155 Server specs

Did you wind up grabbing that (first one)? {I see it's gone now}..
Doing the math with shipping and customs etc, turns out I'll be paying for a DDR5 setup. :ROFLMAO: So I ended up with an 8 Cores processor and DDR4 64GB for now. gets the job done until I can find a better deal, hopefully somewhere local. Otherwise I'll have to find a way to ship one of these you suggested. :)
 
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Also, on direct topic to the thread:

I have a free trial of a 32GB server, and I can safely 100% guarantee that v155 will NOT run (all maps) on 32GB... 32GB is NOT enough for v155 ALL maps... I would definitely recommend NO less than 64GB for v155...

I actually would probably never have actually uploaded it / tested it but we just recently had this thread so today I thought WTF, why don't I UL v155 to my trial server and see if 32 GB really is enough or not

NOPE, it's not...

I did get a "good number" of maps open before it ran out, but it DID INDEED RUN OUT with only 32GB (and NO users connected)...
 
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Yes I have tried running all maps on 32GB... bad idea lol as the server totally crashed as soon as maps started loading up. Even 64GB seem to be a starting point. it defo needs more, unless one runs some maps and keeps the rest off until needed..
 
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Yeah I'm having MORE than 30 maps still not open and 32GB is -GONE- already

--add--

Yes, I would truly recommend NO LESS THAN (!<) 64GB of RAM for a v155!!! I would say 64GB as an ABSOLUTE MINIMUM!
 
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I do not understand, I've run the same 155 server for several years now with less than 32 gb ram.

Method used for starting the maps matters.

If you're talking about the method of starting them all in a single command (like that of POST #2 in this thread https://forum.ragezone.com/threads/155-server-specs.1259447/#post-9424289) then that - at least in my own experience and testing; is not "safe" or "reliable"...

Then again I have never ran occupied servers to know what happens for sure when 100's of players start populating said maps. I always presumed it is going to take up as much as if you did start them all separately (making this a "non safe" method of doing it)...

I still think that way ~ unless you KNOW otherwise...

---add---

I forgot to actually detail what my "experience" and "testing" was LOL
in my experiences and testing opening the maps that way started to slowly creep up on the RAM usage over time even without any players playing (I'd leave the server running for like a week or TWO then check again)...

---add---

furthermore I would think this would be a terrible idea for a production environment server because you actually want to be able to open / close maps individually. EX> lets say you start all maps that way but map(s) crash, well now you gotta start re-starting maps individually anyway (or have your scripts do this). That or you'd have to "restart" the server, which is a huge no no because of down time. It's bad enough if even a map or TWO were to "die" but to re-start the whole server so you can make sure to start all maps in a single command... IDK something just doesn't seem right about that...

Don't get me wrong, I'm sure it will suffice for a "small time" server of like family/friends, but I do not think it will float for an actual 'production environment'...
 
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Well I'm pretty sure you guys know way more than I do regarding this, as I just got started not too long ago. so I rather ask the experienced ones first, get their opinions on things before I dig and do the trial & error thing myself.
I currently run server (through pwAdmin page) using the prebuilt script that runs main world map only, then I select and run the rest of needed maps.
 
Well I'm pretty sure you guys know way more than I do regarding this, as I just got started not too long ago. so I rather ask the experienced ones first, get their opinions on things before I dig and do the trial & error thing myself.
I currently run server (through pwAdmin page) using the prebuilt script that runs main world map only, then I select and run the rest of needed maps.
I can say most of the servers listed and specifications are actually pretty accurate.

A big issue with games in general is ram and CPU usage.

Programming related issues on many servers and clients are hard to fix if they are not fully reverse engineered.

Running an unoptimized game vs a modified and professional refactoring you can shave off gigabytes of ram, CPU overhead by optimized mathematics and logic flows. Ie. Sorting, arrays vs array list etc. searching also causes issues if it's unoptimized.

All this matters much more at scale, networking is a whole lotta fun too, hikari cp or similar for pooling connections and so on

I mentioned this because factor this in when choosing not all games and home labs require 128GB plus of ram.

CPU is another big focus, is the clock speed, hyper threading or AMD more ram with ecc and 8+ cores 16+ threads in a great server spec to look at.

Drives can be bought later as needed unless cost is not a major concern. I have 30 or so wd reds 3-6TB in a sealed box as backups.

Anyways hope this helps a bit more also places to buy. eBay is decent just be careful I use eBay frequently for most things.

Had bad luck with Newegg most of the time, same with similar sites.

Just keep an eye out if it's too cheap it's probably a sale or a scam always one of the two lol.
 
I can say most of the servers listed and specifications are actually pretty accurate.

A big issue with games in general is ram and CPU usage.

Programming related issues on many servers and clients are hard to fix if they are not fully reverse engineered.

Running an unoptimized game vs a modified and professional refactoring you can shave off gigabytes of ram, CPU overhead by optimized mathematics and logic flows. Ie. Sorting, arrays vs array list etc. searching also causes issues if it's unoptimized.

All this matters much more at scale, networking is a whole lotta fun too, hikari cp or similar for pooling connections and so on

I mentioned this because factor this in when choosing not all games and home labs require 128GB plus of ram.

CPU is another big focus, is the clock speed, hyper threading or AMD more ram with ecc and 8+ cores 16+ threads in a great server spec to look at.

Drives can be bought later as needed unless cost is not a major concern. I have 30 or so wd reds 3-6TB in a sealed box as backups.

Anyways hope this helps a bit more also places to buy. eBay is decent just be careful I use eBay frequently for most things.

Had bad luck with Newegg most of the time, same with similar sites.

Just keep an eye out if it's too cheap it's probably a sale or a scam always one of the two lol.
I appreciate the thorough explanation! Yes indeed, its mainly Processor and RAM that matters the most when running a server. Well and RGB helps a bit too! :ROFLMAO:
Storage is the least of my concerns as I have over 150TB worth of drives. SATA, SAS, and M.2 ones. :D

Sadly I don't have source files to play with (are they even available? haven't looked tbh), but I'm using 343's files which seems to be pretty nicely done.
Currently running v155 with 64GB of RAM and its getting the job done, maps being loaded on-demand to be safe, with about 5-10 users online throughout the day.

Sadly can't do Ebay nor NewEgg due to where I currently live. shipping and customs fees are crazy high for me, as I've mentioned earlier in this thread. my experience with NewEgg's been terrible (PC parts and photography gear) anyway so that's off the list for me. so my best bet is finding something better locally or Ebay if I run out of nearby choices.
 
I appreciate the thorough explanation! Yes indeed, its mainly Processor and RAM that matters the most when running a server. Well and RGB helps a bit too! :ROFLMAO:
Storage is the least of my concerns as I have over 150TB worth of drives. SATA, SAS, and M.2 ones. :D

Sadly I don't have source files to play with (are they even available? haven't looked tbh), but I'm using 343's files which seems to be pretty nicely done.
Currently running v155 with 64GB of RAM and its getting the job done, maps being loaded on-demand to be safe, with about 5-10 users online throughout the day.

Sadly can't do Ebay nor NewEgg due to where I currently live. shipping and customs fees are crazy high for me, as I've mentioned earlier in this thread. my experience with NewEgg's been terrible (PC parts and photography gear) anyway so that's off the list for me. so my best bet is finding something better locally or Ebay if I run out of nearby choices.
What's local to you?

Also I agree I don't think they had source code available but it was worth mentioning even after I was reviewing what I typed.

I wish it did as many issues can be fixed with the source code and a sound method for fixing problems.

You might be able to optimize the database if there's heavy load as well I know I was able to using gunZ and a few others but it's hit or miss. Most it's maybe a few 100 mb to 1gb max at heavy loads
 
I appreciate the thorough explanation! Yes indeed, its mainly Processor and RAM that matters the most when running a server. Well and RGB helps a bit too! :ROFLMAO:
Storage is the least of my concerns as I have over 150TB worth of drives. SATA, SAS, and M.2 ones. :D

Sadly I don't have source files to play with (are they even available? haven't looked tbh), but I'm using 343's files which seems to be pretty nicely done.
Currently running v155 with 64GB of RAM and its getting the job done, maps being loaded on-demand to be safe, with about 5-10 users online throughout the day.

Sadly can't do Ebay nor NewEgg due to where I currently live. shipping and customs fees are crazy high for me, as I've mentioned earlier in this thread. my experience with NewEgg's been terrible (PC parts and photography gear) anyway so that's off the list for me. so my best bet is finding something better locally or Ebay if I run out of nearby choices.

Indeed, you "haven't looked" LOL *MANY* of the source(s) release(s) are within my PW_DEV.iso

they can be found in /PW_DEV/1.5.x/_SOURCES

not too sure since I haven't poked around them myself but I am pretty sure those are going to be pretty much all the source(s) release(s) except the client (I don't think the client is in there)...

---add---

Definitely not poking fun at you or anything (not making fun of you) but; no really, ya didn't look, 'cuz they sitting right in front of you (hiding in plain sight). I don't recall for sure all of what's in there. Client MAY actually be in there too!

I started poking around to try to locate all the various downloads/threads that would be in /PW_DEV/1.5.x/_SOURCES

And so far I have come up with (all the below are INCLUDED in there ~ and more):

Code:
https://forum.ragezone.com/threads/source-pwi-server-files-source-code-up-to-1-5-3.1163330/

https://forum.ragezone.com/threads/source-pwi-client-side-source-code.1163510/

https://forum.ragezone.com/threads/releasing-lets-start-with-warm-up.1163296/

https://forum.ragezone.com/threads/dysil-developer-client.1164377/

https://forum.ragezone.com/threads/angelica-engine-2-0-sdk.1163068/

https://forum.ragezone.com/threads/tuesday-time-for-more-fun.1163349/

https://forum.ragezone.com/threads/how-to-solve-the-problem-that-the-equipment-id-greater-than-65535-is-not-visible.1156122/#post-8950968







 
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Indeed, you "haven't looked" LOL *MANY* of the source(s) release(s) are within my PW_DEV.iso

they can be found in /PW_DEV/1.5.x/_SOURCES

not too sure since I haven't poked around them myself but I am pretty sure those are going to be pretty much all the source(s) release(s) except the client (I don't think the client is in there)...

---add---

Definitely not poking fun at you or anything (not making fun of you) but; no really, ya didn't look, 'cuz they sitting right in front of you (hiding in plain sight). I don't recall for sure all of what's in there. Client MAY actually be in there too!

I started poking around to try to locate all the various downloads/threads that would be in /PW_DEV/1.5.x/_SOURCES

And so far I have come up with (all the below are INCLUDED in there ~ and more):

Code:
https://forum.ragezone.com/threads/source-pwi-server-files-source-code-up-to-1-5-3.1163330/

https://forum.ragezone.com/threads/source-pwi-client-side-source-code.1163510/

https://forum.ragezone.com/threads/releasing-lets-start-with-warm-up.1163296/

https://forum.ragezone.com/threads/dysil-developer-client.1164377/

https://forum.ragezone.com/threads/angelica-engine-2-0-sdk.1163068/

https://forum.ragezone.com/threads/tuesday-time-for-more-fun.1163349/

https://forum.ragezone.com/threads/how-to-solve-the-problem-that-the-equipment-id-greater-than-65535-is-not-visible.1156122/#post-8950968







LOL that's fine since I kind of deserve it. :ROFLMAO: but in all honesty, getting into something totally new can make even simple things confusing.

For some reason my PW_DEV's missing many files including these. downloaded it again today earlier to find a lot of new tools.
 
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LOL that's fine since I kind of deserve it. :ROFLMAO: but in all honesty, getting into something totally new can make even simple things confusing.

For some reason my PW_DEV's missing many files including these. downloaded it again today earlier to find a lot of new tools.

Yeah I apologize (to all) that it has become SO "bloated" but ~ it really is a pretty "deep" archive of good **** for PW (DEV) !!!

If you think the newest one publicly available is big, just wait until you see the size of MY current (personal) copy... Which will get released publicly if/when I do another update to the package (which I've been thinking about and talking about doing for the release's 20th or 25th anni)... I think I'm up to > 10 GB now for PW_DEV.iso (but yeah, there's TONS of good **** in there)!

Yep here's the file size for the public DL
:

1770922670643 - 155 Server specs - RaGEZONE Forums


And here's the size for my personal copy
:

1770922761923 - 155 Server specs - RaGEZONE Forums
 

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yeah my old one was like 5GB and already had many of good editing tools etc. can't wait for the updated version! :D
 
I personally also HATE bloat, prime example new phone purchases or new PC purchases. However my goal with this "package" of mine is that ~ you could load it all onto a 'thumb-drive' or BRD or multiple DVD's/CD's etc and hand it to someone and they'd be able to do EVERYTHING and ANYTHING they want without even needing an internet connection. From the server to the client to the tools. That's why I'm pretty sure I even started throwing (bloat) like 010 editor and even VMware and vbox in to the PW_DEV.iso. It's stuff that even I would consider "bloat" but again, I want this package to "work" into the posterity of "forever"... Even if you blew up the interwebs tomorrow. Someone with this package would be able to get a PW server up and running with ZERO external dependencies!!!

THAT is why it is so "bloated" (at this point)!!!

Yeah IIRC I even have GIMP in there (to edit gfx/dds/etc)

Pretty much everything to not only get a server/client up and running ~ but also everything you would need to essentially "re-brand" the game too (make your own game "over" or "in place of" PW)!!! Making "the sky the limit"!
 
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I personally also HATE bloat, prime example new phone purchases or new PC purchases. However my goal with this "package" of mine is that ~ you could load it all onto a 'thumb-drive' or BRD or multiple DVD's/CD's etc and hand it to someone and they'd be able to do EVERYTHING and ANYTHING they want without even needing an internet connection. From the server to the client to the tools. That's why I'm pretty sure I even started throwing (bloat) like 010 editor and even VMware and vbox in to the PW_DEV.iso. It's stuff that even I would consider "bloat" but again, I want this package to "work" into the posterity of "forever"... Even if you blew up the interwebs tomorrow. Someone with this package would be able to get a PW server up and running with ZERO external dependencies!!!

THAT is why it is so "bloated" (at this point)!!!

Yeah IIRC I even have GIMP in there (to edit gfx/dds/etc)

Pretty much everything to not only get a server/client up and running ~ but also everything you would need to essentially "re-brand" the game too (make your own game "over" or "in place of" PW)!!! Making "the sky the limit"!
That's the best way to handle it.
 
What's local to you?

Also I agree I don't think they had source code available but it was worth mentioning even after I was reviewing what I typed.

I wish it did as many issues can be fixed with the source code and a sound method for fixing problems.

You might be able to optimize the database if there's heavy load as well I know I was able to using gunZ and a few others but it's hit or miss. Most it's maybe a few 100 mb to 1gb max at heavy loads

He's in/near Jordan BTW (see post #13)
 
I personally also HATE bloat, prime example new phone purchases or new PC purchases. However my goal with this "package" of mine is that ~ you could load it all onto a 'thumb-drive' or BRD or multiple DVD's/CD's etc and hand it to someone and they'd be able to do EVERYTHING and ANYTHING they want without even needing an internet connection. From the server to the client to the tools. That's why I'm pretty sure I even started throwing (bloat) like 010 editor and even VMware and vbox in to the PW_DEV.iso. It's stuff that even I would consider "bloat" but again, I want this package to "work" into the posterity of "forever"... Even if you blew up the interwebs tomorrow. Someone with this package would be able to get a PW server up and running with ZERO external dependencies!!!

THAT is why it is so "bloated" (at this point)!!!

Yeah IIRC I even have GIMP in there (to edit gfx/dds/etc)

Pretty much everything to not only get a server/client up and running ~ but also everything you would need to essentially "re-brand" the game too (make your own game "over" or "in place of" PW)!!! Making "the sky the limit"!
lets see how that goes! :D the plan is to keep the original content with a few adjustments... who knows lol

Jordan is a rough place to find decent shipping points. its going to take a bit longer than i thought if i am being honest.
sadly yes but oh well
 
If you're talking about the method of starting them all in a single command (like that of POST #2 in this thread https://forum.ragezone.com/threads/155-server-specs.1259447/#post-9424289) then that - at least in my own experience and testing; is not "safe" or "reliable"...

the option to chain load is written in the source. without it, it wouldn't work. the public servers do restart there servers every week due to memory issues, in which is possible either way you start the server.
 
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