Requesting help for client incompatibility

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Hi Everyone,

1. Before I proceed, my sincere apologies for the double post. It wasn't intentional as I was only trying to constantly update my progress to see if anyone can guide me. So sorry as I am very new to all these and have only offered to help Legendary just a week ago as he is too busy to deal with so much. So inorder not to repeat the same mistake, I am going to section this post with time/date stamp for each update I make.

Following is Posted/Edited on 24 Dec 07 at 4.53AM GMT +8 Singapore Time

2. I have tried the game client, its fabulous. Thank you. Read the links you posted so far, get a rough idea of the overview of the entire matter. (But I seriously beginning to realize I suck at this and have a long way to go.)

I am not sure if I manage to make any improvements, but this is what I have got so far:

3. MAPS
Clorence Teleportal list shows: seedhe, skygate, spatokia, grandia, ertakin, bu gui lu, hilldto, seapel, you pandi.

We only managed to use @GO/map xx yy command to enter: (42) Spatokia, (43) Grandia, (44) Ertakin, (48) Seapel. So in short, there is only 4 new maps known to us.

4. MONSTER
In Seapel, we found it surprisingly that there are 12 monster types in that map! The monsters found are attached in the first attachment : allinonemap.gif

In Spatokia, Grandia, Ertakin, we ended up with only 1 or 2 monsters as shown in: otherthreemaps.gif

5. So the problem now is:
a. I know from projecta3 website that each map should only contain 4 types of monsters. How do I make these monsters spawn in their correct maps.

b. The spawn coordinates will be a big headache. And I believe even when I am done, it won't make it in time for Christmas. I am hoping if anyone has fixed problem (a) and have done the spawn point files that can share with our server. Cause I seriously dread disappointing the players T_T

================================

Following is Posted/Edited on 24 Dec 07 at 5:10AM GMT +8 Singapore Time


Pertaining to the previous post (a) about the monsters in the wrong map. I have so far managed to try the following experiements:

1. Experiment
Copied the coordinates and spawns of Sepel which had the 12 monsters, into map 44 Etarkin.

2. The result
Normal monster did not show up. Only 3 types of bosses showed itself. I do not understand why the normal monsters didn't show. Snowman did show up though.

a. My only theory is, it may have to do with the actual map itself instead. Cause the same spawn coords were used in Etarkin but it only allowed bosses to show. So did the map itself somehow disallowed the monsters?

Appreciate anyone that can enlighten me on this matter. It feels like I am so close to getting it but time is running out.

Thanks!
Eunomia
 

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Last edited:
most mobs have 2 npc codes
1 is map group
the other is group 0 which is universal
ur memora is invinsible as memora is a monster exclusive to group 1
For instance, u try spawning khainen using npc 98 and it will also appear invisible
you will have to use npc 413...same goes for memora
This is an earsier overview of the map and their mobs

map 42
boss = 423
mobs = 192 to 194

map 43
boss = 424
mobs = 195 to 197

map 44
boss = 425
mobs = 198 to 200

map 45
OX Quiz Zone

map 46
boss = 428
mobs = 288, 289 and 290

map 47
boss = 429
mobs = 291, 292 and 293

map 48
boss = 430
mobs = 294, 295 and 296
 
most mobs have 2 npc codes
1 is map group
the other is group 0 which is universal
ur memora is invinsible as memora is a monster exclusive to group 1
For instance, u try spawning khainen using npc 98 and it will also appear invisible
you will have to use npc 413...same goes for memora
This is an earsier overview of the map and their mobs

map 42......

Hi alienrvd,

Thanks for taking the time to reply this thread. As I am not well verse in this issue, I may need abit more guidance from you.

1. As mentioned in my previous post, the monsters of all the 4 maps are now gathered in map 48.

2. Can you guide me on step by step, in terms of the technical stuff on:

a. Which file to edit
b. What is it I must edit and how to go about editing it.
c. Any other notes I need to take note or am i required send you the file to see whats wrong with it

More details will be most useful to allow me to learn more on this. Apologies for giving everyone a difficult time in teaching me.

Thank you
Eunomia
 
open 48.ndt in ndteditor
it should have 12 different types of npcs id as wad u said earlier on together with their spawn locations
try using the attached MC.ull file below and try spawning the mobs from maps 47 48 49
if this doesnt work still, easier way is to change the group codes of the 12 following monsters to group 0 which can appear anywhere

open MC.bin and determine wad is the groups of the map 42 43 47 48,i believe u said earlier on it was 37...
open MON.bin or MON.ini that u have decoded earlier and find for the monsters that was in map 48 and change the group to 0
the files i provided,only the bosses were changed to group 0 as i think the monster werent as important
so u would have to change the monster to group 0 manually

Cheers,
Alienrvd

Edit:i double checked the mobs in the screenshot...it in group 43...u can either change it to 37 so it can only appear in Ertakin,grandia or change it to group 0 so it can appear in any map
also attached Mon.ull with those 12 monsters to group 0 except for blue men which im not so sure if i did or not
 

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Last edited:
open 48.ndt in ndteditor
it should have 12 different types of npcs id as wad u said earlier on together with their spawn locations
try using the attached MC.ull file below and try spawning the mobs from maps 47 48 49
if this doesnt work still, easier way is to change the group codes of the 12 following monsters to group 0 which can appear anywhere

open MC.bin and determine wad is the groups of the map 42 43 47 48,i believe u said earlier on it was 37...
open MON.bin or MON.ini that u have decoded earlier and find for the monsters that was in map 48 and change the group to 0
the files i provided,only the bosses were changed to group 0 as i think the monster werent as important
so u would have to change the monster to group 0 manually

Cheers,
Alienrvd

Edit:i double checked the mobs in the screenshot...it in group 43...u can either change it to 37 so it can only appear in Ertakin,grandia or change it to group 0 so it can appear in any map
also attached Mon.ull with those 12 monsters to group 0 except for blue men which im not so sure if i did or not

Thanks Rvd,

So far, I think I am on the right track after Gs gave me some hints as well. The current progress are:

Monsters are now seen in all the maps that we intended for them to be at.
Next plan will be to actually short list the monster for each map
Finally to create the item drop file and modification on the vital/str/etc of the monsters.
Lastly I guess comes the creation of the coords and renaming of the monsters.

Cheers
Eunomia!
 
If you are getting message "Corrupted Client, Please reinstall" after loading into the map, just check your Zoneserver. If you Zone shows that character has logged in, then its the problem with client orelse there is some problem with server ie either the map has not loaded etc.

Hence if it is Client problem, it will be mostly due to wrong or misconfigured MC.ull and MON.ull. This is just a measure to diagnose problems while working with the above 2 files to add creeps!
 
If you are getting message "Corrupted Client, Please reinstall" after loading into the map, just check your Zoneserver. If you Zone shows that character has logged in, then its the problem with client orelse there is some problem with server ie either the map has not loaded etc.

Hence if it is Client problem, it will be mostly due to wrong or misconfigured MC.ull and MON.ull. This is just a measure to diagnose problems while working with the above 2 files to add creeps!

Hi cvrdheeraj,

So far, Eunomia they all have managed to get the objectives done. New monster is up, new map is up, monsters configured to their planned settings etc. Teleportal list configuration is done as well.

On my desktop when using their client, there is no problem. But on my laptop, when I teleport from Quanato to temoz or from Quanato to hatrel, my game client will crash out and the message "corrupted client please reinstall" will pop up.

I really don't understand why this happens. Anyway, is there any thread here that mentions what each and every file in the data folder represents? Can't find it using the search feature.

Cause I believe Eunomia is trying to experiment with the complete korean client and slowly replacing the files that have already been translated into english into it to see if it works. All I know is that they are trying to see if the unique armours can be seen or not, as its visible in the inventory but not when being worn on the character.

Thanks
Ed
 
As i mentioned in one of the threads of Mrgentle, you are able to see the item in inventory because you have implemented the Episode V Item files. You are not able to see when you wear it because you have NOT implemented the texture files.

You should implement the textures and you should use a higher version of A3Client.exe file all together.
You cant even see it if you discard it on the floor.
 
As i mentioned in one of the threads of Mrgentle, you are able to see the item in inventory because you have implemented the Episode V Item files. You are not able to see when you wear it because you have NOT implemented the texture files.

You should implement the textures and you should use a higher version of A3Client.exe file all together.
You cant even see it if you discard it on the floor.


Hi cvrdheeraj,

Is there any guide/thread that teaches us how to do the implementation of texture file?
 
75% Progress in the implementation of the textures is building up a translated A3Client.exe. I havent looked much into this issue so i am also not sure of what would be the right thing to do. So lets wait for iNs@nE's reply meanwhile, i will check it out!

Thanks for the reply cvrdheeraj, appreciate it.

Yup, even I am looking forward to iNs@nE's files.
 
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