If you don't know who I am, then of course you would doubt this. About a year ago, yea, I spent a couple of days making a map renderer - that turned into a full game renderer which just read packets incoming/outgoing to make a more efficient render than Maple (yea, ok, not hard, Maple is poorly coded), that was resizeable and viewable in a manner that was efficient for botting multiple clients.
Once Maple switched to Hackshield, the entire game was emulated in a client, with Lua scripting capabilities added to do anything a normal player can do, and still is working with current servers.
In all reality, however, 1 second is -far- too long to load a map, if it is taking that long you're simply put an amateur. Rendering a map is really, really easy. The sad part is you haven't even got Z-levels done right in your screenshots, how do you expect to display mobs, characters and NPCs on the right Z-levels and go about changing between Z-levels if you can't even do simple map tiles?
For the idiots claiming I'm full of poop, just remember you're on Ragezone, one of the worst reputed forums, and there's a reason you're on Ragezone. It's because you have no credibility or skill to enter the private communities.
At the end of the day, I can bot 12 characters unattended, on the same PC, at once for weeks at a time, have them sell items at automatically scanned market prices, and you can't. In effect your opinion becomes moot until you can prove you're worth more than the leftovers spilled on your shirt.
If you really want to get an indepth knowledge of how the game works (which it looks like you need to study up on), you could get XPI. It's a pretty amazing packet editor that long ago was private, and helped me do a lot of my datamining for my client. You'll be able to find infos on the GGCRCBYPASS forum which you can google for.