My Source (v16)

can you help me about this error

"2011/ 9/ 4 16:36:48 rCnt=1

2.DataBaseServer.exe caused an EXCEPTION_ACCESS_VIOLATION in module 2.DataBaseServer.exe at 0023:0046FAE8

- Registers

EAX=00000000 EBX=000000FF ECX=0018E474 EDX=00000000 ESI=005B5574
EDI=76A52A65 EBP=00000000 ESP=0018E458 EIP=0046FAE8 FLG=00010212
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

(null)

// 0
"
reply asap please :D thank you

I have the same problem as this guy any ideas ? thanks
 
I have the same problem as this guy any ideas ? thanks

Mine works whitout errors, i also fixed ti to work with a v17 resource and not v16 (this release as is its for v16 CLEAN resources), also added pet filter, colosseum, new commands, v18 instances, and alot of **** more... but theres 1 error still..

the server try to loads Sublanguage and the v16-v17 resources dont use Sublanguage, i tried to remove the references, but i failed ;---;

and the fix for the npcs released here, like 3-4 pages ago, its not a fix, its just a v15 resource, wich it will work, but it does spawns alot of UNUSED npcs everywhere,

same the new resources, but the new ones, besides adding unused npcs, npcs get trade/dialog bugged.
 
Ive Added Colo, Petfilter and V18 features, but my damn problem is, my world crashes from time to time... i check my world log errors, theres no error only
2011/ 9/ 6 12:30:42 OP: 23939, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
 
i tried to add colosseum but it when i click normal mode and enter in colosseum it spawm me in its like desert... i think there are spawm error. how can i fix that? T_T!
 
i tried to add colosseum but it when i click normal mode and enter in colosseum it spawm me in its like desert... i think there are spawm error. how can i fix that? T_T!

no its not a spawn error... you need to add the world id number in your coreserver.ini , adding colo map folder in your resource and client folder, adding some things in terrain.inc, world.inc, mdlObj.inc.. etc
 
no its not a spawn error... you need to add the world id number in your coreserver.ini , adding colo map folder in your resource and client folder, and many more...

did you meant adding the map in your resource files with "and many more"? :3 if yes. i already added. the only thing i need now is the map id in coreserver.ini, thank u :3

---------- Post added at 06:57 AM ---------- Previous post was at 06:50 AM ----------

no its not a spawn error... you need to add the world id number in your coreserver.ini , adding colo map folder in your resource and client folder, adding some things in terrain.inc, world.inc, mdlObj.inc.. etc

what size should i use?
 
go to Colosseum.cpp find this code

void CColosseumMatch::EnterRoom( CUser* pUser )

then you can see the spawn position under this code

pUser->SendColosseumStart( (int)(m_nNextStage) );
 
Can't delet Characters ingame.. '' Oops there went something wrong'' or so.. I checked the database but everything is right.. or is it a neuz error ? I don't have any compile errors..
 
Last edited:
If i try to use V17 EFlyff resourcefiles i get some errors on starting DBserver.exe (it doesnt start)

could anyone give me his .res - files ?


E: i think i saw your errors anywhere .. and i also think it was an Database Problem not Source/Files problem Jerichoo
 
My worldserver is crashing every 30 minuts, and I get this log.

Code:
0x0688fe4c: 08b7ea70 06232a10 00537b7c 08b7ea70 p....*#.|{S.p...
0x0688fe5c: 00454fc7 06227410 252a0afd 06232a10 .OE..t"...*%.*#.
0x0688fe6c: 00455102 08b7ea70 006de824 72f126e0 .QE.p...$.m..&.r
0x0688fe7c: 252aef63 004574e2 00000000 04987f68 c.*%.tE.....h...
0x0688fe8c: 0688ff88 04987f68 00000000 00000000 ....h...........
0x0688fe9c: 00000000 00000000 00000000 00000000 ................
0x0688feac: 00000000 00000000 00000000 00000000 ................
0x0688febc: 00000204 006de824 252a0cba 005c44a4 ....$.m...*%.D\.
0x0688fecc: 00000000 252a0729 00000043 005c44a4 ....).*%C....D\.
0x0688fedc: 00000000 252a073d 00000043 005c44a4 ....=.*%C....D\.
0x0688feec: 00000000 252a0758 00000043 005c44a4 ....X.*%C....D\.
0x0688fefc: 00000000 252a096d 000003e8 005c44a4 ....m.*%.....D\.
0x0688ff0c: 00000000 252a0733 00000043 005c44a4 ....3.*%C....D\.
0x0688ff1c: 00000000 252a0744 00000043 005c44a4 ....D.*%C....D\.
0x0688ff2c: 00000000 252a0afd 000003e8 005c44a4 ......*%.....D\.
0x0688ff3c: 00000000 252aef63 0000ea60 0688ff78 ....c.*%`...x...
0x0688ff4c: 005b9bb1 0000000e 00457619 00578075 ..[......vE.u.W.
0x0688ff5c: 006de824 00000000 00000000 04987f68 $.m.........h...
0x0688ff6c: c0000005 0688ff60 0688fa20 0688ffc4 ....`... .......
0x0688ff7c: 00577dc8 005df850 00000000 0688ff94 .}W.P.].........
0x0688ff8c: 74bf339a 04987f68 0688ffd4 77159ed2 .3.th..........w
0x0688ff9c: 04987f68 5559d072 00000000 00000000 h...r.YU........
0x0688ffac: 04987f68 00000000 00000000 00000000 h...............
0x0688ffbc: 0688ffa0 00000000 0688ffe4 77191ecd ...............w
0x0688ffcc: 24c5ea86 00000000 0688ffec 77159ea5 ...$...........w
0x0688ffdc: 00578006 04987f68 ffffffff 771e72ff ..W.h........r.w
0x0688ffec: 00000000 00000000 00578006 04987f68 ..........W.h...
0x0688fffc: 00000000                            ....

Not sure if it's the source/resource files. Atm I'm debugging to see where the error is, and, someone got the same problem?
 
I tried compiling it and thats what i got:
Code:
WorldServer warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
C:\sources\v17source01\Official Source\_DirectX\d3dfont.cpp(622): error C2065: 'LANG_ENG' : undeclared identifier
c:\sources\v17source01\Official Source\Neuz\DPClient.cpp(18762): warning C4101: 'nBufSize' : unreferenced local variable
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2336): warning C4018: '>' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2336): warning C4018: '<' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2540): warning C4018: '>' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2540): warning C4018: '<' : signed/unsigned mismatch
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(541): warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(543): warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(734): warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
WorldServer warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF

Help please? :S
 
Back