Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

DBOG 2.0 Open Source Development Progress

Junior Spellweaver
Joined
Oct 1, 2020
Messages
130
Reaction score
103
Pinned this thread.

Seems like the work is being put in and it's definitely active.

MakotoYuki - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums
Thanks! This means a lot :) I hope we can bring nothing but more improvements to this project for everyone
 
Newbie Spellweaver
Joined
Mar 15, 2024
Messages
10
Reaction score
14
Hello! We now have a working Token system / shop thanks to Erinnyes!

1711231592895 - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums


I took the time to work a bit on the login screen. Now all buttons are fully functional and I brought back the original korean background.

1711231663700 - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums


I would also like to announce that we finally started to document remaining issues here: This will hopefully make it easier for everyone to contribute and keep track of what's still missing.

See you on the next update!


--UPDATES FROM 24/03/2024--

Some more updates from today, all of them thanks to the information provided by DiabolicOG (photos on the left are before the fix, photos on the right after the fix):

Water from rivers will no longer be transparent.

waterbroke - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums
waterfixed - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums


Clouds from the horizon will now be properly rendered.

brokensky - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums
fixedsky - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums


Sky will no longer have a black hole on top.

holebroke - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums
holefixed - DBOG 2.0 Open Source Development Progress - RaGEZONE Forums
 

Attachments

You must be registered for see attachments list
Last edited:
Initiate Mage
Joined
Sep 13, 2023
Messages
4
Reaction score
1
Wow, thank you all guys. I hope I can playing a fully working dbo in some day later.
 
Junior Spellweaver
Joined
Oct 1, 2020
Messages
130
Reaction score
103
Hey everyone! I'm back again bringing you guys another update. In case you haven't been following the git channel over on the Discord, there have been some new features added and lots of bug fixes! Here's a video showcasing the new features:



As you can see, players can now use quest search radar on the world map to look for quests to complete as long as the quests are within range of the radar! As an added bonus, you can now enable and disable both bus routes and popo stones appearing on the world map! Credits for this goes to Erinnyes!

Other than these features, there were also lots of bug fixes and improvements to the game overall. Here's a general list of the bug fixes and improvements that were made:

1) There is now a height limit to flying! You can now only fly up to 160M above the horizontal plane at 0M instead of ascending endlessly like before! This cap matches TW's flight cap, as well. (GrenderG)
2) If you noticed in the video, you can clearly hear various sound effects and even the character's voice. This is due to some improvements that were made to sound calculations, as well as fixing some incorrect sound paths! (GrenderG)
3) On top of now being able to disable and enable viewing popo stones on the world map, there were fixes to the positions of the popo stones on the world map as well! (Erinnyes)
4) There was a bug where the mystery item in game would crash your client. This has now been fixed by adding a small check in the client's inventory logic! (GrenderG)
5) There was a slight change to the NetPy rewards in the client. The reward value now matches TW's! (GrenderG)
6) There was also a bug where when you right-click on a mob, you'd teleport next to it and engage in combat. That was also fixed after adding in a few more checks in the avatar controller! (GrenderG)
7) Adding onto the previous bug listed, there was also a bug where you could auto attack a mob while in a flying state. This was also fixed by adding in a check in the auto attack logic. (GrenderG)
8) This next bug was also pretty notable in the client where you would get stuck when landing after flying. That was fixed after a lot of improvements to player movement logic! (Thanks to GrenderG and Nicco on Discord for his valuable advice on this!)
9) Text bubbles for mobs and NPCs were also fixed. Before, some bubbles would not display properly due to indices issues in the source (some required non-existent flash files that weren't present even in TW). (GrenderG)
10) There was a physics desync issue each frame when it came to movement, as well.
(Thanks to GrenderG and Nicco once again on Discord for his valuable advice on this bug!)
11) Using Repair All at a merchant also caused a crash. This was fixed after a small provement to a check in the game server. (Erinnyes)
12) There was also a small issue with the game policy notice where the accept/reject buttons appeared even after previously accepting the game policy. This was fixed by altering a check in the ContractGui. (GrenderG)

That will be all for this update post! Just a reminder that Grender did some great work in terms of localization, too. If you would like to translate the game in another language check out the valuable resources Grender provided over on his thread here!

See you soon, everyone!
 
Last edited:
Back
Top