[Release] Harepacker resurrected WZ 

hacreator save & repack error


hacreator error.txt :
hacreator debug error.txt :
repacker change png & save error


repacker error.txt :

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tested gms latest version
 
Last edited:
hacreator save & repack error


hacreator error.txt :
hacreator debug error.txt :
repacker change png & save error


repacker error.txt :

---------------------------------

tested gms latest version



Fixed, tool a hella long time to nail this down.


New release is now available, v4.0.1:

Please do help me in the testing!


The new Adele map looks awesome btw
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B6Oh2L9 - [Release] Harepacker resurrected - RaGEZONE Forums
 
Last edited:


Fixed, tool a hella long time to nail this down.


New release is now available, v4.0.1:

Please do help me in the testing!


The new Adele map looks awesome btw
guQCXo4 - [Release] Harepacker resurrected - RaGEZONE Forums

B6Oh2L9 - [Release] Harepacker resurrected - RaGEZONE Forums
:thumbup:
 
I'm new here. I would like to download the older version of HaRepacker but couldn't find the application in the .zip file.
Did I missed out something?
 
4.1.0 is available.


WzLib
NA

HaCreator
- Automatically scale simulator minimap size according to streetName & mapName length 6306dcb
- Fixed map simulator issue with pre-bb WZ (UI.wz/UIWindow) db5d9c4
- Scrolling map multiboard horizontally with the mouse wheel 2c7177a
- Fix Map simulator issue with 321100000 Mirror world: [Mirror World] Leafre 7b9d6bc
- Added a combobox for the selection of render resolution 615188a

HaRepacker
LastBattle - [Release] Harepacker resurrected - RaGEZONE Forums

- Animation preview window (Select multiple WzCanvasProperty, and click '..' to animate) 179da68 688a1e0
- Sort TreeView child nodes via context menu (right click) fe48e73
- Fixed an issue with renaming TreeView nodes (pointing to selected node instead of the node right-clicked) 56bac4c
- Added a subtile button animation when selecting a DataTree item with more options db8c660
- Move png animation builder to more option button on the left corner 93aa962

Yes obviously there are many other unresolved issues however, I simply do not have the time to deal with it singlehandedly at the moment.
Feel free to report them
 
Is there anything else that you all would like to see, for improving the ease of editing & making custom WZs?

Blurred images is still the only thing holding me back from upgrading from 2.7 to newest version
TQqxDyE - [Release] Harepacker resurrected - RaGEZONE Forums

Maybe a "reset zoom" button so we can see images in their default state (zooming in to one image will set the zoom forever)
Also no idea why the "save" and "change image" buttons have been minimized, they were always so handy being right on the main panel :/
 
I asked 26-05-20:
I found a bug in the "old" Harepacker 4.2.4, so while googling I found out about this project.
Downloaded and tried again, but same bug.

To try the bug:
- open mob.wz
- click on 6230600.img
- select attack1
- tools\export selection (or extract everything)

comparing all the files extracted,
attack1.0.png (0,1,2,3,4) are not equal to the one in the editor.
if I extract 1 by 1 I get the correct image.
this bug apply for many monsters not just this one!

I tried versions 0.62, 0.92, 1.25, 1.54 and all have the same bug.

the .xml extractor is not making a perfect .xml either.
if you compare to WZ Dumper, it will create a perfect .xml that is readable.
 
It appears after encrypting in your own IV/key, the mob images for some nodes is blank.

Steps to replicate:
Open Mob.wz in GMS encryption > save file in any encryption other than GMS > re-load newly encrypted Mob > open node 100100 > image is blank OR gives parent image null error
 
Blurred images is still the only thing holding me back from upgrading from 2.7 to newest version
TQqxDyE - [Release] Harepacker resurrected - RaGEZONE Forums

Maybe a "reset zoom" button so we can see images in their default state (zooming in to one image will set the zoom forever)
Also no idea why the "save" and "change image" buttons have been minimized, they were always so handy being right on the main panel :/

I might have fixed it, if you would test it.


 
I might have fixed it, if you would test it.



Tested it, looks the same to me.

Maybe zoom is too much to ask for, but the whole point is that in its default state, it's also blurry as well. Really messes with my eyes as I'm passing by pngs, but also replacing pngs and I wouldn't be completely sure if it's the png I'd want, I'd have to get in-game every time to test it and see.

 
I dont see a difference when getting in-game, could it be just the zoom in HaRepacker? I am simply using TranslateTransform scale to get it appearing bigger on-screen, on the editor.

ye men, this whole time I was talking about just in the repacker, not in-game :/ it just hurts my eyes when I'm trying to look at a crisp GMS image in harepacker, but everything is blurry

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