CrossFire 2.0 Server & Client

Anyone can mirror pgaming vmware? I appreciate it.


Please someone can make a mirror to new GDrive or Mediafire or even MEGA?
i did it works pretty well, i tested it with the ALPHA GAMING client it's the best EN Client but it has some problems with buying some ZP Crates, i think it might be because the DB does not have those crates.
 
i did it works pretty well, i tested it with the ALPHA GAMING client it's the best EN Client but it has some problems with buying some ZP Crates, i think it might be because the DB does not have those crates.
Can you make a mirror to it? I can't download the shared link here as it's exceeded.
 
i did it works pretty well, i tested it with the ALPHA GAMING client it's the best EN Client but it has some problems with buying some ZP Crates, i think it might be because the DB does not have those crates.
Using free crate tickets work on the crates
 
É isso que eu não entendo! Como é que eles trabalham com os ingressos para caixas? Não faz sentido!
Eu também queria saber como as caixas funcionam. Eu olhei para quase tudo, mas não encontro nada parecido com a mudança e a mudança no jogo se alguém resolver isso, informe-nos.
 
This is the tool for CFT Files guyz

But can smn tell me how to fix thuz 2 errors?

1) Cannot create more rooms
The error of not being able to create rooms occurs because the available map information from the client is not synchronized with the map information in the database. This will not happen if you use the Chinese client that was shared by Bola.

Information about client maps are in RB001.rez, in the table folder, in the MAP.CFT file. I tried to add some maps that are in the AlphaGaming client, but I'm having trouble identifying where the GAMEMODE_TYPE value from the database is being informed in the MAP.CFT file and with that I'm not getting the Walled City map to work (maybe because this map to be in a different mode from the modes that are already available in the database)
 

Attachments

The error of not being able to create rooms occurs because the available map information from the client is not synchronized with the map information in the database. This will not happen if you use the Chinese client that was shared by Bola.

Information about customer maps is in RB001.rez, in the table folder, in the MAP.CFT file. I tried to add some maps that are in the AlphaGaming client, but I'm having trouble identifying where the GAMEMODE_TYPE value from the database is being informed in the MAP.CFT file and with that I'm not getting the Walled City map to work (maybe because this map to be in a different mode from the modes that are already available in the database)
1687382968623 - CrossFire 2.0 Server & Client - RaGEZONE Forums


Ya i decrypted the MAP.CRT you have to match it
 
So it seems that this is being shared in Chinese forums for a few days, i'm reuploading and sharing it here.



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^^
So it seems that this is being shared in Chinese forums for a few days, i'm reuploading and sharing it here.



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The whole thing is banging here! Everyone will be happy
So it seems that this is being shared in Chinese forums for a few days, i'm reuploading and sharing it here.



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^^
 
Can you make a mirror to it? I can't download the shared link here as it's exceeded.
i dont have storage left in my accounts :/ , i downloaded it while it was exceeded, you need to create a shortcut for the file into your account, the place the shortcut in a folder. right click the folder and click download. it'll zip the folder with the server inside.
 
看来这几天在中文论坛上被分享了,我重新上传并在这里分享。



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6666666
看来这几天在中文论坛上被分享了,我重新上传并在这里分享。



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好东西
看来这几天在中文论坛上被分享了,我重新上传并在这里分享。



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我认为这非常好

It's very good
 
Still having same issue :/ everything else works fine
Solved my issue with the game server

in gamesrv/serverinfo.ini
the GameServerServiceForceIP has to be machine's local ipv4 address not 127.0.0.1 (localhost) as my friend explained to me, forcing to a localhost address won't make it possible to access the server from outside at all, so for that you have to specify either machine's IP or a public ip. once you set this up, don't forget to edit the IP address in the DB as well in CF_MIN_CU table and relaunch the gameserver service.

this took me two sleepless nights to figure out :D
 
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