Beholder

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Re: [Release] Beholder

guys, the ifrit image is real, it's just that the pic was taken with prnt screen, which somehow F's up when focusing in on stuff (like ifrit).


And I'm working on the icon, and when I do get it I'm debating whether to release or not.
 
Re: [Release] Beholder

jakachuy, why wont you help me? You said you will help if you get my re-pack...

Just read last 3-4pages and give us one good hint please...
 
Re: [Release] Beholder

I need ONLY summon , goddamit >.<

I have even coded Hex of The Beholder if Beholder skill is activated....but NO BEHOLDER .

Without this flying burning **** its not funny ... :/
 
Re: [Release] Beholder

@ctZ' I just managed out how to not DC with code from "Im-a-idiot set" thread.I just added onemore vals.push_back(100);But still no summon T_T
 
Re: [Release] Beholder

guys, the ifrit image is real, it's just that the pic was taken with prnt screen, which somehow F's up when focusing in on stuff (like ifrit).


And I'm working on the icon, and when I do get it I'm debating whether to release or not.


Bullshit. That pic was taken with DxWnd, hence the blurriness. Ifrit is at normal resolution while the rest of the screen is at a fucked-up DxWnd resolution, which leads to two conclusions:
a) there was a window open at what a coincidence, ifrit's location to unblur it which wouldn't work because the printscreen wouldn't work. Bzzt, wrong.
b) It's an edit.
 
Re: [Release] Beholder

Bullshit. That pic was taken with DxWnd, hence the blurriness. Ifrit is at normal resolution while the rest of the screen is at a fucked-up DxWnd resolution, which leads to two conclusions:
a) there was a window open at what a coincidence, ifrit's location to unblur it which wouldn't work because the printscreen wouldn't work. Bzzt, wrong.
b) It's an edit.
i checked it w/ bannedstory, the quality is sorta the same on both o_o

all i gotta do JPG the save from bannedstory and use my editing "skills" and it would be nearly unoticable o_O ya know what... i think i'll try that when i get home :D
 
Re: [Release] Beholder

yo koolk, how's that new skill system going?
also, are you thinking of adding doyos SQL db to your source?
 
Re: [Release] Beholder

MapleSEA Beholder packet :

Recieved :
16 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 2A 00 2A 28 14 00 10 27 00 00 00 00 58 02

Sent :
49 8F DA 55 00 2F 28 14 00 07 8B 0D 87 02 00
49 37 C9 55 00 2F 28 14 00 07 8B 0D 87 02 00

Mabe this will give you a hint on the packet type .

P.S Ignore the header .
 
Re: [Release] Beholder

Ive Managed to get an Icon, Thats about it, as for the summon, Ive gotten nowhere Lawl. Here is what I did
Code:
~~~~~~~~~~~~~~Skills.cpp~~~~~~~~~~~
else if(strcmp(name, "end1321007") == 0) Skills::end1321007(player); // Beholder

else if(skillid == 1321007){ // Beholder
        timer->stop(player, "end1321007");
        end1321007(player);
	}

else if(skillid == 1321007){ // Beholder
        vals.push_back(100);
        timer->stop(player, "end1321007");
        SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, (char)0x80, 0, 0, 0, 0, vals, true);
        timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
	player->setSPH(true);
	}

void Skills::end1321007(Player* player){ // Beholder
    SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, 0, 0, 0, 0, (char) 0x80, 0, 0, 1);
	player->setSPH(false);	
}


~~~~~~~~Skills.h~~~~~~~~~~~~~
static void end1321007(Player* player); // Beholder
Changed a few things to specs of shadow partner, But it get me the Icon, I dont D/c people around me do. Imma keep at it and see what I can find.
 
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