My Source (v16)

Guys, i really cant find out how i change the Hero icon to the 3rd jobs one. I think its here but i don't know what to change.

#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_HERO_3RD) //¿µ¿õÀÏ °æ¿ì.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy
pTexture->Render( &g_Neuz.m_2DRender, point );
}

Can someone help me please!?
 
Guys, i really cant find out how i change the Hero icon to the 3rd jobs one. I think its here but i don't know what to change.

#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_HERO_3RD) //¿µ¿õÀÏ °æ¿ì.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy
pTexture->Render( &g_Neuz.m_2DRender, point );
}

Can someone help me please!?




i'm not sure if is this

WndField.cpp
Code:
#if __VER >= 16
else if(checkhero == LEGEND_CLASS_HERO_3RD) //¿µ¿õÀÏ °æ¿ì.
    {
                // 15Â÷ È÷¾î·Î ·¹º§È®Àå
        strPath = MakePath( DIR_ICON, "Icon_Hero.dds");


        pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xfff0000f );
        if(pTexture != NULL)
            pTexture->Render( p2DRender, point );
    }
#endif
 
Last edited:


i'm not sure if is this

MoverRender.cpp
Code:
        else if(checkhero == LEGEND_CLASS_HERO) //¿µ¿õÀÏ °æ¿ì.
        {
            //strPath = MakePath( DIR_ICON, "[COLOR=Red]icon_Hero.dds[/COLOR]");
            //pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
            pTexture = g_Neuz.m_pHeroIcon;
            if(pTexture != NULL)
            {
                point.y -= pTexture->m_size.cy + 5;
                pTexture->Render( &g_Neuz.m_2DRender, point );
            }
        }

I think that's for the "H" Windows when you click H, im talking about the icon that you see after your name.
 
i remember when i fixed this on etiooms file, it was character inc that was bad, and this one seems to work fine with v15 one, BUUUT, i still dont understand why it dosnt accept the setoutput or why they spawn on a very exact coordiantes if they arent added on the dyo file.

that passed trought my head long time ago~
 
can you help me about this error

"2011/ 9/ 4 16:36:48 rCnt=1

2.DataBaseServer.exe caused an EXCEPTION_ACCESS_VIOLATION in module 2.DataBaseServer.exe at 0023:0046FAE8

- Registers

EAX=00000000 EBX=000000FF ECX=0018E474 EDX=00000000 ESI=005B5574
EDI=76A52A65 EBP=00000000 ESP=0018E458 EIP=0046FAE8 FLG=00010212
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

(null)

// 0
"
reply asap please :D thank you
 
Npc are bugged in alot of ways, like, if you use v15 data, they fix the npc trade bug and dialog bug, but on flaris or any other town, npcs appears like alot of them, whitout dialog, like donation npc, devil npc etc etc etc, IF you use v16-v17 npcs, they became bugged and you cant talk to them.

i remember when i fixed this on etiooms file, it was character inc that was bad, and this one seems to work fine with v15 one, BUUUT, i still dont understand why it dosnt accept the setoutput or why they spawn on a very exact coordiantes if they arent added on the dyo file.

that passed trought my head long time ago~
 
Npc are bugged in alot of ways, like, if you use v15 data, they fix the npc trade bug and dialog bug, but on flaris or any other town, npcs appears like alot of them, whitout dialog, like donation npc, devil npc etc etc etc, IF you use v16-v17 npcs, they became bugged and you cant talk to them.

i remember when i fixed this on etiooms file, it was character inc that was bad, and this one seems to work fine with v15 one, BUUUT, i still dont understand why it dosnt accept the setoutput or why they spawn on a very exact coordiantes if they arent added on the dyo file.

that passed trought my head long time ago~

Those npcs are on global setoutput( false ) or made for language only :) that's why they appear when you have v15 files and for example use v16 or higher map....
 
lol...im using of course, this source, and nop, it dosnt work, fucking santa is still there! D:

Or well, how to do enable the trades and dialogs on a v17-v16 character.inc?

tell me what you mean.... I am looking at official kflyff files and it is like in v15 ....
it means ur source sux more ^_^ I could add that character.inc to my v15 or even v14/11 server and it would still work....
 
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