- Joined
- Apr 30, 2010
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I did this guide for those *newbies* who dont know how to edit this and that. Yes, you know this but do they? I just want a little appreciation. Thanks.
Okay i'll start.
accessory.inc
This is where you can edit accessory stats and other effects.
couple.inc
This is where you can edit couple levelling rate, rewards per couple level , couple skills.(though i am not sure with this one, just giving idea.)
defineItem.h
This is the easist part ( i think ), this only contains item's full propitem.txt name and item ID.
Red = Propitem.txt Name of the Item. (You can find this one at propitem.txt or spec_item.txt.)
Blue = Item ID.
election.inc
this is where you can edit lord election date and rewards
EventFunc.Lua
This is where you can edit server rates (drops, exp and penya/gold etc.)
Blue = Your server rate.
GuildCombat.txt
This is where you can edit GS Date, Players lives, Maximum members per guild to join a siege, etc.
honorlist.txt.txt and honorlist.txt
This is where you can edit Fames titles.
ItemUpgrade.lua
This is where you can edit upgrading and piercing rates.
lordskill.txt and lordskill.txt.txt
This is where you can edit Lord Skill effects and Names/Descriptions.
MdlDyna.inc
This is where you can edit model/animation type.(probably o3d's)
Red = Item Propitem.txt name.
Blue = Item/Model type.
pet.inc
This is where you can edit pet stats and pet levelling rate.
propGiftbox.inc
This is where you can edit boxes that contains random prizes.
Red = Propitem.txt Name of the Box.
Blue = Propitem.txt Name of the item inside the box.
Green = Amount of the item inside the box.
Propitem.txt and Propitem.txt.txt
This is where you can edit Item full names, item stats etc.
propItemEtc.inc
This is where you can edit set/item effects.
Red = Propitem name of the Item.
Green = Type of option that will be added in the item.
Blue = Amount of stat/option will be added.
propMover.txt.txt , propMover.txt and PropMoverEx.inc
This is where you can edit monsters, npc and other mover's names and monsters drops.
propSkill.txt , propSkillAdd.csv and propSkill.txt.txt
This is where you can edit skill names, damage, cooldown etc.
Terrain.inc
This is where you can edit map textures.
Upresia = Name of map (Kind of textures) Usefull when using beast.
247 = Just count from the last added terrain.
Upresia_Ground01_01.dds = Name of terrain.
Event.lua
This is where you can edit/add events
Credits:
Okay i'll start.
accessory.inc
This is where you can edit accessory stats and other effects.
Code:
{
II_GEN_JEW_RIN_STRRING //ºß°Å¸µ
{
[COLOR="red"]0[/COLOR] { [COLOR="lime"]DST_STR[/COLOR] [COLOR="blue"]1[/COLOR] }
[COLOR="red"]1[/COLOR] { [COLOR="Lime"]DST_STR[/COLOR] [COLOR="blue"]2[/COLOR] }
}
[COLOR="Blue"]Blue[/COLOR] = Amount of Stat[SIZE="2"](s)[/SIZE] that will be added
[COLOR="Lime"]Green[/COLOR] = Name of the stat / effect
[COLOR="Red"]Red[/COLOR] = Number of accessory upgrade.
couple.inc
This is where you can edit couple levelling rate, rewards per couple level , couple skills.(though i am not sure with this one, just giving idea.)
Couple rates
Red = Couple Level.
Blue = Needed Exp to Level.
Reward item per couple level.
Red = Propitem Name/ID (you can find this one in propitem.txt or spec_item.txt.)
Blue = Couple level to get the reward
Green = Amount of reward that will be given.
(i dont know what 0 does in there)
Code:
Level
{
[COLOR="Blue"]0[/COLOR] // [COLOR="red"]1[/COLOR]
[COLOR="Blue"]2880[/COLOR] // [COLOR="Red"]2[/COLOR]
}
Blue = Needed Exp to Level.
Reward item per couple level.
Code:
{
[COLOR="Red"]II_SYS_SYS_EVE_WINGS[/COLOR] SEX_SEXLESS [COLOR="Blue"]2[/COLOR] 0 [COLOR="Lime"]10[/COLOR]
}
Blue = Couple level to get the reward
Green = Amount of reward that will be given.
(i dont know what 0 does in there)
defineItem.h
This is the easist part ( i think ), this only contains item's full propitem.txt name and item ID.
Code:
#define [COLOR="Red"]II_ARM_M_CHR_DEVIL01GLOVES[/COLOR] [COLOR="Blue"]20338[/COLOR]
Blue = Item ID.
election.inc
this is where you can edit lord election date and rewards
Election Date
Lord Rewards
Code:
property
{
// 1 = Sunday, 2 = Monday, ..., 7 = Saturday
nDayOfWeek 6 <-- day of the week.
nHour 0 <-- when
tCandidacy 86400 <-- lord time. (time that you will be lord)
tVote 172800 <-- lord voting time.
nDays 14
}
Lord Rewards
Code:
item 0 // ±ºÁÖ ¾ÆÀÌÅÛ Áö±Þ // ³²
{
II_ARM_M_CHR_MAJESTY01HAT
II_ARM_M_CHR_MAJESTY01SUIT
II_ARM_M_CHR_MAJESTY01GLOVES
II_ARM_M_CHR_MAJESTY01SHOES
II_PET_YETI
II_ARM_S_CLO_CLO_MAJESTY
II_RID_RID_STI_MAJESTYBIKE
}
EventFunc.Lua
This is where you can edit server rates (drops, exp and penya/gold etc.)
Code:
function GetExpFactor()
local tList = GetEventList()
local fExpFactor = [COLOR="Blue"]9999[/COLOR]
for i in pairs(tList) do
if( tEvent[tList[i]].fExpFactor ~= nil ) then
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
end
end
return fExpFactor
end
GuildCombat.txt
This is where you can edit GS Date, Players lives, Maximum members per guild to join a siege, etc.
Code:
// ÃÖ¼Ò Âü°¡ PENYA ¼³Á¤
JOINPENYA 100000000 [B]<-- Minimum amount to be bid to be able to join siege.[/B]
// ÃÖ¼Ò Âü°¡ ±æµå ·¹º§ ¼³Á¤
GUILDLEVEL 20 [B]<-- Minimum Guild Level to join a siege.[/B]
// ÃÖ¼Ò Âü¿© ±æµå °³¼ö
MINJOINGUILDSIZE 3 [B]<-- Minimum Guilds to be able to start the siege.[/B]
// ÃÖ´ë ÀüÀïÀ» ÇÒ¼ö ÀÖ´Â ±æµå °³¼ö
MAXJOINGUILDSIZE 8 [B]<-- Maximum Guilds to join a siege[/B]
// ´ëÀüÇÑ Âü°¡ÀÚµéÀÇ ÃÖ´ë »ý¸í¼ö
MAXPLAYERLIFE 6 [B]<-- Max player lives[/B]
// ÃâÀüÀÚ °³¼ö
MAXJOINMEMBERSIZE 10 [B]<-- Maximum members per guild in the siege.
[/B]
// ¼±¹ß´ë °³¼ö
MAXWARPLAYER 5 [B]<-- First 5 players to enter the arena[/B]
// ´ëÀüÀ§Ä¡ ½Ã°£ ¼³Á¤
MAXMAPTIME 10
// »óÇ° ¾ÆÀÌÅÛ °¡°Ý
ITEMPENYA 1000
// ¿ì½Â±æµå »ó±Ý %
MAXGUILDPERCENT 0
// º£½ºÆ® Ç÷¹ÀÌ¾î »ó±Ý %
MAXPLAYERPERCENT 0
// Âü°¡ Ãë¼Ò ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
REQUESTCANCLEPERCENT 80 [B]<-- Cancel Application Refund [/B]percentage.
honorlist.txt.txt and honorlist.txt
This is where you can edit Fames titles.
honorlist.txt.txt
Blue = Fame Title
Red = Fame ID (you can find this one at honorlist.txt)
honorlist.txt
Blue = Times you will do the movement to get the fame.
Red = What movement will you do. (you can find this one at honorlist.txt)
Green = Fame ID. (this one is needed in honorlist.txt.txt)
Code:
[COLOR="Red"]IDS_TITLE_TXT_0099[/COLOR] [COLOR="blue"]Jump Master[/COLOR]
Blue = Fame Title
Red = Fame ID (you can find this one at honorlist.txt)
honorlist.txt
Code:
37 HI_COUNT_CHECK [COLOR="red"]HS_JUMP[/COLOR] [COLOR="Blue"]500000[/COLOR] [COLOR="Lime"]IDS_TITLE_TXT_0099[/COLOR] //Á¡ÇÁ // Á¡ÇÁÀÇ´ÞÀÎ
Red = What movement will you do. (you can find this one at honorlist.txt)
Green = Fame ID. (this one is needed in honorlist.txt.txt)
ItemUpgrade.lua
This is where you can edit upgrading and piercing rates.
Piercing
Blue = Piercing Rates (Make numbers lower = Low Chance of Success then vice versa.)
Green = Piercing in Suit
Red = Piercing in Weapons/Shield
Item Upgrading.
Blue = Item Upgrade Rate.
Code:
[COLOR="Lime"]tSuitProb[/COLOR] = { [COLOR="Blue"]8000, 5000, 2000, 500[/COLOR] }
[COLOR="Red"]tWeaponProb[/COLOR] = { [COLOR="blue"]5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10[/COLOR] }
Green = Piercing in Suit
Red = Piercing in Weapons/Shield
Item Upgrading.
Code:
tGeneral = [COLOR="Blue"]{ 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };[/COLOR]
lordskill.txt and lordskill.txt.txt
This is where you can edit Lord Skill effects and Names/Descriptions.
lordskill.txt.txt
Green = Lordskill ID.(you can find this at lordskil.txt.)
Blue = Lordskill Name
Red = Lordskill Description
Code:
[COLOR="Lime"]IDS_LORDSKILL_TXT_0000[/COLOR] [COLOR="Blue"]Lord's Cheer[/COLOR]
[COLOR="lime"]IDS_LORDSKILL_TXT_0001[/COLOR] [COLOR="red"]Increases the EXP and item-drop rate of the character by up to 110%[/COLOR]
Blue = Lordskill Name
Red = Lordskill Description
MdlDyna.inc
This is where you can edit model/animation type.(probably o3d's)
Code:
[COLOR="Blue"]"SysSysScrBxCom"[/COLOR] [COLOR="red"]II_SYS_SYS_EVE_BXVER1301[/COLOR] MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Blue = Item/Model type.
pet.inc
This is where you can edit pet stats and pet levelling rate.
Pet Stats.
Blue = Type of stats that will be added in your pet.
Green = Stat will be added by level (ascending)
Red = Pet type.
Pet's HP.
Green = Maximum HP of the Pet. (D to S)
Pet's EXP.
Blue = Pet EXP Rate. (Added EXP Per time)
Code:
{
// 영향 레벨1 레벨2 레벨3 레벨4 레벨5 레벨6 레벨7 레벨8 레벨9 아이템 무버1 무버2 무버3 부화확률
[COLOR="Blue"]DST_STR[/COLOR] [COLOR="Lime"]1 2 4 7 11 16 22 29 37[/COLOR] [COLOR="Red"]II_PET_WHITETIGER01[/COLOR] MI_PET_WHITETIGER01 MI_PET_WHITETIGER01_1 MI_PET_WHITETIGER01_2 900
}
Green = Stat will be added by level (ascending)
Red = Pet type.
Pet's HP.
Code:
MaxEnergy // 최대 HP
{
// HP
[COLOR="Lime"]180[/COLOR] // D
[COLOR="Lime"]300[/COLOR] // C
[COLOR="Lime"]420[/COLOR] // B
[COLOR="Lime"]600[/COLOR] // A
[COLOR="Lime"]1500[/COLOR] // S
}
Pet's EXP.
Code:
IncrementExp // 100,000분의 1 기준
{
// 1분당 습득 경험치
[COLOR="Blue"]3000000 // 30.0%[/COLOR] <-- Added EXP per time.// D
}
propGiftbox.inc
This is where you can edit boxes that contains random prizes.
Code:
GiftBox [COLOR="red"]II_SYS_SYS_EVE_COMMERGIFTBOX4[/COLOR]
{
[COLOR="Blue"]II_RID_RID_STI_BIKE[/COLOR] 60 [COLOR="Lime"]1[/COLOR]
}
Blue = Propitem.txt Name of the item inside the box.
Green = Amount of the item inside the box.
Propitem.txt and Propitem.txt.txt
This is where you can edit Item full names, item stats etc.
Propitem.txt.txt - item names.
Blue = Propitem ID.
Red = Item Name
Green = Item Description
Propitem.txt
Red = Option that will be added in item.
Blue = Amount of stats/option that will be added in item. (DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 40 50 500])
Yellow = Changing item's handling (HD_ONE = To make weapon one handed, HD_TWO = To make weapon two handed.)
Green = Propitem Name.
Code:
[COLOR="Blue"]IDS_PROPITEM_TXT_000016[/COLOR] [COLOR="red"]Wooden Sword[/COLOR]
[COLOR="Blue"]IDS_PROPITEM_TXT_000017[/COLOR] [COLOR="Lime"]Wooden Sword Description[/COLOR]
Red = Item Name
Green = Item Description
Propitem.txt
Code:
16 [COLOR="Lime"]II_WEA_SWO_BEHESWORD[/COLOR] IDS_PROPITEM_TXT_012284 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_LORDTEMPLER_HERO TRUE = = 2890736 7200000 100 180 [COLOR="Yellow"]HD_ONE[/COLOR] 4 PARTS_RWEAPON = 0 = = 135 200 = 1 = = = 547 549 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = [COLOR="Red"]DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED[/COLOR] [COLOR="Blue"]40 50 500[/COLOR] = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012285 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
Blue = Amount of stats/option that will be added in item. (DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 40 50 500])
Yellow = Changing item's handling (HD_ONE = To make weapon one handed, HD_TWO = To make weapon two handed.)
Green = Propitem Name.
propItemEtc.inc
This is where you can edit set/item effects.
Code:
Piercing [COLOR="red"]II_GEN_MAT_ELE_VOLCANO[/COLOR]
{
[COLOR="Lime"]DST_HP_MAX_RATE[/COLOR] [COLOR="Blue"]7[/COLOR]
}
Green = Type of option that will be added in the item.
Blue = Amount of stat/option will be added.
propMover.txt.txt , propMover.txt and PropMoverEx.inc
This is where you can edit monsters, npc and other mover's names and monsters drops.
propMover.txt.txt
Red = PropMover ID. (This is needed in propmover.txt)
Blue = Mover Name.
propMover.txt
Blue = Monster's Stats (Str Sta Dex Int)
Red = Monster's Level.
propMoverEx.inc - Editing monster's drops.
Purple = Maximum item count that the monster will drop.
Yellow = Minimum, Maximum Penya that a monster can drop. (6, 9) So *aibatt* can drop a minimum of 6 penya and maximum of 9 penya.
Blue = Item that a monster can drop.
Red = Rarity/Drop chance.
Code:
[COLOR="Red"]IDS_PROPMOVER_TXT_000008[/COLOR] [COLOR="Blue"]Aibatt[/COLOR]
Blue = Mover Name.
propMover.txt
Code:
MI_AIBATT2 IDS_PROPMOVER_TXT_000008 AII_MONSTER [COLOR="Blue"]15 20 15 13[/COLOR] 40 3 = BELLI_MELEE2X = [COLOR="Red"]1 [/COLOR]= = RANK_NORMAL 0 = 1 = 15 16 II_WEA_MOB_AIBATT2_ATK1 II_WEA_MOB_AIBATT2_ATK2 II_WEA_MOB_AIBATT2_ATK3 = = = = = = = = 1000 6000 148 100 3 130 0 = 4 1 = 0.075 = 0 = = = 1 0 -0.3 0 0 0.3 8 = = = = 50 2 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000009
Red = Monster's Level.
propMoverEx.inc - Editing monster's drops.
Code:
MI_AIBATT2
{
Maxitem = [COLOR="Indigo"]2[/COLOR];
DropGold([COLOR="Yellow"]6, 9[/COLOR]);
DropItem([COLOR="Blue"]II_GEN_GEM_GEM_TWINKLESTONE[/COLOR], [COLOR="Red"]200000000[/COLOR], 0, 1);
Yellow = Minimum, Maximum Penya that a monster can drop. (6, 9) So *aibatt* can drop a minimum of 6 penya and maximum of 9 penya.
Blue = Item that a monster can drop.
Red = Rarity/Drop chance.
ItzRemix said:9375 0.0003125% 320000
18750 0.000625% 160000
37500 0.00125% 80000
75000 0.0025% 40000
150000 0.005% 20000
300000 0.01% 10000
1000000 0.0333% 3000
1875000 0.0625% 1600
3000000 0.1% 1000
3750000 0.125% 800
5000000 0.166% 600
7500000 0.25% 400
15000000 0.5% 200
30000000 1% 100
300000000 10% 10
3000000000 100% 1
propSkill.txt , propSkillAdd.csv and propSkill.txt.txt
This is where you can edit skill names, damage, cooldown etc.
propSkill.txt.txt
Blue = Propskill ID.(Needed in propskill.txt)
Red = Skill Name
Green = Skill Description
propSkill.txt
Blue = Skill Description ID. (can be found on propskill.txt.txt)
Red = Skill Name ID. (can be found on propskill.txt.txt)
Green = Job that uses the skill.
Purple = One Handed or Two Handed Skill.
propSkillAdd.csv
PREVENTION = Skill Name
AUTOHP,=,10 = Skill Effect
480000 = Cooldown it's now atm 48 seconds.
change it to = If u don't want a cooldown. (or just change the numbers)
Note : This is prevention skill level 1.
Change 1 till 20 thou to make it work on other skill levels.
Code:
[COLOR="Blue"]IDS_PROPSKILL_TXT_000000[/COLOR] [COLOR="Red"]Clean Hit[/COLOR]
[COLOR="blue"]IDS_PROPSKILL_TXT_000001[/COLOR] [COLOR="Lime"]A powerful, downward strike.[/COLOR]
Red = Skill Name
Green = Skill Description
propSkill.txt
Code:
6 SI_VAG_ONE_CLEANHIT [COLOR="Red"]IDS_PROPSKILL_TXT_000000[/COLOR] 1 1 JTYPE_BASE JOB_VAGRANT DIS_VAGRANT [COLOR="Lime"]JOB_VAGRANT[/COLOR] = = = = = = = [COLOR="Indigo"]HD_ONE[/COLOR] = = = = = = = = = = = = = 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = 0 3 = = = = = = = = = = XI_SKILL_VAG_ONE_CLEANHIT01 = = MTI_VAG_ONE_CLEANHIT = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 5 = KT_SKILL 0 0 0 0 0 = 1 10 5 1 CT_STEP = = = = = = = = = SND_PC_DMGSWD = """skill_VagOneCleanh.dds""" 0 """""" [COLOR="Blue"]IDS_PROPSKILL_TXT_000001[/COLOR] =
Red = Skill Name ID. (can be found on propskill.txt.txt)
Green = Job that uses the skill.
Purple = One Handed or Two Handed Skill.
propSkillAdd.csv
Code:
SA_[COLOR="Green"]PREVENTION[/COLOR]_L01,SI_ASS_HEAL_PREVENTION,1,=,=,=,=,=,=,=,=,=,DST_[COLOR="Navy"]AUTOHP,=,10[/COLOR],=,15,=,=,=,=,=,=,=,35,=,[COLOR="Red"]480000[/COLOR],1000,=,=,=,600000,=,1,1,600
PREVENTION = Skill Name
AUTOHP,=,10 = Skill Effect
480000 = Cooldown it's now atm 48 seconds.
change it to = If u don't want a cooldown. (or just change the numbers)
Note : This is prevention skill level 1.
Change 1 till 20 thou to make it work on other skill levels.
Terrain.inc
This is where you can edit map textures.
Code:
"[COLOR="DarkGreen"]Upresia[/COLOR]" 0
{
[COLOR="Red"]247[/COLOR] 0 "[COLOR="RoyalBlue"]Upresia_Ground01_01.dds[/COLOR]" 0 ""
246 0 "Upresia_Ground01.dds" 0 ""
}
247 = Just count from the last added terrain.
Upresia_Ground01_01.dds = Name of terrain.
Event.lua
This is where you can edit/add events
Raining EXP Event
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2007-06-08 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2097-06-08 = End date of the event (Year/Month/Day)
16:11 = Event end time
SetRainEvent = Exp factor changed when it is raining
200 = Value that is going to be multiplied with the Exp rate for example if my server exp rate is 2, when this event starts Exp will be 400.
Raining x200 Exp = Title of the rain event, when rain starts this title will be shown for example "Raining x200 Exp Event has just started".
Snowing EXP Event
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2007-06-08 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2097-06-08 = End date of the event (Year/Month/Day)
16:11 = Event end time
SetSnowEvent = Exp factor changed when it is snowing
200 = Value that is going to be multiplied with the Exp rate for example if my server exp rate is 2, when this event starts Exp will be 400.
Snowing x200 Exp = Title of the snow event, when rain starts this title will be shown for example "Raining x200 Exp Event has just started".
Cheer EXP Event
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2007-06-08 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2097-06-08 = End date of the event (Year/Month/Day)
16:11 = Event end time
1.3 = The EXP rate when someone is cheered.
EXP rate Event
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
2 = Exp rate while event is running.
DROP rate Event
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
2 = Drop rate while event is running.
PENYA rate Event
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
2 = Penya rate while event is running.
Attack Event (Adds attack to every player while the event)
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
250 = The attack that will be added to every player while the event is running, for example if your attack is 300 and the event is running attack will be 550.
Deffence Event (Adds deffence to every player while the event)
Event Name = Name of the event, this name will be shown when a user logs into the server like "Event Name event is underway..."
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
250 = The deffence that will be added to every player while the event is running, for example if your deffence is 300 and the event is running deffence will be 550.
Red Chip Event.
Name of the event!
Time for the event, Beginning and End..
Year, Month, Day, Hour:Minute
Keep Connected Event Line
Be Online For 60 Minutes To Get The Event Item;
Red Chip ID
Amount of Red Chips each hour.
Code:
AddEvent( "[COLOR="Red"]Event Name[/COLOR]" )
SetTime( "[COLOR="Lime"]2007-06-08[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="Navy"]2097-06-08[/COLOR] [COLOR="Plum"]16:11[/COLOR]" )
[COLOR="green"]SetRainEvent[/COLOR]( [COLOR="Cyan"]200[/COLOR], "[COLOR="YellowGreen"]Raining x200 Exp[/COLOR]" )
2007-06-08 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2097-06-08 = End date of the event (Year/Month/Day)
16:11 = Event end time
SetRainEvent = Exp factor changed when it is raining
200 = Value that is going to be multiplied with the Exp rate for example if my server exp rate is 2, when this event starts Exp will be 400.
Raining x200 Exp = Title of the rain event, when rain starts this title will be shown for example "Raining x200 Exp Event has just started".
Code:
AddEvent( "[COLOR="Red"]Event Name[/COLOR]" )
SetTime( "[COLOR="Lime"]2007-06-08[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="Navy"]2097-06-08[/COLOR] [COLOR="Plum"]16:11[/COLOR]" )
[COLOR="green"]SetSnowEvent[/COLOR]( [COLOR="Cyan"]200[/COLOR], "[COLOR="YellowGreen"]Snowing x200 Exp[/COLOR]" )
2007-06-08 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2097-06-08 = End date of the event (Year/Month/Day)
16:11 = Event end time
SetSnowEvent = Exp factor changed when it is snowing
200 = Value that is going to be multiplied with the Exp rate for example if my server exp rate is 2, when this event starts Exp will be 400.
Snowing x200 Exp = Title of the snow event, when rain starts this title will be shown for example "Raining x200 Exp Event has just started".
Code:
AddEvent( "[COLOR="Red"]Event Name[/COLOR]" )
SetTime( "[COLOR="Lime"]2007-06-08[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="Navy"]2097-06-08[/COLOR] [COLOR="Plum"]16:11[/COLOR]" )
SetCheerExpFactor( [COLOR="DarkOrange"]1.3[/COLOR] )
2007-06-08 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2097-06-08 = End date of the event (Year/Month/Day)
16:11 = Event end time
1.3 = The EXP rate when someone is cheered.
Code:
AddEvent( "[COLOR="red"]Event Name[/COLOR]" )
SetTime( "[COLOR="lime"]2011-06-14[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="navy"]2011-06-16[/COLOR] [COLOR="Plum"]14:23[/COLOR]" )
SetExpFactor( [COLOR="DarkOrange"]2[/COLOR] )
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
2 = Exp rate while event is running.
Code:
AddEvent( "[COLOR="red"]Event Name[/COLOR]" )
SetTime( "[COLOR="lime"]2011-06-14[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="navy"]2011-06-16[/COLOR] [COLOR="Plum"]14:23[/COLOR]" )
SetItemDropRate( [COLOR="DarkOrange"]2[/COLOR] )
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
2 = Drop rate while event is running.
Code:
AddEvent( "[COLOR="red"]Event Name[/COLOR]" )
SetTime( "[COLOR="lime"]2011-06-14[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="navy"]2011-06-16[/COLOR] [COLOR="Plum"]14:23[/COLOR]" )
SetGoldDropRate( [COLOR="DarkOrange"]2[/COLOR] )
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
2 = Penya rate while event is running.
Code:
AddEvent( "[COLOR="red"]Event Name[/COLOR]" )
SetTime( "[COLOR="lime"]2011-06-14[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="navy"]2011-06-16[/COLOR] [COLOR="Plum"]14:23[/COLOR]" )
SetAttackPower( [COLOR="DarkOrange"]250[/COLOR] )
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
250 = The attack that will be added to every player while the event is running, for example if your attack is 300 and the event is running attack will be 550.
Code:
AddEvent( "[COLOR="red"]Event Name[/COLOR]" )
SetTime( "[COLOR="lime"]2011-06-14[/COLOR] [COLOR="Magenta"]14:23[/COLOR]", "[COLOR="navy"]2011-06-16[/COLOR] [COLOR="Plum"]14:23[/COLOR]" )
SetDefensePower( [COLOR="DarkOrange"]250[/COLOR] )
2011-06-14 = Start date of the event (Year/Month/Day)
14:23 = Event start time
2011-06-16 = End date of the event (Year/Month/Day)
14:23 = Event end time
250 = The deffence that will be added to every player while the event is running, for example if your deffence is 300 and the event is running deffence will be 550.
Red Chip Event.
Code:
[COLOR="Red"]AddEvent( "Red Chip Event" )[/COLOR]
[COLOR="Green"]SetTime( "2000-01-01 00:00", "2012-12-31 23:59" )[/COLOR]
[COLOR="DarkRed"]SetKeepConnectEvent[/COLOR]([COLOR="Blue"] MIN(60)[/COLOR], "[COLOR="DarkOrange"]II_CHP_RED[/COLOR]", [COLOR="DarkOrchid"]200[/COLOR] )
Time for the event, Beginning and End..
Year, Month, Day, Hour:Minute
Keep Connected Event Line
Be Online For 60 Minutes To Get The Event Item;
Red Chip ID
Amount of Red Chips each hour.
Credits:
Code:
[B]ItzRemix[/B] - Some info's ive learned.
[B]Improved[/B] - Sharing some info's too.
[B]Denichu[/B] - Learned some ideas in his guide.
[B]ItzMeMario[/B]
[B]Dopx[/B]
Last edited: