Combat Arms: All the Things I Have (CA:R, CA:Reloaded, CA Stuff)

Update: April 1st, 2026
Not an april fools - but Valofe is back on the attack, taking down download links *everywhere* for *anything* related to the game engine Combat Arms uses. this is not legal. They can remove combat arms stuff, but they have also removed downloads for 3rd party tools, other games, the lithtech jupiter engine itself and more.

I'm not interested in fighting this fight for a 3rd time. This has been out long enough, it spread, I did what I wanted to do, which was stop scammers from who were distributing this stuff.
the 1024 terabox links still work, but I don't think i'll look for anywhere else to reupload

A message directly to Valofe:
I know you see this. I know you know of this. You've finally after all these years, made a public statement that referenced CA Reborn on your website and discord community.

"In the past, we’ve taken action against unauthorized CA private servers. While our handling of these matters—particularly in the case of the Reborn server—received criticism, we’ve taken those lessons to heart and have made efforts to approach this more thoughtfully."

You didn't learn **** from this. You didn't understand was Reborn was/is/will be (if it comes back). My public email is easy to find. My LinkedIn is easy to find. My DM's on Discord or here or elsewhere are open.

If you'd like to have a conversation, let's actually have one. Until then, this content stays up.


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I'm kind of sick of all the things floating around for combat arms. People getting scammed by the fake sales of source code, and potential virus worries with binaries made by friends and I over the years. This post aims to put *everything I have* out there. Will this make Valofe mad? Maybe? I just want to end the negativity and scamming, but this stuff being public, I don't think is a major issue any more.

Mirror


March 31, 2025 updated links - I ended up switching to TeraBox to host all my files and go into some heavy organization. I know it requires sign up and maybe software install, but 1TB of storage for free, its the best place for me to upload at this time

CA-Reborn

CA Reborn Alpha:
CA Reborn OBT 1.0:
CA Reborn 1.0:
CA Reborn 1.1:
CA Reborn 1.2: [/HIDEREACT]

CA-Reloaded UX Debug Build





Combat Arms Installers

These are posted in age order - some version numbers unknown but can tell by file size how old

CA Reloaded (unknown version):

CA:BR 1504.04:
CA:BR 1609.03:
CA:BR 1704.04:
CA:BR 1810.04:

CA:Korea (unknown version):

CA:EU (unknown, VERY old):
CA:EU (unknown version):
CA:EU (unknown version):

CA:NA July 2008:
CA:NA 2.111.04:


Old CA Website Rebuilt
Largely thanks to archive.org and a friend for editing the HTML (manually I might add), here's an old variant of the original CA website

[/HIDEREACT]

CA Source Code
I'm pretty much hands off on this stuff, I just had it and released it. I can't tell you how to use it

CA_GENERAL SRC (I think this is from someone here?)
- API-Xampp:
- Client:
- Database:
- Servers:
- Source:

My Original DB Leak:
My original Server Leak: [/HIDEREACT][/HIDEREACT]
hello techX, do you know how i can process my junkflea map with the 2 groundlayers? JF have 2 ground layers textures merge, when i process the map he gives me only the 1 layer, can you help me? idk how to merge or something
 
hello techX, do you know how i can process my junkflea map with the 2 groundlayers? JF have 2 ground layers textures merge, when i process the map he gives me only the 1 layer, can you help me? idk how to merge or something
No clue... i just uploaded the files. i haven't touched CA to play it, mod it or hack it in probably 10 years
 
Double texture is done by on 3DSmax with Texture-Blend. Required 3DSMax plugin already in leaked SC. + Lokea shared a new version that supports Blended texture for JF.
 
Double texture is done by on 3DSmax with Texture-Blend. Required 3DSMax plugin already in leaked SC. + Lokea shared a new version that supports Blended texture for JF.
do you have a tutorial video or else? like, explaning how to open CA maps on 3ds? and which version of 3dsmax to use?
 
do you have a tutorial video or else? like, explaning how to open CA maps on 3ds? and which version of 3dsmax to use?
There is no tutorial video or any, Basicly with plugin u will be able to open .LTA versions of map (you can convert DAT to LTA with Lokea's Dat2Lta converter) and open it. Plugin was for 3DS Max 2011.
 
There is no tutorial video or any, Basicly with plugin u will be able to open .LTA versions of map (you can convert DAT to LTA with Lokea's Dat2Lta converter) and open it. Plugin was for 3DS Max 2011.
do you know where can i get 3dsmax2011? cuz i tried 3dsmax7 and its crashing (this app tried to load flash.ocx)
 
do you know where can i get 3dsmax2011? cuz i tried 3dsmax7 and its crashing (this app tried to load flash.ocx)
link i used, it has crack files in it so win def is flag it as malware, im not a expert or cybersecurity so im not sure is it safe or not tbh
 
link i used, it has crack files in it so win def is flag it as malware, im not a expert or cybersecurity so im not sure is it safe or not tbh
do you have the file on googledrive or mediafire? i guess i can just create mega acc and will be fine, i need to wait 5hours to download it, can you get me link from googledrive or else?
 
Hello. I would like to start a private server with my friends. Can someone share the links with me? The ones I tried were no longer available.
 
ty










Stuff like this basically turns into a community archive over time, whether publishers like it or not. The whole CA ecosystem has been kept alive way more by fans than official support at this point. I also sometimes come across similar long-running competitive communities and structured stat ecosystems like , which shows how persistent niche scenes can be when there’s dedicated interest.
thanks for the information!
 
Can someone who still has these files please seed the torrent?
I still need the source code 😕 the most important

I saw that there is a pre-compiled build posted by Ashlay, but I’d like to have the code to tinker with it/for preservation purposes
1786367074844.webp
 
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¿Alguien que aún tenga estos archivos podría compartir el torrent?
Todavía necesito el código fuente, 😕 lo más importante

Vi que Ashlay publicó una versión precompilada, pero me gustaría tener el código para experimentar con él o para fines de conservación.
View attachment 307126
¿Alguien que aún tenga estos archivos podría compartir el torrent?
Todavía necesito el código fuente, 😕 lo más importante

Vi que Ashlay publicó una versión precompilada, pero me gustaría tener el código para experimentar con él o para fines de conservación.
View attachment 307126
Dame tu usuario de Discord.
 
i managed to download it already, but thanks anyway.

TLDR: i'm cooking

since then, i've been going through the codebase to understand how everything works... to be honest, it's a mess. after extracting the zip, the folder was around 15gb. there were dozens of build artifacts taking up a ton of space. i did a pretty thorough cleanup and managed to bring it down to a little over 4gb, which is small enough to store in a private github repository using lfs. this is going to make development a lot easier in the long run. i also updated all the dependencies, and now i can build all the executables using modern tools.

now i'm restructuring the folders and trying to document how everything works. i asked claude to help with it, and it has already documented a good part of the server architecture. i'm refining it as much as i can. i also created a web dashboard to replace the 10 server windows we used to have to open. now i can start/stop them from there and see all the logs in each server's console. i even set up a sql server so we don't need xampp anymore like we did with the ashlay build.

1786572301451.webp


i plan to make all of this available to you guys in the future, but first i want to completely automate the dependency installation process so it can be as simple and quick as possible, since a lot of people were having trouble with it. (and honestly, for good reason, because it was a fucking mess.)

i'm even thinking about making a zip that includes the entire codebase, precompiled server builds, and the game. i think that would be a good way to simplify things and make sure these files never disappear from the internet. (the build shared by ashlay doesn't include the codebase, and vf is actively taking down all the links that are out there.)

from what i've seen so far, the leaked codebase is only related to the servers, right? i couldn't find a way to build engine.exe, so i'm assuming we're using a ripped version from some installer? i say that because i also see `Version: [VER_BR_1612]` in the console logs.

a tip for anyone trying to compile their own server executables and play using the client provided by ashlay: you need to compile the servers specifically for the brazilian version. i spent hours dealing with errorcode 196623 after logging in and had to dig pretty deep before i finally realized that was the issue.
 
Last edited:
i managed to download it already, but thanks anyway.

TLDR: i'm cooking

since then, i've been going through the codebase to understand how everything works... to be honest, it's a mess. after extracting the zip, the folder was around 15gb. there were dozens of build artifacts taking up a ton of space. i did a pretty thorough cleanup and managed to bring it down to a little over 4gb, which is small enough to store in a private github repository using lfs. this is going to make development a lot easier in the long run. i also updated all the dependencies, and now i can build all the executables using modern tools.

now i'm restructuring the folders and trying to document how everything works. i asked claude to help with it, and it has already documented a good part of the server architecture. i'm refining it as much as i can. i also created a web dashboard to replace the 10 server windows we used to have to open. now i can start/stop them from there and see all the logs in each server's console. i even set up a sql server so we don't need xampp anymore like we did with the ashlay build.

View attachment 307301

i plan to make all of this available to you guys in the future, but first i want to completely automate the dependency installation process so it can be as simple and quick as possible, since a lot of people were having trouble with it. (and honestly, for good reason, because it was a fucking mess.)

i'm even thinking about making a zip that includes the entire codebase, precompiled server builds, and the game. i think that would be a good way to simplify things and make sure these files never disappear from the internet. (the build shared by ashlay doesn't include the codebase, and vf is actively taking down all the links that are out there.)

from what i've seen so far, the leaked codebase is only related to the servers, right? i couldn't find a way to build engine.exe, so i'm assuming we're using a ripped version from some installer? i say that because i also see `Version: [VER_BR_1612]` in the console logs.

a tip for anyone trying to compile their own server executables and play using the client provided by ashlay: you need to compile the servers specifically for the brazilian version. i spent hours dealing with errorcode 196623 after logging in and had to dig pretty deep before i finally realized that was the issue.
Thats looks cleaaannnn
 
Yeah, links were up for more than a year, VALOFE seems to be taking action now, and they should be afraid. The source code and database leak would be the end of their game once people start popping off with tons of private servers. There's a lot of potential with what we can do and achieve. Lucky for VALOFE, it's still heavily unknown, with only 1 major private server so far, and it hasn't even made it's way to the development community yet.

The following link is currently active:
If VALOFE continues attacking the links, no worries, we will reupload them x 10 and I will personally start advertising the source code leak through various gaming, development, hacking, and modding channels and forums.

If anyone needs the source code, feel free to DM me. Good luck to VALOFE in the battle of removing links they are unaware of.

Cheers for releasing the source code leak, Tech X. No one should ever be paying or monetising from this source code. We got it from here.

Link is running strong boys, refer here rather than wait for a response from me.
 
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