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Game interface text becomes "?"

Newbie Spellweaver
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When using Chinese, Korean, or Japanese languages, the interface language will change to "?" , does anyone have a solution?

 
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heres my problem after i translate the text inside the string brazil.txt
heres the error

 
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heres my problem after i translate the text inside the string brazil.txt
heres the error



I think this problem is related to the fact that in your file String.i3Pack where are the files "ServerSelect_Ver2.txt " and so on, there are not enough KEYS with the text. That is, what you see in the game are the message KEYS in the UI. You need to find a client where this problem does not exist or if you have the original file, compare it with what you are currently translating
 
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Re: Game interface text becomes "?"

If you want the translation of String you can try to the following folder ( Point Blank > src > Share Documentation ) there is a String.xlsm in this file there are multiple languagesAfter exporting the language inside, add the following lines (these lines are extra after using the original translation and String.xlsm comparison)

STBL_IDX_CHATMESSAGE_HELP7{col:237, 86, 250, 255}/c : очистка чата{/col}
STBL_IDX_CLAN_CAPTION_COMMISION_MASTER_FAIL_RANKОшибка передачи поста главы клана\nСлишком низкий ранг
STBL_IDX_GAMEMODE_MADNESSБезумие
STBL_IDX_GAME_BYE_PLAYER_GM{col:255-255-0-255} исключается из боя за нарушения по решению GM.
STBL_IDX_GAME_BYE_PLAYER_VOTE{col:255-255-0-255} исключается из боя по решению общего голосования.
STBL_IDX_LOBBY_GMLOG_ERRORЛог не был сохранен по неизвестным причинам.
STBL_IDX_LOBBY_GMLOG_SUCCESSНик игрока %s был успешно добавлен в файл %s.
STBL_IDX_LOGINWAIT_CURRENTLY_HR%d часа(ов)
STBL_IDX_LOGINWAIT_CURRENTLY_MIN%d минут(ы)
STBL_IDX_LOGINWAIT_CURRENTLY_RANKИгроков в очереди: %d \n
STBL_IDX_LOGINWAIT_CURRENTLY_SEC%d секунд(ы)
STBL_IDX_LOGINWAIT_DELAYПовторите попытку позже.
STBL_IDX_LOGINWAIT_EXITПокинуть игру?
STBL_IDX_LOGINWAIT_FORECAST_TIMEПримерное время: %s %s %s
STBL_IDX_LOGINWAIT_TITLEОжидание захода в игру
STBL_IDX_QUALITY_TYPE4Самое низкое
STBL_IDX_RANK_52Новичок
STBL_IDX_RANK_53GM
STBL_IDX_RANK_54MOD
STBL_IDX_RANK_56Мастер-боец
STBL_IDX_RANK_57Мастер-охотник
STBL_IDX_RANK_58Мастер-снайпер
STBL_IDX_RANK_59Мастер-стрелок
STBL_IDX_RANK_60Мастер-разрушитель
STBL_IDX_RANK_61Бригадный Сержант
STBL_IDX_RANK_62Бригадный Лейтенант
STBL_IDX_RANK_63Бригадный Майор
STBL_IDX_RANK_64Бригадный Подполковник
STBL_IDX_RANK_65Бригадный Полковник
STBL_IDX_RANK_66Бригадный Генерал-майор
STBL_IDX_RANK_67Судья
STBL_IDX_RANK_68Ивент мастер
STBL_IDX_RANK_69Главный судья
STBL_IDX_RANK_70Легендарный Мл. сержант
STBL_IDX_RANK_71Легендарный Сержант
STBL_IDX_RANK_72Легендарный Ст. сержант
STBL_IDX_RANK_73Легендарный Мл. лейтенант
STBL_IDX_RANK_74Легендарный Лейтенант
STBL_IDX_RANK_75Легендарный Ст. лейтенант
STBL_IDX_RANK_76Легендарный Майор
STBL_IDX_RANK_77Легендарный Подполковник
STBL_IDX_RANK_78Легендарный Полковник
STBL_IDX_RANK_79Легендарный Генерал-майор
STBL_IDX_RANK_80
STBL_IDX_RANK_81
STBL_IDX_RANK_82
STBL_IDX_RANK_83
STBL_IDX_RANK_84
STBL_IDX_RANK_85
STBL_IDX_RANK_86
STBL_IDX_RANK_87
STBL_IDX_RANK_88
STBL_IDX_RANK_89
STBL_IDX_RANK_90
STBL_IDX_RANK_91
STBL_IDX_RANK_92
STBL_IDX_RANK_93
STBL_IDX_RANK_94
STBL_IDX_RANK_95
STBL_IDX_RANK_96
STBL_IDX_RANK_97ЧМО
STBL_IDX_RANK_98ЛОХ
STBL_IDX_RANK_99BAN
STBL_IDX_STARPLAYER_ASSAULT{col:255-255-0-255}[GM!ASSAULT] 56
STBL_IDX_STARPLAYER_MG{col:255-255-0-255}[GM!MG] 58
STBL_IDX_STARPLAYER_SHOTGUN{col:255-255-0-255}[GM!SHOTGUN]59
STBL_IDX_STARPLAYER_SMG{col:255-255-0-255}[GM!SMG] 57
STBL_IDX_STARPLAYER_SNIPER{col:255-255-0-255}[GM!SNIPER]60
STR_ACK_FORCIBLYREMOVE_START_FAIL_RANKLIMITОтмена голосования: Ограничение по званию.
STR_FAKERANK_NON_CHECK_POPUPВыберите фальшивый ранг
STR_GM_PAUSE_FAIL_REASON_C4_INSTALLНевозможно остановить матч во время установки/разминирования С4.
STR_GM_PAUSE_FAIL_REASON_TIME_LIMITПодождите 3 секунды.
STR_GM_PAUSE_FAIL_REASON_U_R_NOT_GMNon String
STR_GM_POPUP_1DNon String
STR_GM_POPUP_1HNon String
STR_GM_POPUP_1T
STR_GM_POPUP_3DNon String
STR_GM_POPUP_7DNon String
STR_GM_POPUP_BANNon String
STR_GM_POPUP_CHATBAN
STR_GM_POPUP_CHATBAN_EXPIRATION
STR_GM_POPUP_CHATBAN_PERMANENT
STR_GM_POPUP_CHATRELEASE
STR_GM_POPUP_INFONon String
STR_GM_POPUP_RESTRICTCHATNon String
STR_GM_POPUP_WARNINGNon String
STR_GM_RESUME_FAIL_REASON_U_R_NOT_LOCKERТолько остановивший матч ГМ может его продолжить.
STR_GSP_3RD_AGREEMENT_NOT
STR_HEADER_MODE_CHAOSХардкор
STR_HEADER_MODE_CONVOYКонвой
STR_POPUP_RUSSIAN_LANGUAGEРусский
STR_POPUP_VERYLOW_QUALITYСамое низкое
STR_POPUP_WHAT_MINUTE_SECOND%d мин. %d сек.
STR_POPUP_WHAT_POSITION_LOBBYСервер: %d - Зал ожидания
STR_TBL_GUI_INGAME_MADNESS_WARNING_LVЧерез %d сек. зомби станут сильнее.
STR_TBL_GUI_LOBBY_CROSS_COUNT_TEXTКРОСС
STR_TBL_GUI_LOBBY_SPECIAL_WAR_CC_BUTTON_DESCRIPTIONКем бы вы ни были - человеком или динозавром, ваша задача - уничтожить врага!
STR_TBL_GUI_LOBBY_SPECIAL_WAR_CHAOS_BUTTON_DESCRIPTIONХаос, мочи врагов с пары пуль! 2 пули и врага нет.
STR_TBL_GUI_LOBBY_TRANING2_DESCRIPTIONБой с зомби
STR_TBL_GUI_LOBBY_TRANING2_TEXTКрепкий орешек
STR_TBL_GUI_LOBBY_MADNESS_ROOMNAMEИстребление зомби
STR_TBL_GUI_LOBBY_MADNESS_TEXTАпокалипсис
STR_TBL_GUI_LOBBY_MADNESS_DESCRIPTIONРежим, позволяющий играть с ботами-зомби.
STR_TBL_GUI_LOBBY_CHAOSMODE_TITLEХардкор
STR_TBL_GUI_LOBBY_CHAOS_TITLEБЕШАННЫЙ ХАОС
STR_TBL_GUI_SERVER_NOTICE_CONDITION_RANK_MINIMUM
STR_TBL_INGAME_HUD_CONVOY_DROP_BLUE
STR_TBL_INGAME_HUD_CONVOY_DROP_RED
STR_TBL_INGAME_HUD_CONVOY_FIRST_BLUE
STR_TBL_INGAME_HUD_CONVOY_FIRST_RED
STR_TBL_INGAME_HUD_CONVOY_GET_BLUE
STR_TBL_INGAME_HUD_CONVOY_GET_RED
STR_TBL_UI_ATTENDANCE_NON_ITEMВы можете получить все награды, когда вы заполните список посещаемости.
STR_TBL_UI_ATTENDANCE_PERIOD_SCREEN%1%/%2% ~ %3%/%4%
STR_TBL_UI_ATTENDANCE_SUCCESS2Награда отправлена! Пожалуйста, проверьте ваш инвентарь. Если инвентарь полон, предметы могут отображаться неправильно.



Other translations may have to be translated by you...

Thanks, i figure out where dd i wrong in im translation haha
its working now



its okay now i figure it out how to fix the errors haha
0fangs0 - Game interface text becomes "?" - RaGEZONE Forums
 
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Re: Game interface text becomes "?"

@ComboDance, Ok )


@0fangs0
Now I'm starting to realize that the file .exe (Turkey) is either compressed or encrypted. I realized that when I read the memory through the Cheat Engine and found exactly the area that is responsible for encoding, I wrote about it earlier.

I see only one way out so far, it's to do an Inject of my code, that is, open the process, pause it, look for the memory area where the bytes are encoded, write your bytes, and then resume the process

These are the sad news and there are no guarantee that this will help me solve the Cyrillic display :(
 
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Re: Game interface text becomes "?"

@ComboDance, Ok )


@0fangs0
Now I'm starting to realize that the file .exe (Turkey) is either compressed or encrypted. I realized that when I read the memory through the Cheat Engine and found exactly the area that is responsible for encoding, I wrote about it earlier.

I see only one way out so far, it's to do an Inject of my code, that is, open the process, pause it, look for the memory area where the bytes are encoded, write your bytes, and then resume the process

These are the sad news and there are no guarantee that this will help me solve the Cyrillic display :(

I think PointBlank.exe is encrypted and may be related to LEUCO_SHELL? (Does anyone know what LEUCO_SHELL is? It seems to be a shell or anti-cheat program)
 
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Re: Game interface text becomes "?"

I think PointBlank.exe is encrypted and may be related to LEUCO_SHELL? (Does anyone know what LEUCO_SHELL is? It seems to be a shell or anti-cheat program)


LEUCO_SHELL I do not know what it is, but the anti-cheat XIGNCODE is deactivated
 
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Re: Game interface text becomes "?"

LEUCO_SHELL I do not know what it is, but the anti-cheat XIGNCODE is deactivated

I guess the current PointBlank.exe may not be the real PointBlank.exe, it may be compressed in it or somewhere else, and put into memory when the program is executed...
 
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Re: Game interface text becomes "?"

I guess the current PointBlank.exe may not be the real PointBlank.exe, it may be compressed in it or somewhere else, and put into memory when the program is executed...


You were right, it's packed and if you get a dump of memory, then there's a lot .dll + many hiddenmodule.dll, himself the .exe is original in the same place, only the problem is that it doesn't start and now I'm trying to turn it all around :(
 
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Unfortunately the .exe file from the dump does not work ;( I already do not know what to do, I tried to changing the assembler, unsuccessfully. :dong:
 
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Unfortunately the .exe file from the dump does not work ;( I already do not know what to do, I tried to changing the assembler, unsuccessfully. :dong:

Is the problem solved?

I wrote a small program to modify Code Page in C#, help me try it out and see if it works

I tested it here and it works

 
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Is the problem solved?

I wrote a small program to modify Code Page in C#, help me try it out and see if it works

I tested it here and it works


It worked :) Thank you from the bottom of my heart :)
 
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@0fangs0, If you know, please tell me how can find out item_id and good_id. I personally think they are in the Cash Store in the SH0 file

screenshot:
 
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@0fangs0, If you know, please tell me how can find out item_id and good_id. I personally think they are in the Cash Store in the SH0 file

screenshot:

Do you know how to open a .pef file ? Script.i3Pack contains a file called Goods.pef
 
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Is the problem solved?

I wrote a small program to modify Code Page in C#, help me try it out and see if it works

I tested it here and it works

Can change the directory of register button and cash ?



Do you know how to open a .pef file ? Script.i3Pack contains a file called Goods.pef
I think you need a special tool something like this
 
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Can change the directory of register button and cash ?




I think you need a special tool something like this


The link in the video has expired...



Can change the directory of register button and cash ?




I think you need a special tool something like this


I think registered buttons and cashed buttons are in UI_Re2_Script.i3Pack or Script.i3Pack
 
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@0fangs0,
It's a bit difficult to read through the PB SDK somehow, and for some reason Weapon.pef does not open through it :(
I have assumptions that the pef in xml format. Do you have any guesses how to open it in a readable form for subsequent editing and reading?
 
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