- Joined
- May 14, 2008
- Messages
- 146
- Reaction score
- 3
WoW geat Thanks million times
Version 0.0.3 Unstable
- Added ANIMATION exporting!
Now that I've completed the most important of features on my to-do list, I will begin crossing off the minor features and stabilization the code. I've not seen any posts with problematic *.gb/*.blend files so I take it everything is in working order or no one has bothered with it. I would figure with the amount of tools available for this game that it would be one of the most popular amongst these forums. You can do just about anything at this point. Pimp your Kal and lets see some swank![]()
After my vacation I will try to make some new things
i think with ur fast/hard working we will get stable Exporter Very Soon![]()
When ever i see phantom* post, i get a fuzzy warm feeling inside knowing it isnt gonna absolute garbage XD
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it don't works for me can u just right a small tut how to use it please
If there is going to be any tutorials I don't think it will be from Phantom, his job is already apparent (BTW...Great job, all your work is appreciated). Hopefully a user may post a guide or tutorial of some sort.
I am actually going through the Blender.org site and going through all the tutorials so that I can try and contribute something here be it weapons, armor, npcs, etc.
Hopefully along the way I will get a good grasp of Blender and release some work...but only time can tell (oh and the size of my brain).
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You're the exporters "poster adult" of what others should be doing.To view the content, you need to sign in or registeris probably one the best resources available for animating. If you just want to have some foolish fun, like, giving characters super sized heads (not a bad idea, i'd sure love to see it in the gallery) all you have to do is import, scale, and export. The vertex groups and weights should have been defined on importing. They are what define the deformation of the vertices for animation. Another useful tutorial isTo view the content, you need to sign in or registeron creating a low-poly character. The same author is working on a 3 part DVD with part 1 available now, more information can be found atTo view the content, you need to sign in or register. When I complete the 5 lines of code required for 'export all' the first test which I would like to see, is if a weapon with an included animation will animate; ex. a mace. I've got by thus far by purchasing the bookTo view the content, you need to sign in or register. If you haven't seen the promos forTo view the content, you need to sign in or register, it's a must. Warning! you'll fall in love with Blender if you haven't already.
nice but to many vertices(ur trying to make a high-poly one on ur first try ? xD) but anyway it looks nice
@phantom* good work, keep it up and going ^^ (w8ing for collision ^^)
Had the same problem first ^^
You have to convert the textures to dds and define the texture path to the folder where the dds files are in. It should work fine then. Hope it helps.
How many times to tell? DO NOT USE DDS AND JPEG (JPG)
a) It's not nessary to convert to DDS
b) JPEG quality is so crap, if you even CONSIDER using it you need a slap in the face.