- Joined
- Jul 20, 2013
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No problems for me FW working as charm!I already entered bandit fortress, working perfect... what's problem with you?
I'm going to test arena after i test all fortress wars.
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No problems for me FW working as charm!I already entered bandit fortress, working perfect... what's problem with you?
I'm going to test arena after i test all fortress wars.
Siege fortress wars dungeons still bugged. I generated it, after i want to try by joining it, it's just only cost you 600K of gold and 3K of GPI'm going to look into these fortress war stuff, i haven't tested it yet
Use my lines.i try to fix ftw towers and gates and heart
whene in made all in this : http://forum.ragezone.com/f722/fix-fortress-bug-edited-solution-794161/
have crash in ftw area when i make teleport to ftw area
any one can help about that or have table : _SiegeFortressStruct not have this crash .
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second
Caravan --> i need to know when appeared or - i can appeared with my self or not - and i can change spawn time for caravan or not ?
Siege fortress wars dungeons still bugged. I generated it, after i want to try by joining it, it's just only cost you 600K of gold and 3K of GP
Teleport to the dungeon cave not working ~ Like i said before, it's only cost youI''ve never done anything to do with the Dungeons, what's the problem with it?
Teleport to the dungeon cave not working ~ Like i said before, it's only cost you
Anyway, game crashing when teleport to caveenable SIEGE_DUNGEON in _RefRegionbindAssocServer..
the fix is not a normal client termination, its simple - that when you disconnected => client terminates immediatly, better from the annoying button that doesnt work, if you guys still want it, i'll upload. (it will not be just like vsro)
i did'nt try to figure out whats the real cuas of the problem, in olly seems like dc is handled differently in tsro, and it looks like they neglected the part of the client, so i just altered the codecave of the dc to terminate the client, immediately, if client is disconnected.Is the cause of the button not working a packet issue or something? Because if it is can't you just change the packets sent?
well, for starters, Extract Data.pk2 from my client, to the Data folder.It's almost solved now, Thanks for your work ~ btw I think this will be better than disconnect button.
@Isoline ~ I want help in this, i will explain... If i pressed to enter the cave, it's stuck on loading screen and then crash, I thought that the problem was from teleportdata or teleportbuilding or teleportlink... and i checked them several times but I can not find a solution.
I already extracted Data.pk2 from your client to the Data folder.well, for starters, Extract Data.pk2 from my client, to the Data folder.
never tried to teleport to there before, but it shouldn't be hard to fix, sniff arround.
this is what happeneds when some of you dont read my initial post, and use other links etc.. this is not vsro, use what i posted, dont look for other poop, dont use alternative links, what i posted is the original stuff, and you shoudn't experience any problems.weird, using your db + your client, cave works ok
unhandled msg received CFarmManagerMainProcess : (Massive)Ack:0x306 (10), 32932195
An Exception occurred in CGame::ProcessMessage() MsgID : bc10