Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Follow System :: Global*

Junior Spellweaver
Joined
Mar 21, 2008
Messages
169
Reaction score
0
To be honest with this forum being a PRIVATE server forum, we should be discussing how this would affect private servers; instead of how it would affect the actual game. I'm almost 100% sure that it will fail from what I'm hearing about EMS and all of MapleStory's other versions, BUT I'm almost 110% sure that this can/will greatly benefit private servers. For starters we can completely remove the confirmation which imo is a bad idea, make gms 'un-followable' for security reasons, and even add our own methods in for map switching; so that we won't have their disconnection issues. O'm hoping that you guys realized this, or at least had the though, but for those of you that don't/didn't; Nexon/MapleStory probably leech off of private servers in a way that they redo our methods and features in a really unnecessary way. I think it's time that we redo their method(even though thats technically what we do all of the time) before they complete it.
 
Joined
Mar 17, 2010
Messages
835
Reaction score
136
To be honest with this forum being a PRIVATE server forum, we should be discussing how this would affect private servers; instead of how it would affect the actual game. I'm almost 100% sure that it will fail from what I'm hearing about EMS and all of MapleStory's other versions, BUT I'm almost 110% sure that this can/will greatly benefit private servers. For starters we can completely remove the confirmation which imo is a bad idea, make gms 'un-followable' for security reasons, and even add our own methods in for map switching; so that we won't have their disconnection issues. O'm hoping that you guys realized this, or at least had the though, but for those of you that don't/didn't; Nexon/MapleStory probably leech off of private servers in a way that they redo our methods and features in a really unnecessary way. I think it's time that we redo their method(even though thats technically what we do all of the time) before they complete it.

What the?
If it affect actual game, won't it affect us in future(if we have a chance :/:)?

And yeah, stop saying Nexon/Maplestory leech off server's features.
We are the one leeching Nexon's features.

Correct me, if I have say anything wrong.
 
Junior Spellweaver
Joined
Mar 21, 2008
Messages
169
Reaction score
0
What the?
If it affect actual game, won't it affect us in future(if we have a chance :/:)?

And yeah, stop saying Nexon/Maplestory leech off server's features.
We are the one leeching Nexon's features.

Correct me, if I have say anything wrong.
Do note that I stated that we should fix their bugs...
 
Custom Title Activated
Loyal Member
Joined
Aug 21, 2009
Messages
1,149
Reaction score
598
To be honest with this forum being a PRIVATE server forum, we should be discussing how this would affect private servers; instead of how it would affect the actual game. I'm almost 100% sure that it will fail from what I'm hearing about EMS and all of MapleStory's other versions, BUT I'm almost 110% sure that this can/will greatly benefit private servers. For starters we can completely remove the confirmation which imo is a bad idea, make gms 'un-followable' for security reasons, and even add our own methods in for map switching; so that we won't have their disconnection issues. O'm hoping that you guys realized this, or at least had the though, but for those of you that don't/didn't; Nexon/MapleStory probably leech off of private servers in a way that they redo our methods and features in a really unnecessary way. I think it's time that we redo their method(even though thats technically what we do all of the time) before they complete it.

Welcome back Looney?

Anyhow, It's not that really important, I mean, we don't really need to think that further for what we don't even have. I mean, we don't have a localhost for such version, and no one but Spudgy can now a days make one.

In another hand, yeah, NEXON does get ideas from private servers, but they make it more "apply-able" to the game-play they have.

Another thing is that beating NEXON in the creation of something is not news, Private Servers had Seal Lock before they did thanks to MrMysterious.
 
Back
Top