Beholder

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Re: [Release] Beholder

well just woke up and did this and got it to show up but not summon if you wanna help me thatd be cool :)

 
Re: [Release] Beholder

Yeah me too. I tried with other skills, but t just shows the icon, I can't figure out what is missed...
 
Re: [Release] Beholder

SLaYaH nice work on making people do it :), even though i figure this out, I'm not adding it to my thread unless someone releases the thing already done ;)

Actually, I'm starting to doubt if you did (no offense). If you did, could you PM me a picture of it?
 
Re: [Release] Beholder

i have tested it in all types... type1,2,3,4,5 and 6 shows up the icon 7,8, and 9 dont shows.
You said it was in 6, 7 or 8, but if the 7 and 8 dont shows up the icon it must be the type6, now the problem is what to put there on the type6 i mean wich 0x??

xSLaYaHx - Beholder - RaGEZONE Forums
 
Re: [Release] Beholder

@ xSLaYaHx: Do as you wish, I'm not sending any screen, I don't have to prove anything to anyone. =)
 
Re: [Release] Beholder

i have tested it in all types... type1,2,3,4,5 and 6 shows up the icon 7,8, and 9 dont shows.
You said it was in 6, 7 or 8, but if the 7 and 8 dont shows up the icon it must be the type6, now the problem is what to put there on the type6 i mean wich 0x??

xSLaYaHx - Beholder - RaGEZONE Forums

Not entirely true ive gotten other char types to work on top right but cant summon

nice jaka -_- idk what im doing wrong or what im forgetting =P
 
Re: [Release] Beholder

If you get it summoned and don't get the icon, PM me and I'll show you how to get the icon with the summon :p.
 
Re: [Release] Beholder

SLaYaH nice work on making people do it :), even though i figure this out, I'm not adding it to my thread unless someone releases the thing already done ;)

You are just a noob who has a thread with "working leeched skills" and claims to be pro.

Rofl.
 
Re: [Release] Beholder

I got the command working and compiling finally yet I can't quite figure out the syntax. (E.G. SP)

!type4 0x4 4111002
!type4 4111002 0x4

All are EoF :/

Code:
else if(strcmp(command, "type#") == 0){
int skillid = strval(strtok_s(NULL, " ",&next_token));
int packetid = 0, type = 0;
short level = player->skills->getSkillLevel(skillid);
vector <int> vals;
if(strlen(next_token) > 0)
packetid = strval(next_token);
vals.push_back(Skills::skills[skillid][level].x);
type = 2;
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, Skills::skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, 0, 0, vals, 0); //packetid where chartype is
}
 
Re: [Release] Beholder

@xSLaYaHx: Can you help me? I'm doing it with other skills too, and it just shows the icon, I send you the PM about it. I tried with Maple Hero too, and it just putting the icon, idk what else to do/what i'm missing..
 
Re: [Release] Beholder

Lol both incorrect.

!type# <packet>

You don't need the skill ID, it'll just tell the server to send packet x
 
Re: [Release] Beholder

I got the command working and compiling finally yet I can't quite figure out the syntax. (E.G. SP)

!type4 0x4 4111002
!type4 4111002 0x4

All are EoF :/

Code:
else if(strcmp(command, "type#") == 0){
int skillid = strval(strtok_s(NULL, " ",&next_token));
int packetid = 0, type = 0;
short level = player->skills->getSkillLevel(skillid);
vector <int> vals;
if(strlen(next_token) > 0)
packetid = strval(next_token);
vals.push_back(Skills::skills[skillid][level].x);
type = 2;
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, Skills::skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, 0, 0, vals, 0); //packetid where chartype is
}

You're meant to change the hex value into decimal values. Lol. So test values at 1,2,4,8,16,32,64,128,256?
 
Re: [Release] Beholder

Lol both incorrect.

!type# <packet>

You don't need the skill ID, it'll just tell the server to send packet x
I have it working now with the syntax !type# <skillid> <packetdec>

I have no clue on how to get it to not require the skillid, frankly.
 
Re: [Release] Beholder

I got the command working and compiling finally yet I can't quite figure out the syntax. (E.G. SP)

!type4 0x4 4111002
!type4 4111002 0x4

All are EoF :/

Code:
else if(strcmp(command, "type#") == 0){
int skillid = strval(strtok_s(NULL, " ",&next_token));
int packetid = 0, type = 0;
short level = player->skills->getSkillLevel(skillid);
vector <int> vals;
if(strlen(next_token) > 0)
packetid = strval(next_token);
vals.push_back(Skills::skills[skillid][level].x);
type = 2;
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, Skills::skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, 0, 0, vals, 0); //packetid where chartype is
}


yay i was right! (in my way :P)
wootttt finally understand something
 
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