Beholder

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Re: [Release] Beholder

ahhh i got the icon o_o just had to put 0x80 in the chartype4 place o_o icon is black tho o_o i have achieved something +_+ sorta ._.

only reason why i didn't do that before was because most of the codes i saw had it still in chartype 6 part ._.

lulz o_o for some reason i didn't change 0x80 in void but the icon still showed w/o dc o_o
 
Re: [Release] Beholder

ahhh i got the icon o_o just had to put 0x80 in the chartype4 place o_o icon is black tho o_o i have achieved something +_+ sorta ._.

only reason why i didn't do that before was because most of the codes i saw had it still in chartype 6 part ._.

Belive me, icon is NOTHING comparing to get this piece of dark flying&burning **** to summon >.<
 
Re: [Release] Beholder

Belive me, icon is NOTHING comparing to get this piece of dark flying&burning **** to summon >.<
you are talking to someone who doesn't know **** about coding...

Code:
void Skills::end1321007(Player* player){ // Beholder
    SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, 0, 0, 0, 0, (char)0x80, 0, 0, 1);
Code:
		else if(skillid == 1321007){ // Beholder
        vals.push_back(100);
        timer->stop(player, "end1321007");
        SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, (char)0x80, 0, 0, 0, 0, vals, true);
        timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
	}
for some reason it works when i put it in this way o_o
 
Re: [Release] Beholder

you are talking to someone who doesn't know **** about coding...

You can learn MUCH just by reading the code. If there is a function you don't know -> wikipedia for example.

As for me ( i have basics of C++, Pascal and some other old language) it's easy to figure out how something works, example ->skills.

But when it comes to Packets, im lost. I don't know **** about it and i don't know where to search for such a data :/
 
Re: [Release] Beholder

you are talking to someone who doesn't know **** about coding...

Code:
void Skills::end1321007(Player* player){ // Beholder
    SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, 0, 0, 0, 0, (char)0x80, 0, 0, 1);
Code:
        else if(skillid == 1321007){ // Beholder
        vals.push_back(100);
        timer->stop(player, "end1321007");
        SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, (char)0x80, 0[SIZE=5][COLOR=red], ,[/COLOR][/SIZE] 0, 0, vals, true);
        timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
    }
for some reason it works when i put it in this way o_o

it cant be working.. because of the 2 dos
and what do u mean working?
sommun?
 
Re: [Release] Beholder

you are talking to someone who doesn't know **** about coding...

Code:
void Skills::end1321007(Player* player){ // Beholder
    SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, 0, 0, 0, 0, (char)0x80, 0, 0, 1);
Code:
        else if(skillid == 1321007){ // Beholder
        vals.push_back(100);
        timer->stop(player, "end1321007");
        SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, (char)0x80, 0, , 0, 0, vals, true);
        timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
    }
for some reason it works when i put it in this way o_o

You mean icon?
 
Re: [Release] Beholder

the icon is pretty much black and it crashes me when i try to cancel. the first time i put it in i couldn't cancel but no d/c, now i d/c when i try to cancel o_o
 
Re: [Release] Beholder

i was experimenting w/ that o_o it doesn't d/c me tho cuz i think true and 1 are the same o_o, i could be wrong tho...
 
Re: [Release] Beholder

try using that
PHP:
else if(skillid == 1321007){ // Beholder-DK
vals.push_back(100);
timer->stop(player, "end1321007");
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 80, 0, 0, 0, vals, 1);
timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
}
PHP:
void Skills::end1321007(Player* player){ // Beholder-DK
SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, 0, 0, 0, 80, 0, 0, 0, 1);
}

this is the clean code..
thing is.. for me and mohrad it dc...
tell us what he do to u
 
Re: [Release] Beholder

lulz, i just used a different method of gaining the buff ._. x didn't seem to work ._.

Code:
    else if(skillid == 1005){ // Echo of Hero
        vals.push_back(skills[skillid][level].watk);
		vals.push_back(skills[skillid][level].matk);
        timer->stop(player, "end1005");
        SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, (char)0x5, 0, 0, 0, 0, 0, 0, 0, vals, 1);
        timer->setSkillTimer(player, "end1005", skills[skillid][level].time*1000);
    }

i tried your code but i added 0x and (char), it doesn't D/c but no icon ._.
 
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