Initiate Mage
- Joined
- Jun 30, 2023
- Messages
- 11
- Reaction score
- 0
Hello.
GeoData Requesting Help
I used a translator because I couldn't learn English. I'm sorry!
I also have all the Geodata files.
NPC or Monster running in the sky is 99% fixed.
But! I just can't figure it out.
It penetrates why NPC and Monster do not recognize objects.
Is there anything else I need to set up in Ai settings or Geo data?
Also, if you know and teach me, I would appreciate it if you could write down exactly how to do it.
I'm not a complete beginner, but I'm not a skilled person either.
Please!
My GeoData.properties
[/CODE]
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My ai.properties
GeoData Requesting Help
I used a translator because I couldn't learn English. I'm sorry!
I also have all the Geodata files.
NPC or Monster running in the sky is 99% fixed.
But! I just can't figure it out.
It penetrates why NPC and Monster do not recognize objects.
Is there anything else I need to set up in Ai settings or Geo data?
Also, if you know and teach me, I would appreciate it if you could write down exactly how to do it.
I'm not a complete beginner, but I'm not a skilled person either.
Please!
My GeoData.properties
XML:
# Enable Geodata (heights and meshes)
# Default: false
gameserver.geodata.enable = true
# Enable canSee checks using geodata.
# Default: true
gameserver.geodata.cansee.enable = true
# Enable fear skill using geodata.
# Default: true
gameserver.geodata.fear.enable = true
# If enabled - during movements npcs will be checking z coordinate based on geo if target is flying
# Default: false
gameserver.geo.npc.move = false
# Enable npc checks aggro target visibility range (canSee)
# Default: false
gameserver.geo.npc.aggro = false
# Enable geo materials using skills
# Default: false
gameserver.geo.materials.enable = false
# Show collision zone name and skill id for GMs
# Default: false
gameserver.geo.materials.showdetails = true
# Enable geodata shields, for test purpose
# Default: false
gameserver.geo.shields.enable = true
# Enable geodata doors, for test purpose
# Default: false
gameserver.geo.doors.enable = false
# Enable object factory for geo primitives
# Default: true
gameserver.geodata.objectfactory.enabled = true
# Enable Geo NPC and Monster Sky Don't Move
# Default: true
gameserver.geo.npc.move = true
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My ai.properties
XML:
# Enable NPC movement
# Default: true
gameserver.npcmovement.enable = true
# Enable NPC looking
# Note: This feature is still in developing!
# Default: false
gameserver.npclooking.enable = false
# The minimum time in seconds that the NPC waits before moving again.
# Default: 3 (seconds)
gameserver.npcmovement.delay.minimum = 3
# The maximum time in seconds that the NPC waits before moving again.
# Default: 15 (seconds)
gameserver.npcmovement.delay.maximum = 15
# Enable NPC shouts
# Default: false
gameserver.npcshouts.enable = true