3D converter

Hello !

For convert o3d to obj:
Go start menu, and execute program and type "cmd".
In Command DOS windows, type "cd " + o3d2obj.exe path

For change disk type:
d:
c:
etc ...

For go to parents folder:
cd..

For go to any folder:
cd path\folder

When you are in the folder where o3d2obj.exe is
o3d2obj.exe <o3d file>
o3d file need to be in same folder.
(ex: o3d2obj.exe item_weaswobloody.o3d)

for obj to o3d:
obj2o3d.exe <obj file> <dds file> <o3d created filename>
obj file need to be in same folder and dds file is juste name of dds file of o3d.
(ex: obj2o3d.exe item_weaswobloody.obj item_weaswobloody-1.dds Item_WeaSwoBloody.o3d)

Sorry for verry bad english O_o.

Thanks for understanding,
FlyForFrance Team.
 
Hello !

Using Maya 8.5, 3D Studio Max 2009, Blender or Cinema 4D for editing obj file.
Toshop for dds file =).

Thanks for understanding,
FlyForFrance Team.
 
@jaychou321
when you download the newest files it comes with mostly everything except the .ASC file, that is why you can't properly open the program.. there should have been a file named DELETE_THIS.ASC when you delete it you need the original .ASC which is from the first download and it should be named _.ASC okay.. the link to the original file which is in the first post..

The .ASC files where actually to make the file 5MB+ to get rapidshare collecters points.. you can delete them they are not needed.. (its random ASCII Trash)

what you need is the sample.o3d or what ever its called.

elverloon: nice finaly i see someone using my tool :)
i didn't work on it because i also lost interesst to flyff for now, but since i released it with sourcecode, maybe someone else comes up with a solution for animated files.
 
w0w grats elveron I tried this but no luck XD I did not understand how to use the program XD

:o wow you actually had issues with it o.o ... hmmm


btw everyone (this works for me idk about eveyone else's server's) but in your DB when nameing the item if you look at the names in the DB they look like the names of the dds and the obj files just w/o the dot whatever just name your new items make a dds file by its new name .dds and the same name fror its obj just asighn a new item ID and stats yada yada yada GL all hopefully yuo can figure out the rest... cause im not explaining past the point that even an ideot could fugure out :o
 
Hay guys,
thanx for the release :>

I've got a question and i hope you can help me....
I'm trying to model+ texture chakrams,

Hmm 1st Question:
How can i unwrap my texture correctly?
So that i won't need a Uvw Tag?

2 Question..
I tryed to unwrap the textures i made with UV2BMP,
but the layout of my unwrapped texture isn't similiar to the standard texture from Flyff..

So is there any way to get a texture created with Bodypaint work in Flyff on a custom object?

Please Help...
Would be very useful..

Sorry 4 bad English,
Im only 15 xD
 
wow you have a obj to 03d converter...... anyone here know python well? im sure if somone with adiquite knoledge of pythin could create a python file for blender or w/e that can edit directly from 03d format its obj that cant hold the animations so they are lost but if you can edit from o3d then problem solved :o ...... I think...... hopefully ...... o.o......
 
the problem can be solved with OBJ files, too. (atleast with some tricks)
in o3d you find groups of vertices (bones?)
the problem is OBJ can group meshes only by faces. So if a vertex is used in two bones you can't show it easily in an OBJ file. I guess a solution could be assigning those vertices two both group and later when converting to o3d resolve them back to the bones.

here is a example:
there are different groups with seperate meshes, but you see a whole bunch is left free, because those faces share vertices from different bones.

thats the main problem i see here :/ (vertice group <-> face group)
 
hehe it is cool ;) thanks

But I dont know how to use it I read the readme but ..

I put the o3d in the convbertor folder and start o3d2obj.exe and nothing happend only stand click space to close..
 
piplle i was working on the same thing and then coverting it to a .x file from there i could load all the vert. and animated models and all upper part that have bones structures i was having issues with the polygons count..

i noticed if you loaded a 3dmax file that had over a count of 3000+ count ( i forgot the count just a guess) that it wouldnt let the render engine in flyff render it.

im taking custom anything.....
 
piplle i was working on the same thing and then coverting it to a .x file from there i could load all the vert. and animated models and all upper part that have bones structures i was having issues with the polygons count..

i noticed if you loaded a 3dmax file that had over a count of 3000+ count ( i forgot the count just a guess) that it wouldnt let the render engine in flyff render it.

im taking custom anything.....

not sure 100% what you just said but it sounds like youve figured somthing out o.o
 
from jaychou321
after i extracted the files, and deleted the file which it says to delete itself, i drag and drop a o3d to the converter, and a popup tells me the software isn't properly installed o.O

anyone else have similar problems?

i have the same prob, did somebody have solution for the prob?
 
"soon" comes new version xD I have to implement the bone editor better.. but atm i have no real fun to work on this i could release a alpha (weapons should work fine) but im afraid people would outrage because of all bugs and stuff ;)
 
Back