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3D converter

just scale it up? :D
the figure is so small, because it are the values how its saved.. i could also make the converter scale it up, but c'mon youre not that lazy..
 
Pipelli nice release I'm working with this programm for several days and found some usefull With it. I think there is a back coverter out there sumwhere we jsut need to find it. Also I'm going soon to a serious graphic studio, so i'll ask there if they hv anything :P
 
xnejix: that has nothing to do with my tool, but with the 3D software you use.

basically: convert the needed .dds file with eg. irfanview to .jpg or .png and than make a new material, and load the texture into the color channel.
than move the texture onto the mesh in the objectlist.
 
sigh does no one here know how to extract source files? look it up and extract the files scan through the script find the o3d to obj script and send all variable in reverse

thats how you reverse it


btw how do you get this file to run anyways it always says no input file....
 
btw how do you get this file to run anyways it always says no input file....

Well heres how:
pipelli - 3D converter - RaGEZONE Forums


pipelli - 3D converter - RaGEZONE Forums


pipelli - 3D converter - RaGEZONE Forums


pipelli - 3D converter - RaGEZONE Forums


pipelli - 3D converter - RaGEZONE Forums

That should help if not then sorry.. :\ at least i tried.
 
well its getting forward, slow, but it gets forward :P

is that bag when you drop a set part, i replaced it with just a cube..

pipelli - 3D converter - RaGEZONE Forums
 
Hehe, yeah its edited with photoshop.

Im writing a program to convert OBJ files to o3d..
But there are some problems to solve..

Eg, eg i tried to save the mesh of guardian stick into that suit drop thing, but for some reason only the half stick is shown ingame..

my programm is not very far, its rather just a testing programm atm..
 
Excuse me Pipelli, Is it possible for you to write a Guide or something showing us how we can make
a 3d Converter that would be lovely ^_^ Thanks.
 
well i try to explain how i did it:

first i saw fatducks description on xantax.
than i took a language of my choice (i took python, but it does not matter..)
and read in the .o3d file like its said by fatduck..

eg.
Code:
--------------
Header section
--------------
byte           uknCount1
struct uknData1 {
  byte
} uknData1[uknCount1]
dword          ??               //always 0x15

first you read 1 Byte to get uknCount1.
than you read ukCount1 times another byte..
dword = 4 bytes so you read next 4 bytes..

than you have to look what stuff you need..
to convert into OBJ you need only vertices, normals, UVs and Face index..
the other stuff gets just read into a variable, the needed stuff is also saved in a variable, but written to to file later..

of course it lots of work with hex editor to understand whats there, and if converting fails to see why it fails.. (there are some additions to fatducks description, i guess he only looked at those files he got sent, but respect to him, without his work i was not able to make a converter)

for converting back its a bit harder, because as i said OBJ only has some values, but o3d needs more..

i hope that helps, if something is not clear, please ask.
 
of course it lots of work with hex editor to understand whats there, and if converting fails to see why it fails.. (there are some additions to fatducks description, i guess he only looked at those files he got sent, but respect to him, without his work i was not able to make a converter)

i think fatduck description lacks values because aeonsoft updated their modelformat while they released new updates. therefore fatduck's description is most likely based on older files.
great work pipelli, i hope you can come up with an importer.:thumbup1:
 
Dude Nice and I was about to give up :D

also for all you uber coders out there whom want to make a obj to o3d convertor look around the net for a Source file extractor if you look a little you will find one

then ectract the source files from the convertor change all the variable that conver o3d to obj and make them go in reverse order thus reverting the files + modifications to o3d

^^ hope that helps you guys out and I hope this method helps you all out with future projects





Edit Nvm found one

GL everyone hope its real bc the site requires a fricken 5$ fee to get a membership in and I dont have a paypal somone please post the program or PM me A link to an upload if you get it D:

Lol....Such unaware internet users :P.

That's merely a trick website. They use a crawler that searches the web for keywords and then creates fake download advertisements based on those words to entice people to sign up for their website.

They don't actually have the file, it's a scam.

There's TONS of sites just like that one, that do the same thing. They usually have the same kind of look also. Not exactly the same, but in general.
 
Lol....Such unaware internet users :P.

That's merely a trick website. They use a crawler that searches the web for keywords and then creates fake download advertisements based on those words to entice people to sign up for their website.

They don't actually have the file, it's a scam.

There's TONS of sites just like that one, that do the same thing. They usually have the same kind of look also. Not exactly the same, but in general.

your like what over a month late on that post? seriously.....
 
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