3D converter

o3d converter​

I worked on the next version and i guess it now is "useable". It's still not complete and in testing phase. I hope it helps you, altough changing all those bones is a pain the ass ;) but it was the only idea i had about changing bones.

Screenshot

pipelli - 3D converter - RaGEZONE Forums


Download

 
Here is a little update, also a unpacket version for people who get a Windows Error [2] or something (but im not sure if it really helps, please try it if you get that error)

packed version


unpacked version, try it if you have problems
 
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Works, pipelli owns.
Love you mate ;]

Fame will soon have quite a few nice things.

=] ORGANIC <3

lulz, oh yea i was here for a problem.
Pretty much none of the obj's i have [made] don't open up in the latest version of the converter. It doesn't show anything and the win32 box gives an error 'bout something being referencered before assignment. 'sele' or something. Anyway, great job.

~Random Fame Dev O:
 
Im sorry that i released it too early but i was doing everything like the programm expects it so i didn't see all those errors :(
 
=] ORGANIC <3

lulz, oh yea i was here for a problem.
Pretty much none of the obj's i have [made] don't open up in the latest version of the converter. It doesn't show anything and the win32 box gives an error 'bout something being referencered before assignment. 'sele' or something. Anyway, great job.

~Random Fame Dev O:


pls try the lastest bug fix:
 
Nope, that didn't do the trick. Thanks for that anyways.
Here a screenshot of the error [It's a different one as i described in the other post though.]
pipelli - 3D converter - RaGEZONE Forums

It keeps spamming that for unknown time, it never stopped by itself.
It has something to do with pyglet is my guess, i'm a newb with anything that's about Python anyway never used it before.
 
I'd make sure what you think is the bones isn't a collision bound box, around the player model.

The way you would be able to tell is checking into the actual objects and seeing if they have these same dots if so it's probably not the bones.

The bones are stored in .chr files and loaded by the o3d files from the client btw, and they also reference like actual human bones.

Lines through the body which allow certain areas to move and then the animations get bound to these bones moving around.

Via statically generated frames or animations which the client know show to play.

I.E. While walking move left leg bone right leg bone this much blah blah.
 
seems all the vertex's are classes as the bones in the editor, was playing around with this whiel deving for fame, got some of that ghostbuster set to go into the right places around the neck area but is real time consuming lol
 
Hey guys! Has anyone come up with one single program that you can download, and open these .o3d files in? Without having to download Python, and all those other things? I know this is alot of work, and I'm amazed by what I've seen so far, you guys really work hard! I think, in my head, I wanted to be able to view the mesh, stick the texture onto it, and then view it all in 3d ... Is that possible? thanks =)
 
Hello !

I working on some weapon and sets with your converter pipelli, thanks ^_^:

Byakuya set:
pipelli - 3D converter - RaGEZONE Forums


Alucard set:
pipelli - 3D converter - RaGEZONE Forums


Akatsuki set:
pipelli - 3D converter - RaGEZONE Forums


Tensa Zangetsu:
pipelli - 3D converter - RaGEZONE Forums


Senbonzakura:
pipelli - 3D converter - RaGEZONE Forums


Thanks for your understanding,
FlyForFrance Team.
 
good to see it works although looking at how things go it will be largely ignored as when it comes to ets full potential

please dont let such great work go to waiste id like my server to at least have a little competition when we we finish fortune v1 ...
 
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