- Joined
- Jan 28, 2009
- Messages
- 1,320
- Reaction score
- 616
it simply does not appear ...
You have this in village-2 space?
Code:
//----- (new field) ------------------------------------------------------------
field(village_2, "ricarten\\village-2.ase", "village-2");
animation(village_2, "ricarten\\v-ani01.ASE", 0);
animation(village_2, "ricarten\\v-ani02.ASE", 0);
animation(village_2, "ricarten\\v-ani03.ASE", 0);
animation(village_2, "ricarten\\v-ani04.ASE", 0);
animation(village_2, "ricarten\\v-ani05.ASE", 0);
animation(village_2, "ricarten\\v-ani06.ASE", 0);
animation(village_2, "ricarten\\v-ani07.ASE", 0);
animation(village_2, "ricarten\\v-ani08.ASE", 0);
animation(village_2, "ricarten\\v-ani09.ASE", 0);
animation(village_2, "ricarten\\v-ani10.ASE", 0);
animation(village_2, "ricarten\\v-ani11.ASE", 0);
animation(village_2, "ricarten\\v-ani12.ASE", 0);
animation(village_2, "ricarten\\v-ani13.ASE", 0);
animation(village_2, "ricarten\\v-ani14.ASE", 0);
fieldCmd(village_2, 2596, -18738);
respawn(village_2, 2592, -18566);
respawn(village_2, -1047, -16973);
teleport(village_2, 734, -20119, 312, 64, 32, 0, 2);
teleportTo(village_2, village_2, 822, -19956, 254);
sound(village_2, -1006, 170, -17835, 80, sndT_dungeon_cage_1);
sound(village_2, 2632, 321, -17285, 80, sndT_dungeon_cage_1);
environment(village_2, fldT_town, skyT_forest_day_4, skyT_forest_evening_5, skyT_forest_night_6, bgmT_town_1_tempskron_ricarten, 0, 1, 1);
[COLOR=Red] fieldLoad(village_2, new_field, 4016, -17481, 120);
teleport(village_2, 3978, -17471, 120, 64, 32, 100, 1);
teleportTo(village_2, new_field, 4260, -17559, 194);
sound(village_2, 3848, 128, -17485, 100, sndT_ship_swaing_l); [/COLOR]
//----- (new field) ------------------------------------------------------------
And you increase
?totalFieldsNumber = 45; /* add 1 for new field */
Could you try:
Code:
/field 44





