~~~~~~~~~~~~~~Skills.cpp~~~~~~~~~~~
else if(strcmp(name, "end1321007") == 0) Skills::end1321007(player); // Beholder
else if(skillid == 1321007){ // Beholder
timer->stop(player, "end1321007");
end1321007(player);
}
else if(skillid == 1321007){ // Beholder
vals.push_back(100);
timer->stop(player, "end1321007");
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, (char)0x80, 0, 0, 0, 0, vals, true);
timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
player->setSPH(true);
}
void Skills::end1321007(Player* player){ // Beholder
SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, 0, 0, 0, 0, (char) 0x80, 0, 0, 1);
player->setSPH(false);
}
~~~~~~~~Skills.h~~~~~~~~~~~~~
static void end1321007(Player* player); // Beholder