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- Mar 15, 2006
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Re: [Release] Working MuGuard Source
i mean fixing GS code mistakes,
for example jewelmix bug, server sied code just accepts jewel mixing and unmixing packets without full check, just checks for use of chaos box
or take a look at RecvPositionSetProc - it's a crazy one function
i don't know about new versions of gs, but old gses don't check attack distance, attack mobs in tarkan from lorencia
what about attacking in non-attack area? gs has check for map attribute, but it's wrong, some bytes to fix and will never be able to attack in non-attack area =)
a lot of examples =) and this things can easily be fixed =)
PS talking about muguard
here is a cute bot
when you say sever said what u mean ?
main send to server process list ? or whatxD
or server send packet to check is is there exist 3rd tool ?
or for example how can ServerSide know if the main use WPE PRO or someting?:?:
i mean fixing GS code mistakes,
for example jewelmix bug, server sied code just accepts jewel mixing and unmixing packets without full check, just checks for use of chaos box
or take a look at RecvPositionSetProc - it's a crazy one function
i don't know about new versions of gs, but old gses don't check attack distance, attack mobs in tarkan from lorencia
what about attacking in non-attack area? gs has check for map attribute, but it's wrong, some bytes to fix and will never be able to attack in non-attack area =)
a lot of examples =) and this things can easily be fixed =)
PS talking about muguard
here is a cute bot
thanks for info dude
