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I thought I was an idiot?
Well your reply to that thread was completely idiotic. I never said anything about your work, your talent or your dedication. Completely different things.
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I thought I was an idiot?
you're right ! Of course i could use official file, but there are some reasons why i will not use them.
1. I worked too much on morpheus (to learn and study programation and c#) to simply leave it now.
2. I really don't like to work on those official file, i think it's too hard to find anything in it (that's my opinion and i'm not a great developer ) and Morpheus code is cleaner and easier to read and manipulate.
3. Because by creating my own server i code some system like i wanted them to be, some system will not work like official server file, for exemple, tax will not be applied to NPC in some town but they will be applied on "dungeon drops" and guilds will be able to capture those dungeon and own them. So Guild master will be able to apply a tax on this dungeon.
this is just an exemple of some things i intend to code. And i prefer to start from nothing than to have to modify a code that i don't really know (sorry for my bad english, it's difficult to explain what i actually think)
So yes you're right, our server will probably be less stable than official file, perhaps i will be obliged to limit to 500 player on a server where official file could go to 3000 player.....
Beta test will tell us our limits and i will see at that moment if we are able to make a real international server... We didn't try our test server with more than 15 player. I think we will be able to make an open beta in september 2013. (i had to finish some codes on Morpheus before)
If beta test, show me that it's impossible to make a server with morpheus, then i will probably think to another way, but for the moment i prefer to continue.
This will not only catch the Flyff community, it will even catch many new players. You ask Why?If you are worried about your files not being able to handle the amount of users, don't lol.
Flyff community is not as active as in the past, I'm sure that won't be a problem.
That's something I like to here. I miss programmers and admins with passion in the flyff scene, reputation up against the red bar!I agree with Adler. Most servers multiplies the number of players online. This is not our case, we want the players enjoyed our work, not drawn into a slot machine.
I really like the work I see above, and I like this answer, obviously because I'm a C# coder. I also agree the source is horrible programmed and the best is to do it from scratch. And this on an environment the admin feels home, that's a good base.
This will not only catch the Flyff community, it will even catch many new players. You ask Why?
See why the community is dead. It's because of the same on the servers day in day out. Sure, things like the custom events you made where interesting, but whole replacements of the maps and many new systems will make out a new game. I hope the navigation of the characters will be improved, too. Such as old common bugs we remember from retail.
That's something I like to here. I miss programmers and admins with passion in the flyff scene, reputation up against the red bar!
Your work seems to be very interesting, I could never imagine to build a C# emulator for server files. Keep up your work guys, I want to test this out in beta, please keep us informed.
I'm sorry but new maps running on an emulator will not catch many new players from other MMOs.
Also, I don't see any new systems on the OP, so I don't know if you're suggesting it to him, or what..
I'm sure the OP can learn a lot from doing this emulator, but as I said before, the server handles many players well, and if you work with the source for a while, it is not that hard to get used to it. A new client with a better rendering engine would be much more useful.
But that's just my opinion
For informations, they will be some new systems (some never seen on any private server). I just wait before speak about them that i had finished to work on them
if you want one or two example :
- catch monster and use them to fight with you
- dungeon capture (guilds will be able to capture dungeon)
an already new system that i have implemented is ingame video, i just need to make the videos (i actually just render a test video )
Those video will allow me to increase the interest of player on our scenario...
I have a list of system i intend to implement but for the moment i prefer to wait before saying more
Yes, but in my eyes. It doesn't care what you steal, the question is how to present it. I care more about balancing, fairness to non donating players, an non-greedy team with passion on its work.
Then it's okay to steal, but it shouldn't be used in advertisements, just on detail info. It's even unprofessional only to steal and to build nothing on a good way from scratch.
And the fun is over when DDoS starts, no matter why, the persons who DDoS should shame and use the money to pay more team members to help out the players instead of taking other servers down. And DDoSing back is even so rude, real loyal player will not leave of few times down time, and nobody should do the same failure and waste the same money to DDoS back!
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The point is, we do not see here much. But as first they told they did it, now they can invite us soon, or not. I'll not wait for that, but I will take my own unique mind of it. ^^
(We are not too late, I'm just an optimism and hoping to play a good version of that again, anytime.)
If your interest lies in changing the way FlyFF is played as a game, or not just improving the idea of how FlyFF is played, then creating an entirely different game, completely unrelated to FlyFF, is the only solution. You could work on an emulator for years, and still end up with the same heap of poop, just comes in a different package. Especially since the official source is released.