gonna take a look for somethingThese buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy
If you need help, Try following this setup guide! ->Click Here<-
Tested On:
Note:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Defines:
- These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
- C++ 17 Standard
Code:#pragma once #undef GetProp #undef GetText #undef DrawText #define NEUZ_TITLE "Simple Flyff v2" // Title of the window #define NEUZ_IPSET "127.0.0.1" // The main server ip. #define NEUZ_TEST_IPSET "127.0.0.1" // test server IP if there is one #define NEUZ_CPORT "13902" // Port for the Cacheserver #define NEUZ_BHASH "asf8r23rbskjf3" // Starting the application hash string #define NEUZ_PHASH "kikugalanet" // Password hash. md5(PHash + Password) #define NEUZ_MSGVR "df84jf4jkr01B" // Required Message Version for game #define SERVER_AUTHS_FILE "..\\Program\\Authorization.ini" // Limit authority of players based on file read on world. // Patcher settings #define SERVER_ROOT "NeuroSpace/RESCLIENT/" #define PATCHSEVER_URL "patcher.simpleflyff.com" #define HOME_LINK "https://simpleflyff.com" #define WEB_FIRST_PAGE "http://patcher.simpleflyff.com/test.html" #define REGISTER_LINK "https://simpleflyff.com/user/register" // Game Settings #define ENCHANT_TIME 1 #define MAX_SPEED 100 #define MAX_PING 800 #define __ENVIWAITTIME 4000 #define __FDCOUNT 10 #define __FLOFLO_SHORTCUT_CHAT 20 //: Allows more shortcuts in the taskbar. #define COLOR_SCRL01 0xFF3498DB // (blue) #define COLOR_SCRL02 0xFF00FF6C // (green) #define COLOR_SCRL03 0xFFFF5733 // (orange) #define COLOR_SCRL04 0xFF9B00FF // (purple) #define COLOR_SCRL05 0xFFFF006C // (pink) #define COLOR_GAMEMASTER 0xFFFF4500 //: Gamemaster name coloring. #define COLOR_ADMINISTRATOR 0xFFFF4500 //: Administrator name coloring. #define COLOR_ITEM_NUMBER 0xFF07A878 //: Item count name coloring. #define COLOR_ITEM_SHADOW 0xFF000000 //: Item count name shadow coloring. #define __AllowLocalhostSetting #define __Bugtrap // Bugtrap implementation to send reports #define __NEW_FRAMESKIP #define __NEW_FORMATS #define __UI_IMPROVEMENTS // fixes #define __AIO_BULK_FIX_001 // First set of bulk fixes #define __ANGEL_CREATION_FIX #define __ARROW_FIX // When animation speed is too fast, attack frames can skip. #define __ATTRACTION_FIX_SKILL // #define __CLEARTARGET_FIX // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset. #define __COLLISION_FIX_PLAYER // Lowers player colision testing #define __COUPLEBUFF_FIX // Couple buffs will only reset on level change. #define __DARKILLUSION_FIX // Fixes invisibility #define __EEL_BUG_FIX // Fixes uses with grilled eel. #define __ELEMENTDMG_FIX // Missing dmg from multi element skills #define __fixes // kia bulk fixes #define __FIX_DARKILLUSION #define __FIX_DST_HEAL #define __FIX_FEMALE #define __FIX_GW_NOTNAME #define __FIX_LISTBOX_LAG #define __FIX_PET_ACTIVATE #define __FIX_PLAYER_INVISIBLE #define __FIX_POS_CAMERA #define __FIX_RANGER_ROLLER #define __FIX_REMOVESFX #define __FIX_STAT_BUFF #define __GAMMARESET_FIX #define __GRILLEDEEL_FIX #define __INCLINATION_FIX #define __JEWEL_EQUIPMENTFIX #define __JUMP_FIX #define __LOGOUTFIX #define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead. #define __NPCPORTBUG #define __PMA_FIX_ATKMSG #define __POSI_BUG_FIX #define __RangeHackFixes // Range hack fix overhaul will fix locally. #define __SECURITY_FIXES #define __SLEEPING_FIX #define __SLOW_WALK_FIX #define __SPEEDHACK_FIX #define __STAT_CHANGE_SYNC #define __STAT_SYNC #define __V16_GOALDATA_FIX #define __V16_OBJECT_FIX #define __GAMEGUARD // systems #define __2H_SHIELD // 2handed weapons with shields #define __ACCELOGIC // #define __ADDMENU2 // #define __ADDSHOPITEM // #define __ADMIN_AUTH // #define __ANARCHY_SYSTEM // #define __APP_TELEPORTER // Teleporter window. (Edit: backend has been redone a bit) #define __ATTACK_SPEED // #define __AUTO_HELPER_THREAD // Needed for auto shout / powerups. #define __AUTO_PENYA_PICKUP // Automatically picks up penya #define __AUTO_SKILL_MAX // Skills are automatically maxed level. #define __BlindTempFix // #define __BOLD_ITEM_COUNT // #define __BOSS_DEATH_ANNOUNCE // Sends a system message when a user takes down a boss. #define __BUYBACK // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc) #define __BULK_PICKUP // AoE Pickup for same item id. #define __BLADEDAMAGE // #define __CHARACTER_INJECTION // Prevents injection #define __CHEAT_ENGINE_BLOCK // Checks for cheatengine #define __CARD_BONUSES // Tool tip to show cardbonuses. #define __CMD_EXP_TOGGLE // A command to nerf exp. (Edited: added pet exp command) #define __CMD_IPLOOKUP // Command to whois a player's ip. #define __CMD_LISTITEM // A command to list #define __CMD_LISTMOBS // #define __CMD_LISTSKILL // #define __CMD_BUFFS // Buff based commands #define __CMD_INVWIPE // A command to wipe your inventory. #define __CMD_ITEMDUPE // A command to copy an item and dupe it in your inventory #define __CMD_PANGEVENT // Buff pang gets better buffs #define __CPU_UTILDOWN_060502 // enable on client as well. #define __CS_ON_OFF // Hide cs #define __DAILY_GIFT // Get a gift everyday #define __DAILY_QUEST // Non-stop rotating quest system that is auto complete. #define __DayNight // #define __DECREASE_SNAPSHOTLATENCY // Players send move packets twice as fast. #define __DISCORD_RPC // Discord integration to show what you're playing. #define __ENH_REMOVEKNOCKBACK // Removes knockback from monsters #define __ENH_NOACTIONSLOTUSE // #define __ENH_NOPARTYSKILL_DELETE // Party skills won't be removed #define __ENH_PETTAMER_MISTAKE // #define __FAST_DIAMOND // fast #define __FAST_NEUZ // #define __FASTER_NEUZ // #define __FASTJOBCHANGE // #define __FIX_CHEAT // #define __FL_CUSTOM_HP_BAR_V2 1 // #define __FL_WEAK_STRONG // Element display for monsters #define __FL_DPS_DISPLAY // #define __FL_COLLECTING_INFO // Implements a window that shows the collecting chances #define __FLYSPEEDS // Increase in flying speed. #define __GUILD_KILL_CONTRI #define __IMPROVEGFX0112 #define __INVENTORY_168 #define __INVENTORY_SORTING #define __ITEM_SEARCH #define __LatencyChanges // oof kill me for doing this #define __LatencyChanges_Test #define __LOOKCHANGE #define __MAP_NOTEXTURE #define __MOD_OBJARR #define __MOVELIKEOFFI #define __NavBossIndicator #define __NAMECLR_SCROLLS #define __NERF_BESERK // Users' under the influence of berserk may still cast skills. #define __NEW_ANNOUNCE_TYPE // More announcement types #define __NEW_EXCHANGE_V19 #define __NEW_QUEST_EMOTICON_V17 #define __NO_GUIDESYSTEM // Removes the Guide Pang system. #define __NO_TICKET_RESELL #define __NoPartyToMakeGuild #define __NOT_WORTH_15EURO #define _PARTY_EXP_SOLO #define __PetSpeedFix #define __PetChanges // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER #define __PARTY_FIND #define __PERIN_CONVERTER #define __PERM_EXTRABAGS // Extra bags are permanently on and enabled for users. #define __PICKUP_QUALITY_ANNOUNCE // #define __PETNERF_DUNGY #define __PLAYER_LIST #define __PVP_POINTS_PER_KILL #define __QUICK_SELL // Quickly sell all blue armor and weapons to the npc. #define __RANDOMOPTION_RETRY #define __RemoveFullShout #define __RemoveGaugePower // wands should work with auto attack now as well //#define __REFRESHER #define __SERVERS_AUTHORIZE #define __ShiftSetEffect #define __SmeltSafety2 // fast upgrade changes. #define __STATISTICS #define __SYS_GLYPH #define __SYS_SCR_CANCELLATION #define __SYS_SCR_PARTYPOINTFREE #define __SYS_SCR_PARTYSPEEDLEVELUP #define __SYS_SYS_ARMOREFFECTCHANGE #define __SYS_SYS_ITEMMODELRETURN #define __SYS_PARTYFULLEXP // Gives full exp no matter what #define __SYS_AUTO_POWER_UPS // Auto powerup activation for players. //#define __SYS_AUTO_SHOUT // Auto shouting for players. #define __SystemMessage_MaxLevel // Sends a system message when a user achieves the maximum level. #define __SYS_SCR_NEWACTIVITION #define __SFX_PATTERN #define __TOOLTIP_GUILD // Adds more indepth tooltips to guild members #define __TOOLTIP_PARTY // Adds tooltips to the party skills #define __TASKBAR_1920 #define __TIMER #define __TREASUREBOX #define __UI_OPT_TASKBARLOCK // #define __UI_OPT_GUILDINVITEDECLINE #define __UI_OPT_SKILLTOOLTIP #define __UPGRADE_ANNOUNCE // Sends messages when a user upgrades an item to full. #define __V19_RHISIS_TRAIL #define __V21_GM_COMMANDS #define __V21_LEVELUP_SFX #define __V21NetLib // Updeated network code from the newer source. //#define __V21_PREMIUM_BATTERY #define __VENDOR_UPDATE #define __VIPS #define __WIKIPEDIA_MONSTER // Wiki for in-game monsters. #define __WIKIPEDIA_MONSTER_DROPLIST // Displays a drop list with animations for monsters from the wiki. #define __YSMOOTH_OBJ #define __ZONE_AFFICHAGE // WIP #define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane, #define __KiaBalance // Rebalancing of game but semi-flyff like. //#define __KiaGM // commands rework todo #define __KiaOptions_wnd // wip //#define __V21_Movement // Updated player movement from the newer source
Download:
[Hidden content]
<3These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy
If you need help, Try following this setup guide! ->Click Here<-
Tested On:
Note:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Defines:
- These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
- C++ 17 Standard
Code:#pragma once #undef GetProp #undef GetText #undef DrawText #define NEUZ_TITLE "Simple Flyff v2" // Title of the window #define NEUZ_IPSET "127.0.0.1" // The main server ip. #define NEUZ_TEST_IPSET "127.0.0.1" // test server IP if there is one #define NEUZ_CPORT "13902" // Port for the Cacheserver #define NEUZ_BHASH "asf8r23rbskjf3" // Starting the application hash string #define NEUZ_PHASH "kikugalanet" // Password hash. md5(PHash + Password) #define NEUZ_MSGVR "df84jf4jkr01B" // Required Message Version for game #define SERVER_AUTHS_FILE "..\\Program\\Authorization.ini" // Limit authority of players based on file read on world. // Patcher settings #define SERVER_ROOT "NeuroSpace/RESCLIENT/" #define PATCHSEVER_URL "patcher.simpleflyff.com" #define HOME_LINK "https://simpleflyff.com" #define WEB_FIRST_PAGE "http://patcher.simpleflyff.com/test.html" #define REGISTER_LINK "https://simpleflyff.com/user/register" // Game Settings #define ENCHANT_TIME 1 #define MAX_SPEED 100 #define MAX_PING 800 #define __ENVIWAITTIME 4000 #define __FDCOUNT 10 #define __FLOFLO_SHORTCUT_CHAT 20 //: Allows more shortcuts in the taskbar. #define COLOR_SCRL01 0xFF3498DB // (blue) #define COLOR_SCRL02 0xFF00FF6C // (green) #define COLOR_SCRL03 0xFFFF5733 // (orange) #define COLOR_SCRL04 0xFF9B00FF // (purple) #define COLOR_SCRL05 0xFFFF006C // (pink) #define COLOR_GAMEMASTER 0xFFFF4500 //: Gamemaster name coloring. #define COLOR_ADMINISTRATOR 0xFFFF4500 //: Administrator name coloring. #define COLOR_ITEM_NUMBER 0xFF07A878 //: Item count name coloring. #define COLOR_ITEM_SHADOW 0xFF000000 //: Item count name shadow coloring. #define __AllowLocalhostSetting #define __Bugtrap // Bugtrap implementation to send reports #define __NEW_FRAMESKIP #define __NEW_FORMATS #define __UI_IMPROVEMENTS // fixes #define __AIO_BULK_FIX_001 // First set of bulk fixes #define __ANGEL_CREATION_FIX #define __ARROW_FIX // When animation speed is too fast, attack frames can skip. #define __ATTRACTION_FIX_SKILL // #define __CLEARTARGET_FIX // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset. #define __COLLISION_FIX_PLAYER // Lowers player colision testing #define __COUPLEBUFF_FIX // Couple buffs will only reset on level change. #define __DARKILLUSION_FIX // Fixes invisibility #define __EEL_BUG_FIX // Fixes uses with grilled eel. #define __ELEMENTDMG_FIX // Missing dmg from multi element skills #define __fixes // kia bulk fixes #define __FIX_DARKILLUSION #define __FIX_DST_HEAL #define __FIX_FEMALE #define __FIX_GW_NOTNAME #define __FIX_LISTBOX_LAG #define __FIX_PET_ACTIVATE #define __FIX_PLAYER_INVISIBLE #define __FIX_POS_CAMERA #define __FIX_RANGER_ROLLER #define __FIX_REMOVESFX #define __FIX_STAT_BUFF #define __GAMMARESET_FIX #define __GRILLEDEEL_FIX #define __INCLINATION_FIX #define __JEWEL_EQUIPMENTFIX #define __JUMP_FIX #define __LOGOUTFIX #define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead. #define __NPCPORTBUG #define __PMA_FIX_ATKMSG #define __POSI_BUG_FIX #define __RangeHackFixes // Range hack fix overhaul will fix locally. #define __SECURITY_FIXES #define __SLEEPING_FIX #define __SLOW_WALK_FIX #define __SPEEDHACK_FIX #define __STAT_CHANGE_SYNC #define __STAT_SYNC #define __V16_GOALDATA_FIX #define __V16_OBJECT_FIX #define __GAMEGUARD // systems #define __2H_SHIELD // 2handed weapons with shields #define __ACCELOGIC // #define __ADDMENU2 // #define __ADDSHOPITEM // #define __ADMIN_AUTH // #define __ANARCHY_SYSTEM // #define __APP_TELEPORTER // Teleporter window. (Edit: backend has been redone a bit) #define __ATTACK_SPEED // #define __AUTO_HELPER_THREAD // Needed for auto shout / powerups. #define __AUTO_PENYA_PICKUP // Automatically picks up penya #define __AUTO_SKILL_MAX // Skills are automatically maxed level. #define __BlindTempFix // #define __BOLD_ITEM_COUNT // #define __BOSS_DEATH_ANNOUNCE // Sends a system message when a user takes down a boss. #define __BUYBACK // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc) #define __BULK_PICKUP // AoE Pickup for same item id. #define __BLADEDAMAGE // #define __CHARACTER_INJECTION // Prevents injection #define __CHEAT_ENGINE_BLOCK // Checks for cheatengine #define __CARD_BONUSES // Tool tip to show cardbonuses. #define __CMD_EXP_TOGGLE // A command to nerf exp. (Edited: added pet exp command) #define __CMD_IPLOOKUP // Command to whois a player's ip. #define __CMD_LISTITEM // A command to list #define __CMD_LISTMOBS // #define __CMD_LISTSKILL // #define __CMD_BUFFS // Buff based commands #define __CMD_INVWIPE // A command to wipe your inventory. #define __CMD_ITEMDUPE // A command to copy an item and dupe it in your inventory #define __CMD_PANGEVENT // Buff pang gets better buffs #define __CPU_UTILDOWN_060502 // enable on client as well. #define __CS_ON_OFF // Hide cs #define __DAILY_GIFT // Get a gift everyday #define __DAILY_QUEST // Non-stop rotating quest system that is auto complete. #define __DayNight // #define __DECREASE_SNAPSHOTLATENCY // Players send move packets twice as fast. #define __DISCORD_RPC // Discord integration to show what you're playing. #define __ENH_REMOVEKNOCKBACK // Removes knockback from monsters #define __ENH_NOACTIONSLOTUSE // #define __ENH_NOPARTYSKILL_DELETE // Party skills won't be removed #define __ENH_PETTAMER_MISTAKE // #define __FAST_DIAMOND // fast #define __FAST_NEUZ // #define __FASTER_NEUZ // #define __FASTJOBCHANGE // #define __FIX_CHEAT // #define __FL_CUSTOM_HP_BAR_V2 1 // #define __FL_WEAK_STRONG // Element display for monsters #define __FL_DPS_DISPLAY // #define __FL_COLLECTING_INFO // Implements a window that shows the collecting chances #define __FLYSPEEDS // Increase in flying speed. #define __GUILD_KILL_CONTRI #define __IMPROVEGFX0112 #define __INVENTORY_168 #define __INVENTORY_SORTING #define __ITEM_SEARCH #define __LatencyChanges // oof kill me for doing this #define __LatencyChanges_Test #define __LOOKCHANGE #define __MAP_NOTEXTURE #define __MOD_OBJARR #define __MOVELIKEOFFI #define __NavBossIndicator #define __NAMECLR_SCROLLS #define __NERF_BESERK // Users' under the influence of berserk may still cast skills. #define __NEW_ANNOUNCE_TYPE // More announcement types #define __NEW_EXCHANGE_V19 #define __NEW_QUEST_EMOTICON_V17 #define __NO_GUIDESYSTEM // Removes the Guide Pang system. #define __NO_TICKET_RESELL #define __NoPartyToMakeGuild #define __NOT_WORTH_15EURO #define _PARTY_EXP_SOLO #define __PetSpeedFix #define __PetChanges // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER #define __PARTY_FIND #define __PERIN_CONVERTER #define __PERM_EXTRABAGS // Extra bags are permanently on and enabled for users. #define __PICKUP_QUALITY_ANNOUNCE // #define __PETNERF_DUNGY #define __PLAYER_LIST #define __PVP_POINTS_PER_KILL #define __QUICK_SELL // Quickly sell all blue armor and weapons to the npc. #define __RANDOMOPTION_RETRY #define __RemoveFullShout #define __RemoveGaugePower // wands should work with auto attack now as well //#define __REFRESHER #define __SERVERS_AUTHORIZE #define __ShiftSetEffect #define __SmeltSafety2 // fast upgrade changes. #define __STATISTICS #define __SYS_GLYPH #define __SYS_SCR_CANCELLATION #define __SYS_SCR_PARTYPOINTFREE #define __SYS_SCR_PARTYSPEEDLEVELUP #define __SYS_SYS_ARMOREFFECTCHANGE #define __SYS_SYS_ITEMMODELRETURN #define __SYS_PARTYFULLEXP // Gives full exp no matter what #define __SYS_AUTO_POWER_UPS // Auto powerup activation for players. //#define __SYS_AUTO_SHOUT // Auto shouting for players. #define __SystemMessage_MaxLevel // Sends a system message when a user achieves the maximum level. #define __SYS_SCR_NEWACTIVITION #define __SFX_PATTERN #define __TOOLTIP_GUILD // Adds more indepth tooltips to guild members #define __TOOLTIP_PARTY // Adds tooltips to the party skills #define __TASKBAR_1920 #define __TIMER #define __TREASUREBOX #define __UI_OPT_TASKBARLOCK // #define __UI_OPT_GUILDINVITEDECLINE #define __UI_OPT_SKILLTOOLTIP #define __UPGRADE_ANNOUNCE // Sends messages when a user upgrades an item to full. #define __V19_RHISIS_TRAIL #define __V21_GM_COMMANDS #define __V21_LEVELUP_SFX #define __V21NetLib // Updeated network code from the newer source. //#define __V21_PREMIUM_BATTERY #define __VENDOR_UPDATE #define __VIPS #define __WIKIPEDIA_MONSTER // Wiki for in-game monsters. #define __WIKIPEDIA_MONSTER_DROPLIST // Displays a drop list with animations for monsters from the wiki. #define __YSMOOTH_OBJ #define __ZONE_AFFICHAGE // WIP #define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane, #define __KiaBalance // Rebalancing of game but semi-flyff like. //#define __KiaGM // commands rework todo #define __KiaOptions_wnd // wip //#define __V21_Movement // Updated player movement from the newer source
Download:
[Hidden content]
ty sirThese buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy
If you need help, Try following this setup guide! ->Click Here<-
Tested On:
Note:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Defines:
- These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
- C++ 17 Standard
Code:#pragma once #undef GetProp #undef GetText #undef DrawText #define NEUZ_TITLE "Simple Flyff v2" // Title of the window #define NEUZ_IPSET "127.0.0.1" // The main server ip. #define NEUZ_TEST_IPSET "127.0.0.1" // test server IP if there is one #define NEUZ_CPORT "13902" // Port for the Cacheserver #define NEUZ_BHASH "asf8r23rbskjf3" // Starting the application hash string #define NEUZ_PHASH "kikugalanet" // Password hash. md5(PHash + Password) #define NEUZ_MSGVR "df84jf4jkr01B" // Required Message Version for game #define SERVER_AUTHS_FILE "..\\Program\\Authorization.ini" // Limit authority of players based on file read on world. // Patcher settings #define SERVER_ROOT "NeuroSpace/RESCLIENT/" #define PATCHSEVER_URL "patcher.simpleflyff.com" #define HOME_LINK "https://simpleflyff.com" #define WEB_FIRST_PAGE "http://patcher.simpleflyff.com/test.html" #define REGISTER_LINK "https://simpleflyff.com/user/register" // Game Settings #define ENCHANT_TIME 1 #define MAX_SPEED 100 #define MAX_PING 800 #define __ENVIWAITTIME 4000 #define __FDCOUNT 10 #define __FLOFLO_SHORTCUT_CHAT 20 //: Allows more shortcuts in the taskbar. #define COLOR_SCRL01 0xFF3498DB // (blue) #define COLOR_SCRL02 0xFF00FF6C // (green) #define COLOR_SCRL03 0xFFFF5733 // (orange) #define COLOR_SCRL04 0xFF9B00FF // (purple) #define COLOR_SCRL05 0xFFFF006C // (pink) #define COLOR_GAMEMASTER 0xFFFF4500 //: Gamemaster name coloring. #define COLOR_ADMINISTRATOR 0xFFFF4500 //: Administrator name coloring. #define COLOR_ITEM_NUMBER 0xFF07A878 //: Item count name coloring. #define COLOR_ITEM_SHADOW 0xFF000000 //: Item count name shadow coloring. #define __AllowLocalhostSetting #define __Bugtrap // Bugtrap implementation to send reports #define __NEW_FRAMESKIP #define __NEW_FORMATS #define __UI_IMPROVEMENTS // fixes #define __AIO_BULK_FIX_001 // First set of bulk fixes #define __ANGEL_CREATION_FIX #define __ARROW_FIX // When animation speed is too fast, attack frames can skip. #define __ATTRACTION_FIX_SKILL // #define __CLEARTARGET_FIX // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset. #define __COLLISION_FIX_PLAYER // Lowers player colision testing #define __COUPLEBUFF_FIX // Couple buffs will only reset on level change. #define __DARKILLUSION_FIX // Fixes invisibility #define __EEL_BUG_FIX // Fixes uses with grilled eel. #define __ELEMENTDMG_FIX // Missing dmg from multi element skills #define __fixes // kia bulk fixes #define __FIX_DARKILLUSION #define __FIX_DST_HEAL #define __FIX_FEMALE #define __FIX_GW_NOTNAME #define __FIX_LISTBOX_LAG #define __FIX_PET_ACTIVATE #define __FIX_PLAYER_INVISIBLE #define __FIX_POS_CAMERA #define __FIX_RANGER_ROLLER #define __FIX_REMOVESFX #define __FIX_STAT_BUFF #define __GAMMARESET_FIX #define __GRILLEDEEL_FIX #define __INCLINATION_FIX #define __JEWEL_EQUIPMENTFIX #define __JUMP_FIX #define __LOGOUTFIX #define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead. #define __NPCPORTBUG #define __PMA_FIX_ATKMSG #define __POSI_BUG_FIX #define __RangeHackFixes // Range hack fix overhaul will fix locally. #define __SECURITY_FIXES #define __SLEEPING_FIX #define __SLOW_WALK_FIX #define __SPEEDHACK_FIX #define __STAT_CHANGE_SYNC #define __STAT_SYNC #define __V16_GOALDATA_FIX #define __V16_OBJECT_FIX #define __GAMEGUARD // systems #define __2H_SHIELD // 2handed weapons with shields #define __ACCELOGIC // #define __ADDMENU2 // #define __ADDSHOPITEM // #define __ADMIN_AUTH // #define __ANARCHY_SYSTEM // #define __APP_TELEPORTER // Teleporter window. (Edit: backend has been redone a bit) #define __ATTACK_SPEED // #define __AUTO_HELPER_THREAD // Needed for auto shout / powerups. #define __AUTO_PENYA_PICKUP // Automatically picks up penya #define __AUTO_SKILL_MAX // Skills are automatically maxed level. #define __BlindTempFix // #define __BOLD_ITEM_COUNT // #define __BOSS_DEATH_ANNOUNCE // Sends a system message when a user takes down a boss. #define __BUYBACK // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc) #define __BULK_PICKUP // AoE Pickup for same item id. #define __BLADEDAMAGE // #define __CHARACTER_INJECTION // Prevents injection #define __CHEAT_ENGINE_BLOCK // Checks for cheatengine #define __CARD_BONUSES // Tool tip to show cardbonuses. #define __CMD_EXP_TOGGLE // A command to nerf exp. (Edited: added pet exp command) #define __CMD_IPLOOKUP // Command to whois a player's ip. #define __CMD_LISTITEM // A command to list #define __CMD_LISTMOBS // #define __CMD_LISTSKILL // #define __CMD_BUFFS // Buff based commands #define __CMD_INVWIPE // A command to wipe your inventory. #define __CMD_ITEMDUPE // A command to copy an item and dupe it in your inventory #define __CMD_PANGEVENT // Buff pang gets better buffs #define __CPU_UTILDOWN_060502 // enable on client as well. #define __CS_ON_OFF // Hide cs #define __DAILY_GIFT // Get a gift everyday #define __DAILY_QUEST // Non-stop rotating quest system that is auto complete. #define __DayNight // #define __DECREASE_SNAPSHOTLATENCY // Players send move packets twice as fast. #define __DISCORD_RPC // Discord integration to show what you're playing. #define __ENH_REMOVEKNOCKBACK // Removes knockback from monsters #define __ENH_NOACTIONSLOTUSE // #define __ENH_NOPARTYSKILL_DELETE // Party skills won't be removed #define __ENH_PETTAMER_MISTAKE // #define __FAST_DIAMOND // fast #define __FAST_NEUZ // #define __FASTER_NEUZ // #define __FASTJOBCHANGE // #define __FIX_CHEAT // #define __FL_CUSTOM_HP_BAR_V2 1 // #define __FL_WEAK_STRONG // Element display for monsters #define __FL_DPS_DISPLAY // #define __FL_COLLECTING_INFO // Implements a window that shows the collecting chances #define __FLYSPEEDS // Increase in flying speed. #define __GUILD_KILL_CONTRI #define __IMPROVEGFX0112 #define __INVENTORY_168 #define __INVENTORY_SORTING #define __ITEM_SEARCH #define __LatencyChanges // oof kill me for doing this #define __LatencyChanges_Test #define __LOOKCHANGE #define __MAP_NOTEXTURE #define __MOD_OBJARR #define __MOVELIKEOFFI #define __NavBossIndicator #define __NAMECLR_SCROLLS #define __NERF_BESERK // Users' under the influence of berserk may still cast skills. #define __NEW_ANNOUNCE_TYPE // More announcement types #define __NEW_EXCHANGE_V19 #define __NEW_QUEST_EMOTICON_V17 #define __NO_GUIDESYSTEM // Removes the Guide Pang system. #define __NO_TICKET_RESELL #define __NoPartyToMakeGuild #define __NOT_WORTH_15EURO #define _PARTY_EXP_SOLO #define __PetSpeedFix #define __PetChanges // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER #define __PARTY_FIND #define __PERIN_CONVERTER #define __PERM_EXTRABAGS // Extra bags are permanently on and enabled for users. #define __PICKUP_QUALITY_ANNOUNCE // #define __PETNERF_DUNGY #define __PLAYER_LIST #define __PVP_POINTS_PER_KILL #define __QUICK_SELL // Quickly sell all blue armor and weapons to the npc. #define __RANDOMOPTION_RETRY #define __RemoveFullShout #define __RemoveGaugePower // wands should work with auto attack now as well //#define __REFRESHER #define __SERVERS_AUTHORIZE #define __ShiftSetEffect #define __SmeltSafety2 // fast upgrade changes. #define __STATISTICS #define __SYS_GLYPH #define __SYS_SCR_CANCELLATION #define __SYS_SCR_PARTYPOINTFREE #define __SYS_SCR_PARTYSPEEDLEVELUP #define __SYS_SYS_ARMOREFFECTCHANGE #define __SYS_SYS_ITEMMODELRETURN #define __SYS_PARTYFULLEXP // Gives full exp no matter what #define __SYS_AUTO_POWER_UPS // Auto powerup activation for players. //#define __SYS_AUTO_SHOUT // Auto shouting for players. #define __SystemMessage_MaxLevel // Sends a system message when a user achieves the maximum level. #define __SYS_SCR_NEWACTIVITION #define __SFX_PATTERN #define __TOOLTIP_GUILD // Adds more indepth tooltips to guild members #define __TOOLTIP_PARTY // Adds tooltips to the party skills #define __TASKBAR_1920 #define __TIMER #define __TREASUREBOX #define __UI_OPT_TASKBARLOCK // #define __UI_OPT_GUILDINVITEDECLINE #define __UI_OPT_SKILLTOOLTIP #define __UPGRADE_ANNOUNCE // Sends messages when a user upgrades an item to full. #define __V19_RHISIS_TRAIL #define __V21_GM_COMMANDS #define __V21_LEVELUP_SFX #define __V21NetLib // Updeated network code from the newer source. //#define __V21_PREMIUM_BATTERY #define __VENDOR_UPDATE #define __VIPS #define __WIKIPEDIA_MONSTER // Wiki for in-game monsters. #define __WIKIPEDIA_MONSTER_DROPLIST // Displays a drop list with animations for monsters from the wiki. #define __YSMOOTH_OBJ #define __ZONE_AFFICHAGE // WIP #define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane, #define __KiaBalance // Rebalancing of game but semi-flyff like. //#define __KiaGM // commands rework todo #define __KiaOptions_wnd // wip //#define __V21_Movement // Updated player movement from the newer source
Download:
[Hidden content]
nice release tyThese buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy
If you need help, Try following this setup guide! ->Click Here<-
Tested On:
Note:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Defines:
- These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
- C++ 17 Standard
Code:#pragma once #undef GetProp #undef GetText #undef DrawText #define NEUZ_TITLE "Simple Flyff v2" // Title of the window #define NEUZ_IPSET "127.0.0.1" // The main server ip. #define NEUZ_TEST_IPSET "127.0.0.1" // test server IP if there is one #define NEUZ_CPORT "13902" // Port for the Cacheserver #define NEUZ_BHASH "asf8r23rbskjf3" // Starting the application hash string #define NEUZ_PHASH "kikugalanet" // Password hash. md5(PHash + Password) #define NEUZ_MSGVR "df84jf4jkr01B" // Required Message Version for game #define SERVER_AUTHS_FILE "..\\Program\\Authorization.ini" // Limit authority of players based on file read on world. // Patcher settings #define SERVER_ROOT "NeuroSpace/RESCLIENT/" #define PATCHSEVER_URL "patcher.simpleflyff.com" #define HOME_LINK "https://simpleflyff.com" #define WEB_FIRST_PAGE "http://patcher.simpleflyff.com/test.html" #define REGISTER_LINK "https://simpleflyff.com/user/register" // Game Settings #define ENCHANT_TIME 1 #define MAX_SPEED 100 #define MAX_PING 800 #define __ENVIWAITTIME 4000 #define __FDCOUNT 10 #define __FLOFLO_SHORTCUT_CHAT 20 //: Allows more shortcuts in the taskbar. #define COLOR_SCRL01 0xFF3498DB // (blue) #define COLOR_SCRL02 0xFF00FF6C // (green) #define COLOR_SCRL03 0xFFFF5733 // (orange) #define COLOR_SCRL04 0xFF9B00FF // (purple) #define COLOR_SCRL05 0xFFFF006C // (pink) #define COLOR_GAMEMASTER 0xFFFF4500 //: Gamemaster name coloring. #define COLOR_ADMINISTRATOR 0xFFFF4500 //: Administrator name coloring. #define COLOR_ITEM_NUMBER 0xFF07A878 //: Item count name coloring. #define COLOR_ITEM_SHADOW 0xFF000000 //: Item count name shadow coloring. #define __AllowLocalhostSetting #define __Bugtrap // Bugtrap implementation to send reports #define __NEW_FRAMESKIP #define __NEW_FORMATS #define __UI_IMPROVEMENTS // fixes #define __AIO_BULK_FIX_001 // First set of bulk fixes #define __ANGEL_CREATION_FIX #define __ARROW_FIX // When animation speed is too fast, attack frames can skip. #define __ATTRACTION_FIX_SKILL // #define __CLEARTARGET_FIX // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset. #define __COLLISION_FIX_PLAYER // Lowers player colision testing #define __COUPLEBUFF_FIX // Couple buffs will only reset on level change. #define __DARKILLUSION_FIX // Fixes invisibility #define __EEL_BUG_FIX // Fixes uses with grilled eel. #define __ELEMENTDMG_FIX // Missing dmg from multi element skills #define __fixes // kia bulk fixes #define __FIX_DARKILLUSION #define __FIX_DST_HEAL #define __FIX_FEMALE #define __FIX_GW_NOTNAME #define __FIX_LISTBOX_LAG #define __FIX_PET_ACTIVATE #define __FIX_PLAYER_INVISIBLE #define __FIX_POS_CAMERA #define __FIX_RANGER_ROLLER #define __FIX_REMOVESFX #define __FIX_STAT_BUFF #define __GAMMARESET_FIX #define __GRILLEDEEL_FIX #define __INCLINATION_FIX #define __JEWEL_EQUIPMENTFIX #define __JUMP_FIX #define __LOGOUTFIX #define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead. #define __NPCPORTBUG #define __PMA_FIX_ATKMSG #define __POSI_BUG_FIX #define __RangeHackFixes // Range hack fix overhaul will fix locally. #define __SECURITY_FIXES #define __SLEEPING_FIX #define __SLOW_WALK_FIX #define __SPEEDHACK_FIX #define __STAT_CHANGE_SYNC #define __STAT_SYNC #define __V16_GOALDATA_FIX #define __V16_OBJECT_FIX #define __GAMEGUARD // systems #define __2H_SHIELD // 2handed weapons with shields #define __ACCELOGIC // #define __ADDMENU2 // #define __ADDSHOPITEM // #define __ADMIN_AUTH // #define __ANARCHY_SYSTEM // #define __APP_TELEPORTER // Teleporter window. (Edit: backend has been redone a bit) #define __ATTACK_SPEED // #define __AUTO_HELPER_THREAD // Needed for auto shout / powerups. #define __AUTO_PENYA_PICKUP // Automatically picks up penya #define __AUTO_SKILL_MAX // Skills are automatically maxed level. #define __BlindTempFix // #define __BOLD_ITEM_COUNT // #define __BOSS_DEATH_ANNOUNCE // Sends a system message when a user takes down a boss. #define __BUYBACK // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc) #define __BULK_PICKUP // AoE Pickup for same item id. #define __BLADEDAMAGE // #define __CHARACTER_INJECTION // Prevents injection #define __CHEAT_ENGINE_BLOCK // Checks for cheatengine #define __CARD_BONUSES // Tool tip to show cardbonuses. #define __CMD_EXP_TOGGLE // A command to nerf exp. (Edited: added pet exp command) #define __CMD_IPLOOKUP // Command to whois a player's ip. #define __CMD_LISTITEM // A command to list #define __CMD_LISTMOBS // #define __CMD_LISTSKILL // #define __CMD_BUFFS // Buff based commands #define __CMD_INVWIPE // A command to wipe your inventory. #define __CMD_ITEMDUPE // A command to copy an item and dupe it in your inventory #define __CMD_PANGEVENT // Buff pang gets better buffs #define __CPU_UTILDOWN_060502 // enable on client as well. #define __CS_ON_OFF // Hide cs #define __DAILY_GIFT // Get a gift everyday #define __DAILY_QUEST // Non-stop rotating quest system that is auto complete. #define __DayNight // #define __DECREASE_SNAPSHOTLATENCY // Players send move packets twice as fast. #define __DISCORD_RPC // Discord integration to show what you're playing. #define __ENH_REMOVEKNOCKBACK // Removes knockback from monsters #define __ENH_NOACTIONSLOTUSE // #define __ENH_NOPARTYSKILL_DELETE // Party skills won't be removed #define __ENH_PETTAMER_MISTAKE // #define __FAST_DIAMOND // fast #define __FAST_NEUZ // #define __FASTER_NEUZ // #define __FASTJOBCHANGE // #define __FIX_CHEAT // #define __FL_CUSTOM_HP_BAR_V2 1 // #define __FL_WEAK_STRONG // Element display for monsters #define __FL_DPS_DISPLAY // #define __FL_COLLECTING_INFO // Implements a window that shows the collecting chances #define __FLYSPEEDS // Increase in flying speed. #define __GUILD_KILL_CONTRI #define __IMPROVEGFX0112 #define __INVENTORY_168 #define __INVENTORY_SORTING #define __ITEM_SEARCH #define __LatencyChanges // oof kill me for doing this #define __LatencyChanges_Test #define __LOOKCHANGE #define __MAP_NOTEXTURE #define __MOD_OBJARR #define __MOVELIKEOFFI #define __NavBossIndicator #define __NAMECLR_SCROLLS #define __NERF_BESERK // Users' under the influence of berserk may still cast skills. #define __NEW_ANNOUNCE_TYPE // More announcement types #define __NEW_EXCHANGE_V19 #define __NEW_QUEST_EMOTICON_V17 #define __NO_GUIDESYSTEM // Removes the Guide Pang system. #define __NO_TICKET_RESELL #define __NoPartyToMakeGuild #define __NOT_WORTH_15EURO #define _PARTY_EXP_SOLO #define __PetSpeedFix #define __PetChanges // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER #define __PARTY_FIND #define __PERIN_CONVERTER #define __PERM_EXTRABAGS // Extra bags are permanently on and enabled for users. #define __PICKUP_QUALITY_ANNOUNCE // #define __PETNERF_DUNGY #define __PLAYER_LIST #define __PVP_POINTS_PER_KILL #define __QUICK_SELL // Quickly sell all blue armor and weapons to the npc. #define __RANDOMOPTION_RETRY #define __RemoveFullShout #define __RemoveGaugePower // wands should work with auto attack now as well //#define __REFRESHER #define __SERVERS_AUTHORIZE #define __ShiftSetEffect #define __SmeltSafety2 // fast upgrade changes. #define __STATISTICS #define __SYS_GLYPH #define __SYS_SCR_CANCELLATION #define __SYS_SCR_PARTYPOINTFREE #define __SYS_SCR_PARTYSPEEDLEVELUP #define __SYS_SYS_ARMOREFFECTCHANGE #define __SYS_SYS_ITEMMODELRETURN #define __SYS_PARTYFULLEXP // Gives full exp no matter what #define __SYS_AUTO_POWER_UPS // Auto powerup activation for players. //#define __SYS_AUTO_SHOUT // Auto shouting for players. #define __SystemMessage_MaxLevel // Sends a system message when a user achieves the maximum level. #define __SYS_SCR_NEWACTIVITION #define __SFX_PATTERN #define __TOOLTIP_GUILD // Adds more indepth tooltips to guild members #define __TOOLTIP_PARTY // Adds tooltips to the party skills #define __TASKBAR_1920 #define __TIMER #define __TREASUREBOX #define __UI_OPT_TASKBARLOCK // #define __UI_OPT_GUILDINVITEDECLINE #define __UI_OPT_SKILLTOOLTIP #define __UPGRADE_ANNOUNCE // Sends messages when a user upgrades an item to full. #define __V19_RHISIS_TRAIL #define __V21_GM_COMMANDS #define __V21_LEVELUP_SFX #define __V21NetLib // Updeated network code from the newer source. //#define __V21_PREMIUM_BATTERY #define __VENDOR_UPDATE #define __VIPS #define __WIKIPEDIA_MONSTER // Wiki for in-game monsters. #define __WIKIPEDIA_MONSTER_DROPLIST // Displays a drop list with animations for monsters from the wiki. #define __YSMOOTH_OBJ #define __ZONE_AFFICHAGE // WIP #define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane, #define __KiaBalance // Rebalancing of game but semi-flyff like. //#define __KiaGM // commands rework todo #define __KiaOptions_wnd // wip //#define __V21_Movement // Updated player movement from the newer source
Download:
[Hidden content]
Thank you maam/sir for giving this files. Educational purposes!These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy
If you need help, Try following this setup guide! ->Click Here<-
Tested On:
Note:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Defines:
- These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
- C++ 17 Standard
Code:#pragma once #undef GetProp #undef GetText #undef DrawText #define NEUZ_TITLE "Simple Flyff v2" // Title of the window #define NEUZ_IPSET "127.0.0.1" // The main server ip. #define NEUZ_TEST_IPSET "127.0.0.1" // test server IP if there is one #define NEUZ_CPORT "13902" // Port for the Cacheserver #define NEUZ_BHASH "asf8r23rbskjf3" // Starting the application hash string #define NEUZ_PHASH "kikugalanet" // Password hash. md5(PHash + Password) #define NEUZ_MSGVR "df84jf4jkr01B" // Required Message Version for game #define SERVER_AUTHS_FILE "..\\Program\\Authorization.ini" // Limit authority of players based on file read on world. // Patcher settings #define SERVER_ROOT "NeuroSpace/RESCLIENT/" #define PATCHSEVER_URL "patcher.simpleflyff.com" #define HOME_LINK "https://simpleflyff.com" #define WEB_FIRST_PAGE "http://patcher.simpleflyff.com/test.html" #define REGISTER_LINK "https://simpleflyff.com/user/register" // Game Settings #define ENCHANT_TIME 1 #define MAX_SPEED 100 #define MAX_PING 800 #define __ENVIWAITTIME 4000 #define __FDCOUNT 10 #define __FLOFLO_SHORTCUT_CHAT 20 //: Allows more shortcuts in the taskbar. #define COLOR_SCRL01 0xFF3498DB // (blue) #define COLOR_SCRL02 0xFF00FF6C // (green) #define COLOR_SCRL03 0xFFFF5733 // (orange) #define COLOR_SCRL04 0xFF9B00FF // (purple) #define COLOR_SCRL05 0xFFFF006C // (pink) #define COLOR_GAMEMASTER 0xFFFF4500 //: Gamemaster name coloring. #define COLOR_ADMINISTRATOR 0xFFFF4500 //: Administrator name coloring. #define COLOR_ITEM_NUMBER 0xFF07A878 //: Item count name coloring. #define COLOR_ITEM_SHADOW 0xFF000000 //: Item count name shadow coloring. #define __AllowLocalhostSetting #define __Bugtrap // Bugtrap implementation to send reports #define __NEW_FRAMESKIP #define __NEW_FORMATS #define __UI_IMPROVEMENTS // fixes #define __AIO_BULK_FIX_001 // First set of bulk fixes #define __ANGEL_CREATION_FIX #define __ARROW_FIX // When animation speed is too fast, attack frames can skip. #define __ATTRACTION_FIX_SKILL // #define __CLEARTARGET_FIX // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset. #define __COLLISION_FIX_PLAYER // Lowers player colision testing #define __COUPLEBUFF_FIX // Couple buffs will only reset on level change. #define __DARKILLUSION_FIX // Fixes invisibility #define __EEL_BUG_FIX // Fixes uses with grilled eel. #define __ELEMENTDMG_FIX // Missing dmg from multi element skills #define __fixes // kia bulk fixes #define __FIX_DARKILLUSION #define __FIX_DST_HEAL #define __FIX_FEMALE #define __FIX_GW_NOTNAME #define __FIX_LISTBOX_LAG #define __FIX_PET_ACTIVATE #define __FIX_PLAYER_INVISIBLE #define __FIX_POS_CAMERA #define __FIX_RANGER_ROLLER #define __FIX_REMOVESFX #define __FIX_STAT_BUFF #define __GAMMARESET_FIX #define __GRILLEDEEL_FIX #define __INCLINATION_FIX #define __JEWEL_EQUIPMENTFIX #define __JUMP_FIX #define __LOGOUTFIX #define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead. #define __NPCPORTBUG #define __PMA_FIX_ATKMSG #define __POSI_BUG_FIX #define __RangeHackFixes // Range hack fix overhaul will fix locally. #define __SECURITY_FIXES #define __SLEEPING_FIX #define __SLOW_WALK_FIX #define __SPEEDHACK_FIX #define __STAT_CHANGE_SYNC #define __STAT_SYNC #define __V16_GOALDATA_FIX #define __V16_OBJECT_FIX #define __GAMEGUARD // systems #define __2H_SHIELD // 2handed weapons with shields #define __ACCELOGIC // #define __ADDMENU2 // #define __ADDSHOPITEM // #define __ADMIN_AUTH // #define __ANARCHY_SYSTEM // #define __APP_TELEPORTER // Teleporter window. (Edit: backend has been redone a bit) #define __ATTACK_SPEED // #define __AUTO_HELPER_THREAD // Needed for auto shout / powerups. #define __AUTO_PENYA_PICKUP // Automatically picks up penya #define __AUTO_SKILL_MAX // Skills are automatically maxed level. #define __BlindTempFix // #define __BOLD_ITEM_COUNT // #define __BOSS_DEATH_ANNOUNCE // Sends a system message when a user takes down a boss. #define __BUYBACK // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc) #define __BULK_PICKUP // AoE Pickup for same item id. #define __BLADEDAMAGE // #define __CHARACTER_INJECTION // Prevents injection #define __CHEAT_ENGINE_BLOCK // Checks for cheatengine #define __CARD_BONUSES // Tool tip to show cardbonuses. #define __CMD_EXP_TOGGLE // A command to nerf exp. (Edited: added pet exp command) #define __CMD_IPLOOKUP // Command to whois a player's ip. #define __CMD_LISTITEM // A command to list #define __CMD_LISTMOBS // #define __CMD_LISTSKILL // #define __CMD_BUFFS // Buff based commands #define __CMD_INVWIPE // A command to wipe your inventory. #define __CMD_ITEMDUPE // A command to copy an item and dupe it in your inventory #define __CMD_PANGEVENT // Buff pang gets better buffs #define __CPU_UTILDOWN_060502 // enable on client as well. #define __CS_ON_OFF // Hide cs #define __DAILY_GIFT // Get a gift everyday #define __DAILY_QUEST // Non-stop rotating quest system that is auto complete. #define __DayNight // #define __DECREASE_SNAPSHOTLATENCY // Players send move packets twice as fast. #define __DISCORD_RPC // Discord integration to show what you're playing. #define __ENH_REMOVEKNOCKBACK // Removes knockback from monsters #define __ENH_NOACTIONSLOTUSE // #define __ENH_NOPARTYSKILL_DELETE // Party skills won't be removed #define __ENH_PETTAMER_MISTAKE // #define __FAST_DIAMOND // fast #define __FAST_NEUZ // #define __FASTER_NEUZ // #define __FASTJOBCHANGE // #define __FIX_CHEAT // #define __FL_CUSTOM_HP_BAR_V2 1 // #define __FL_WEAK_STRONG // Element display for monsters #define __FL_DPS_DISPLAY // #define __FL_COLLECTING_INFO // Implements a window that shows the collecting chances #define __FLYSPEEDS // Increase in flying speed. #define __GUILD_KILL_CONTRI #define __IMPROVEGFX0112 #define __INVENTORY_168 #define __INVENTORY_SORTING #define __ITEM_SEARCH #define __LatencyChanges // oof kill me for doing this #define __LatencyChanges_Test #define __LOOKCHANGE #define __MAP_NOTEXTURE #define __MOD_OBJARR #define __MOVELIKEOFFI #define __NavBossIndicator #define __NAMECLR_SCROLLS #define __NERF_BESERK // Users' under the influence of berserk may still cast skills. #define __NEW_ANNOUNCE_TYPE // More announcement types #define __NEW_EXCHANGE_V19 #define __NEW_QUEST_EMOTICON_V17 #define __NO_GUIDESYSTEM // Removes the Guide Pang system. #define __NO_TICKET_RESELL #define __NoPartyToMakeGuild #define __NOT_WORTH_15EURO #define _PARTY_EXP_SOLO #define __PetSpeedFix #define __PetChanges // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER #define __PARTY_FIND #define __PERIN_CONVERTER #define __PERM_EXTRABAGS // Extra bags are permanently on and enabled for users. #define __PICKUP_QUALITY_ANNOUNCE // #define __PETNERF_DUNGY #define __PLAYER_LIST #define __PVP_POINTS_PER_KILL #define __QUICK_SELL // Quickly sell all blue armor and weapons to the npc. #define __RANDOMOPTION_RETRY #define __RemoveFullShout #define __RemoveGaugePower // wands should work with auto attack now as well //#define __REFRESHER #define __SERVERS_AUTHORIZE #define __ShiftSetEffect #define __SmeltSafety2 // fast upgrade changes. #define __STATISTICS #define __SYS_GLYPH #define __SYS_SCR_CANCELLATION #define __SYS_SCR_PARTYPOINTFREE #define __SYS_SCR_PARTYSPEEDLEVELUP #define __SYS_SYS_ARMOREFFECTCHANGE #define __SYS_SYS_ITEMMODELRETURN #define __SYS_PARTYFULLEXP // Gives full exp no matter what #define __SYS_AUTO_POWER_UPS // Auto powerup activation for players. //#define __SYS_AUTO_SHOUT // Auto shouting for players. #define __SystemMessage_MaxLevel // Sends a system message when a user achieves the maximum level. #define __SYS_SCR_NEWACTIVITION #define __SFX_PATTERN #define __TOOLTIP_GUILD // Adds more indepth tooltips to guild members #define __TOOLTIP_PARTY // Adds tooltips to the party skills #define __TASKBAR_1920 #define __TIMER #define __TREASUREBOX #define __UI_OPT_TASKBARLOCK // #define __UI_OPT_GUILDINVITEDECLINE #define __UI_OPT_SKILLTOOLTIP #define __UPGRADE_ANNOUNCE // Sends messages when a user upgrades an item to full. #define __V19_RHISIS_TRAIL #define __V21_GM_COMMANDS #define __V21_LEVELUP_SFX #define __V21NetLib // Updeated network code from the newer source. //#define __V21_PREMIUM_BATTERY #define __VENDOR_UPDATE #define __VIPS #define __WIKIPEDIA_MONSTER // Wiki for in-game monsters. #define __WIKIPEDIA_MONSTER_DROPLIST // Displays a drop list with animations for monsters from the wiki. #define __YSMOOTH_OBJ #define __ZONE_AFFICHAGE // WIP #define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane, #define __KiaBalance // Rebalancing of game but semi-flyff like. //#define __KiaGM // commands rework todo #define __KiaOptions_wnd // wip //#define __V21_Movement // Updated player movement from the newer source
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tyThese buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy
If you need help, Try following this setup guide! ->Click Here<-
Tested On:
Note:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Defines:
- These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
- C++ 17 Standard
Code:#pragma once #undef GetProp #undef GetText #undef DrawText #define NEUZ_TITLE "Simple Flyff v2" // Title of the window #define NEUZ_IPSET "127.0.0.1" // The main server ip. #define NEUZ_TEST_IPSET "127.0.0.1" // test server IP if there is one #define NEUZ_CPORT "13902" // Port for the Cacheserver #define NEUZ_BHASH "asf8r23rbskjf3" // Starting the application hash string #define NEUZ_PHASH "kikugalanet" // Password hash. md5(PHash + Password) #define NEUZ_MSGVR "df84jf4jkr01B" // Required Message Version for game #define SERVER_AUTHS_FILE "..\\Program\\Authorization.ini" // Limit authority of players based on file read on world. // Patcher settings #define SERVER_ROOT "NeuroSpace/RESCLIENT/" #define PATCHSEVER_URL "patcher.simpleflyff.com" #define HOME_LINK "https://simpleflyff.com" #define WEB_FIRST_PAGE "http://patcher.simpleflyff.com/test.html" #define REGISTER_LINK "https://simpleflyff.com/user/register" // Game Settings #define ENCHANT_TIME 1 #define MAX_SPEED 100 #define MAX_PING 800 #define __ENVIWAITTIME 4000 #define __FDCOUNT 10 #define __FLOFLO_SHORTCUT_CHAT 20 //: Allows more shortcuts in the taskbar. #define COLOR_SCRL01 0xFF3498DB // (blue) #define COLOR_SCRL02 0xFF00FF6C // (green) #define COLOR_SCRL03 0xFFFF5733 // (orange) #define COLOR_SCRL04 0xFF9B00FF // (purple) #define COLOR_SCRL05 0xFFFF006C // (pink) #define COLOR_GAMEMASTER 0xFFFF4500 //: Gamemaster name coloring. #define COLOR_ADMINISTRATOR 0xFFFF4500 //: Administrator name coloring. #define COLOR_ITEM_NUMBER 0xFF07A878 //: Item count name coloring. #define COLOR_ITEM_SHADOW 0xFF000000 //: Item count name shadow coloring. #define __AllowLocalhostSetting #define __Bugtrap // Bugtrap implementation to send reports #define __NEW_FRAMESKIP #define __NEW_FORMATS #define __UI_IMPROVEMENTS // fixes #define __AIO_BULK_FIX_001 // First set of bulk fixes #define __ANGEL_CREATION_FIX #define __ARROW_FIX // When animation speed is too fast, attack frames can skip. #define __ATTRACTION_FIX_SKILL // #define __CLEARTARGET_FIX // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset. #define __COLLISION_FIX_PLAYER // Lowers player colision testing #define __COUPLEBUFF_FIX // Couple buffs will only reset on level change. #define __DARKILLUSION_FIX // Fixes invisibility #define __EEL_BUG_FIX // Fixes uses with grilled eel. #define __ELEMENTDMG_FIX // Missing dmg from multi element skills #define __fixes // kia bulk fixes #define __FIX_DARKILLUSION #define __FIX_DST_HEAL #define __FIX_FEMALE #define __FIX_GW_NOTNAME #define __FIX_LISTBOX_LAG #define __FIX_PET_ACTIVATE #define __FIX_PLAYER_INVISIBLE #define __FIX_POS_CAMERA #define __FIX_RANGER_ROLLER #define __FIX_REMOVESFX #define __FIX_STAT_BUFF #define __GAMMARESET_FIX #define __GRILLEDEEL_FIX #define __INCLINATION_FIX #define __JEWEL_EQUIPMENTFIX #define __JUMP_FIX #define __LOGOUTFIX #define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead. #define __NPCPORTBUG #define __PMA_FIX_ATKMSG #define __POSI_BUG_FIX #define __RangeHackFixes // Range hack fix overhaul will fix locally. #define __SECURITY_FIXES #define __SLEEPING_FIX #define __SLOW_WALK_FIX #define __SPEEDHACK_FIX #define __STAT_CHANGE_SYNC #define __STAT_SYNC #define __V16_GOALDATA_FIX #define __V16_OBJECT_FIX #define __GAMEGUARD // systems #define __2H_SHIELD // 2handed weapons with shields #define __ACCELOGIC // #define __ADDMENU2 // #define __ADDSHOPITEM // #define __ADMIN_AUTH // #define __ANARCHY_SYSTEM // #define __APP_TELEPORTER // Teleporter window. (Edit: backend has been redone a bit) #define __ATTACK_SPEED // #define __AUTO_HELPER_THREAD // Needed for auto shout / powerups. #define __AUTO_PENYA_PICKUP // Automatically picks up penya #define __AUTO_SKILL_MAX // Skills are automatically maxed level. #define __BlindTempFix // #define __BOLD_ITEM_COUNT // #define __BOSS_DEATH_ANNOUNCE // Sends a system message when a user takes down a boss. #define __BUYBACK // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc) #define __BULK_PICKUP // AoE Pickup for same item id. #define __BLADEDAMAGE // #define __CHARACTER_INJECTION // Prevents injection #define __CHEAT_ENGINE_BLOCK // Checks for cheatengine #define __CARD_BONUSES // Tool tip to show cardbonuses. #define __CMD_EXP_TOGGLE // A command to nerf exp. (Edited: added pet exp command) #define __CMD_IPLOOKUP // Command to whois a player's ip. #define __CMD_LISTITEM // A command to list #define __CMD_LISTMOBS // #define __CMD_LISTSKILL // #define __CMD_BUFFS // Buff based commands #define __CMD_INVWIPE // A command to wipe your inventory. #define __CMD_ITEMDUPE // A command to copy an item and dupe it in your inventory #define __CMD_PANGEVENT // Buff pang gets better buffs #define __CPU_UTILDOWN_060502 // enable on client as well. #define __CS_ON_OFF // Hide cs #define __DAILY_GIFT // Get a gift everyday #define __DAILY_QUEST // Non-stop rotating quest system that is auto complete. #define __DayNight // #define __DECREASE_SNAPSHOTLATENCY // Players send move packets twice as fast. #define __DISCORD_RPC // Discord integration to show what you're playing. #define __ENH_REMOVEKNOCKBACK // Removes knockback from monsters #define __ENH_NOACTIONSLOTUSE // #define __ENH_NOPARTYSKILL_DELETE // Party skills won't be removed #define __ENH_PETTAMER_MISTAKE // #define __FAST_DIAMOND // fast #define __FAST_NEUZ // #define __FASTER_NEUZ // #define __FASTJOBCHANGE // #define __FIX_CHEAT // #define __FL_CUSTOM_HP_BAR_V2 1 // #define __FL_WEAK_STRONG // Element display for monsters #define __FL_DPS_DISPLAY // #define __FL_COLLECTING_INFO // Implements a window that shows the collecting chances #define __FLYSPEEDS // Increase in flying speed. #define __GUILD_KILL_CONTRI #define __IMPROVEGFX0112 #define __INVENTORY_168 #define __INVENTORY_SORTING #define __ITEM_SEARCH #define __LatencyChanges // oof kill me for doing this #define __LatencyChanges_Test #define __LOOKCHANGE #define __MAP_NOTEXTURE #define __MOD_OBJARR #define __MOVELIKEOFFI #define __NavBossIndicator #define __NAMECLR_SCROLLS #define __NERF_BESERK // Users' under the influence of berserk may still cast skills. #define __NEW_ANNOUNCE_TYPE // More announcement types #define __NEW_EXCHANGE_V19 #define __NEW_QUEST_EMOTICON_V17 #define __NO_GUIDESYSTEM // Removes the Guide Pang system. #define __NO_TICKET_RESELL #define __NoPartyToMakeGuild #define __NOT_WORTH_15EURO #define _PARTY_EXP_SOLO #define __PetSpeedFix #define __PetChanges // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER #define __PARTY_FIND #define __PERIN_CONVERTER #define __PERM_EXTRABAGS // Extra bags are permanently on and enabled for users. #define __PICKUP_QUALITY_ANNOUNCE // #define __PETNERF_DUNGY #define __PLAYER_LIST #define __PVP_POINTS_PER_KILL #define __QUICK_SELL // Quickly sell all blue armor and weapons to the npc. #define __RANDOMOPTION_RETRY #define __RemoveFullShout #define __RemoveGaugePower // wands should work with auto attack now as well //#define __REFRESHER #define __SERVERS_AUTHORIZE #define __ShiftSetEffect #define __SmeltSafety2 // fast upgrade changes. #define __STATISTICS #define __SYS_GLYPH #define __SYS_SCR_CANCELLATION #define __SYS_SCR_PARTYPOINTFREE #define __SYS_SCR_PARTYSPEEDLEVELUP #define __SYS_SYS_ARMOREFFECTCHANGE #define __SYS_SYS_ITEMMODELRETURN #define __SYS_PARTYFULLEXP // Gives full exp no matter what #define __SYS_AUTO_POWER_UPS // Auto powerup activation for players. //#define __SYS_AUTO_SHOUT // Auto shouting for players. #define __SystemMessage_MaxLevel // Sends a system message when a user achieves the maximum level. #define __SYS_SCR_NEWACTIVITION #define __SFX_PATTERN #define __TOOLTIP_GUILD // Adds more indepth tooltips to guild members #define __TOOLTIP_PARTY // Adds tooltips to the party skills #define __TASKBAR_1920 #define __TIMER #define __TREASUREBOX #define __UI_OPT_TASKBARLOCK // #define __UI_OPT_GUILDINVITEDECLINE #define __UI_OPT_SKILLTOOLTIP #define __UPGRADE_ANNOUNCE // Sends messages when a user upgrades an item to full. #define __V19_RHISIS_TRAIL #define __V21_GM_COMMANDS #define __V21_LEVELUP_SFX #define __V21NetLib // Updeated network code from the newer source. //#define __V21_PREMIUM_BATTERY #define __VENDOR_UPDATE #define __VIPS #define __WIKIPEDIA_MONSTER // Wiki for in-game monsters. #define __WIKIPEDIA_MONSTER_DROPLIST // Displays a drop list with animations for monsters from the wiki. #define __YSMOOTH_OBJ #define __ZONE_AFFICHAGE // WIP #define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane, #define __KiaBalance // Rebalancing of game but semi-flyff like. //#define __KiaGM // commands rework todo #define __KiaOptions_wnd // wip //#define __V21_Movement // Updated player movement from the newer source
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