀÚ
//#define    SKILL_BUFF21            // ½ºÅ³¹öÇÁÁõ°¡ 14->21
//#define BARUNA_ULTIMATE_UPDATE        // ¹Ù·ç³ª ¾óÅÍ¸Ú Ãß°¡
#define        PASSWORD_RESET_2ND
#endif

#if __VER >= 21
#define PAT_LOOTOPTION            // Æê ¿É¼ÇÃß°¡
#define    SKILL_BUFF21
#define ADD_CHARACTER_INFO_DISPLAY
#define COSTUME_UPGRADE_ENHANCEMENT_GEM
#define COSTUME_UPGRADE_MIX
#define ADD_INVENTORY_EDGE
#define ENCHANT_ABSOLUTE_MIX
#define BATTERY_PREMIUM
// 21.2 Version
#define GUILD_WINNER_BUFF
#define BARUNA_UPGRADE_ENHANCEMENT_GEM
#define BARUNA_UPGRADE_SUIT_PIERCING
#define BARUNA_UPGRADE_SMELT_SAFETY
#define INVENTORY_PET_COSTUME42
#endif

#if      defined(__INTERNALSERVER)    // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼¹ö

// BEGIN =======================================================================================
// note: ´ÙÀ½ Àü󸮱â´Â ÁÖ¼®Ã³¸®°¡ µÇ¾îÀÖ´õ¶óµµ ¼Õ»óÀ» ÀÔÈ÷°Å³ª Äڵ忡¼ Á¦°ÅµÇ¼± ¾ÈµË´Ï´Ù. ( Only client )
//    #define        __YENV
//    #define        __YENV_WITHOUT_BUMP
//    #define        __Y_INTERFACE_VER3            // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
//    #define        __CSC_UPDATE_WORLD3D        // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
//    #define        __FLYFF_INITPAGE_EXT
//    #define        __BS_DEATH_ACTION                // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú
//    #define        __BS_CONSOLE
// END =========================================================================================

#ifndef    NO_GAMEGUARD
    #define        NO_GAMEGUARD
#endif

//    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ TODO ¿ä°Ç ¿Ö ³»ºÎ¸¸?

    #define        __GUILDVOTE                    // ±æµå ÅõÇ¥

    #define        __IAOBJ0622                    // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û    // ¿ùµå, ´ºÁî
    #define        __YNOTICE_UNI1026            // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ

    #define        __TRAFIC_1218                // ¼¹ö¿¡¼ º¸³½ ÆÐŶ Á¤º¸
    #define        __Y_HAIR_BUG_FIX            // TODO ÀÌ°Ç Å×½ºÆ® ¿ëÀΰ¡?


    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer TODO ¿Ö »ç¿ë¾ÈÇÏÁö?

    #define        __ATTACH_MODEL                // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)

    #define        __BS_ADJUST_COLLISION        // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )

//    #define        __USE_SOUND_LIB_FMOD        // change the FMOD

//    #define        __BS_TEST_MTE

#elif defined(__MAINSERVER)  // ¿ÜºÎ º»¼·

#endif    // end - ¼¹öÁ¾·ùº° define

#ifndef NO_GAMEGUARD
    #define    __NPROTECT_VER    4  
#endif  

#endif // VERSION_COMMON_H

//================================================================================================================================================================
//Note BEGIN
// ´ÙÀ½ÀÇ ±âÈ£´Â ÇØ´çÄڵ尡 ÁÖ¼®ÀÇ Àǹ̶ó´Â°ÍÀ» ¾Ë·ÁÁÝ´Ï´Ù. ( ÄÚµåÀÇ °£°á¼ºÀ» À§ÇØ #defineÀ» »ç¿ëÇÏÁö ¾Ê½À´Ï´Ù )
// ÀÛ¾÷ ÆíÀǼº ¹× ´Ù¸¥ »ç¿ëÀÚ¸¦ À§ÇØ Â÷¼ö¿¡ »ó°ü¾øÀÌ »ç¿ëµË´Ï´Ù.
//    _SUN_CHECKDATA_    ,                gmpbigsun( 20100705 ) : µ¥ÀÌÅÍ °ËÁõ ¹× ¿À·ù º¸¿Ï
//  _SUN_LOCALIZE_WNDSTATUS ,        gmpbigsun( 20100727 ) : TileÀ» ¾²Áö¾Ê´Â À©µµ¿ì¿¡ ´ëÇØ¼ ÅëÂ¥À̹ÌÁö localizing
//  _SUN_DEFAULT_WINDOW,            gmpbigsun( 20100830 ) : ÃÖÃÊ ½ÇÇà½Ã â¸ðµå·Î
//  _SUN_SKILLSFX_TO_LUA,            gmpbigsun( 20100928 ) : // skill sfx -> lua ( ·çƾ°³¼±, XI_SKILL_ Á¦°Å ), PropSkill->sfxÇʵåµé »èÁ¦
//    _SUN_PICKING_WITH_WND,            gmpbigsun( 20101006 ) : ¿ÀºêÁ§Æ® ÇÇÅ· ½Ãµµ½Ã À©µµ¿ì°Ë»ç
//  _SUN_RESPWANINFO_VER8,            gmpbigsun( 20101012 ) : ¸®½ºÆù Á¤º¸ Ãß°¡( AI )
//    _SUN_JAPAN_HANGAME_UI,            gmpbigsun( 20101021 ) : ÀϺ» ÇѰÔÀÓ À¯Àú UI±â´Éº¯°æ
//    _JIN_SHOP_CART,                    flyingjin( 20101012 ) : 17Â÷ Àå¹Ù±¸´Ï ±¸Çö
//    _JIN_ITEM_CANCELLATION,            flyingjin( 20101109 ) : 17Â÷ ±Í¼ÓÇØÁ¦ ½ºÅ©·Ñ
//    _JIN_NEW_INVENTORY,                flyingjin( 201011010 ): 17Â÷ Àκ¥Å丮 È®Àå
//  _JIN_NEW_BARUNA_PEARCING,        flyingjin( 20101115 ) : 17Â÷ ¹Ù·ç³ª ÇǾî½Ì
//  _JIN_ITEM_CHARGE,                flyingjin( 20101221 ) : 17Â÷ ¾ÆÀÌÅÛÀ¯·áÈ
//  _SUN_ENCHANT_EFFECT17,            gmpbigsun( 20110116 ) : 17Â÷ ½Å Á¦·ÃÀÌÆåÆ®
//  _JIN_COSTUME_MIX,                flyingjin( 20110119 ) : 17Â÷ ÄÚ½ºÆ¬ÇÕ¼º
//    _JIN_TELEPORT,                    flyingjin( 20110221 ) : 17Â÷ ÅÚ·¹Æ÷Æ® Áöµµ
//  _SUN_RIDER_ANIMATION            gmpbigsun( 20110328 ) : ¶óÀÌ´õ ¿¡´Ï¸ÞÀÌ¼Ç Ãß°¡
//  _SUN_RENDER_QUESTEMOTICON        gmpbigsun( 20110414 ) : Äù½ºÆ® À̸ðƼÄÜ ·»´õ( ij¸¯ÅÍ, ¹Ì´Ï¸Ê, Àüü¸Ê )
//  _SUN_SEMI_INDOOR                gmpbigsun( 20110414 ) : outdoor ¿Í °°À¸³ª ÀϺΠ( light¿ÀºêÁ§Æ®°°Àº )°¡ Àεµ¾îó·³ µ¿ÀÛ
//    _JIN_WORLD_FREETICKET            flyingjin( 20010628 ) : 18Â÷ À¯·áÁö¿ª ÀÚÀ¯ÀÌ¿ë±Ç
//    _JIN_TREASURE_CHEST                flyingjin( 20010712 ) : 18Â÷ º¸¹°»óÀÚ ¾ÆÀÌÅÛ
//  _SUN_UPGRADE_WNDMANAGER            gmpbigsun( 20110725 ) : CWndManager °³¼±
//  _JIN_CHAR_SERVER_MOVEMENT       flyingjin( 20110822 ) : ij¸¯ÅÍ ¼¹ö ÀÌÀü
//    _SUN_CIRCLE_MINIMAP                gmpbigsun( 20111020 ) : ¿øÇü ¹Ì´Ï¸Ê

//Note END
//================================================================================================================================================================

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