Most visitors online was 17251 , on 24 May 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Hi Regazone Famly
ı m error thx
You must be registered to see links
ı m ip address check and api![]()
how to fix
You must be registered to see links
{
// addSkillInfo(id:uint, name:String, desc:String, icon:String, iconBW:String, cost:uint)
Scaleform::GFx::Value var[6];
char tmpStr[64];
for(int i=0; i<34; ++i)
{
var[0].SetUInt(i);
sprintf(tmpStr, "SkillName%d", i);
var[1].SetString(gLangMngr.getString(tmpStr));
sprintf(tmpStr, "SkillDesc%d", i);
var[2].SetString(gLangMngr.getString(tmpStr));
char iconPath[512];
sprintf(iconPath, "$Data/Menu/skillIcons/Skill%d.dds", i);
var[3].SetString(iconPath);
char iconPathBW[512];
sprintf(iconPathBW, "$Data/Menu/skillIcons/Skill%dBW.dds", i);
var[4].SetString(iconPathBW);
var[5].SetUInt(gUserProfile.ShopSkillCosts[i][0]);
gfxMovie.Invoke("_root.api.addSkillInfo", var, 6);
}
}
maybe its in sql dunno
It's in the SQL, visually. Look in the table DBO.SkillData or something along those lines. That edits both the actual price and visual price.im pretty sure the sql is the actual price. ive alrdy edited that im looking into how to edit the client visual price which should be in FrontEndWarZ.cpp but its not
It's in the SQL, visually. Look in the table DBO.SkillData or something along those lines. That edits both the actual price and visual price.
edit: ayyy lmao 901st post.
--- Log started at Wed Dec 23 11:24:50 2015
000000.068| Checking for D3D11
000000.086| Game Version: Infestation: Survivor Stories v1.1.5 (build: Dec 21 2015 23:37:38) - final
000000.086| Available memory: 3982 MB
000000.126| r3dFS: version:December 21, 2015 18:31, 31307 files
000000.239| r3dFile: can't open local.ini
000000.239| Can't open file "local.ini"
000000.239| readGameOptionsFile: couldn't open both gameSettings.ini and C:\Users\L\AppData\Local\Arktos\WarZ\gameSettings.ini! Using defaults.
000000.239| Selected resolution from desktop dimensions: 1366x768
000000.241| writeGameOptionsFile: Saving settings to C:\Users\L\Documents\Arktos\WarZ\gameSettings.ini
000000.248| readInputMap: couldn't open both inputMap.xml and C:\Users\L\AppData\Local\Arktos\WarZ\inputMap.xml! Using defaults.
000000.249| writeInputMap: Saving settings to C:\Users\L\Documents\Arktos\WarZ\inputMap.xml
000000.249| userSettings: couldn't open both userSettings.xml and C:\Users\L\AppData\Local\Arktos\WarZ\userSettings.xml! Using defaults.
000000.249| userSettings: Saving settings to C:\Users\L\Documents\Arktos\WarZ\userSettings.xml
000000.250| SOUND: initializing sound system
000000.258| SOUND: '1' sound drivers found
000000.279| SOUND: sound caps = 0xF8, speakermode= 2
000000.279| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.336| SOUND: sound system ready
000000.336| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000002.362| Starting voice
000002.362| VoipLog:[4] 2015-12-23 11:24:52.703640|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000002.376| VoipLog:[3] 2015-12-23 11:24:52.716641|DEBUG |Direct Sound | | setting timer resolution to 1ms
000002.399| Playback device: Speakers (Realtek High Definition Audio) (default)
000002.400| Capture device: Microphone (Realtek High Definition Audio) (default)
000002.406| Input Devices enabled: Mouse, Keyboard
000002.413| VMEM As seen through DDRaw: 64
000002.413| VMEM As seen through WMI: 0
000002.413| Setting mode: 1366x768x32 Flags=0
000002.413| Could not initialize NVApi.
000002.413|
000002.413| Adapter: Intel(R) HD Graphics 4000
000002.413| igdumdim32.dll 9.18.10.3071
000002.413| Monitor: \\.\DISPLAY1 (1366x768)
000002.421| r3dRenderLayer::SetMode(x=1366,y=768,bpp=32,windowed=0,hz=60)
000002.422| Creating d3d device
000002.493| GPU supports D3DQUERYTYPE_TIMESTAMP
000002.493| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.493| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000002.493| We have 1687 MB texture memory
000002.624| r3dFont: Creating Verdana 10pt
000002.624| r3dFont: Finished creating Verdana 10pt
000002.625| Loading shaders...
000003.413| Finished loading shaders (0.788616 sec)!
000003.472| Started background thread: 3644
000003.517| Creating dynamic buffer of size 1.00 MB
000003.517| Creating dynamic buffer of size 0.09 MB
000003.595| Creating dynamic buffer of size 0.15 MB
000003.595| r3dFont: Creating Tahoma 12pt
000003.598| r3dFont: Finished creating Tahoma 12pt
000003.598| r3dFont: Creating Verdana 10pt
000003.598| r3dFont: Finished creating Verdana 10pt
000003.872| Creating render targets
000003.872| CreateDynamicEnvMap: creating of size 512x512x6000003.886| r3dFont: Creating Verdana 8pt
000003.887| r3dFile: can't open data/fonts/verdana_8_0.tga
000003.894| r3dFont: Finished creating Verdana 8pt
000004.162| Loaded 12 of 12 grass settings locations from the glist file
000004.277| Loaded 12 grass settings files
000007.284| SetHomeDir: Levels\WZ_FrontEndLighting
000007.285| We have 1498 MB texture memory
000008.252| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000008.263| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000008.363| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000008.363| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000008.805| Loading sky texture: Data/SkyDome/wz_night_02b.dds
000009.426| Unloaded 0.0 MB STATIC decal textures
000009.426| Unloaded 0.0 MB DYNAMIC decal textures
000009.427| Loading decal library Data\Decals\library.xml.
000009.427| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000009.440| Loaded 0.0 MB STATIC decal textures
000009.529| Loaded 0.8 MB DYNAMIC decal textures
000009.531| LoadLevel_MatLibs...
000009.531| LoadLevel_Objects...
000012.897| LoadGrassLib()...
000013.043| g_pGrassMap->Load...
000013.043| Loaded grass for 0.00 seconds000013.043| LoadLevel_MatLibs...
000014.412| Building skeleton cache..000014.476|
000014.476| Building obstacles cache..000014.476|
000014.476| done.
000014.476| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000014.476| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000014.476| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000014.476| CollectionsManager::Init: populating 0 objects... 000014.476| done in 0.00 seconds
000014.476| World loaded
000014.476| Total load time: 6.33
000028.807| r3dFile: can't open data/objectsdepot/characters/Textures\aaasdwwweee.dds
000028.810| r3dFile: can't open data/objectsdepot/characters/textures/aaasdwwweee.dds
000028.851| r3dNetwork: Creating client
000028.872| IP: 192.168.1.21
000028.872| r3dNetwork: connecting
000028.924| Acquired base profile data for 21.643642
000029.159| writeGameOptionsFile: Saving settings to C:\Users\L\Documents\Arktos\WarZ\gameSettings.ini
000029.217| Creating dynamic buffer of size 0.02 MB
000072.856| SaveCustomSettings: using file C:\Users\L\Documents\Arktos\WarZ\CustomSettings.ini
000072.873| writeGameOptionsFile: Saving settings to C:\Users\L\Documents\Arktos\WarZ\gameSettings.ini
000075.488| SaveCustomSettings: using file C:\Users\L\Documents\Arktos\WarZ\CustomSettings.ini
000075.506| writeGameOptionsFile: Saving settings to C:\Users\L\Documents\Arktos\WarZ\gameSettings.ini
000077.394| r3dNetwork: Creating client
000077.412| IP: 192.168.1.21
000077.412| r3dNetwork: connecting
000088.882| r3d: device is lost
000109.033| r3dapp: SysCmd: f120
000109.036| d3d: starting to reset device
000109.065| released
000109.201| reseted
000109.238| r3dFile: can't open data/objectsdepot/characters/textures/aaasdwwweee.dds
000111.166| restored (1). reset ok
000114.885| r3dNetwork: Deinitialize
000114.959| r3dNetwork: Creating client
000114.977| IP: 192.168.1.21
000114.977| r3dNetwork: connecting
000115.066| r3dNetwork: external ip: 134.196.72.115:63739
000115.066| connected to master server peer00
000124.902| r3dNetwork: Deinitialize
000126.122| writeGameOptionsFile: Saving settings to C:\Users\L\Documents\Arktos\WarZ\gameSettings.ini
000145.154| MatLib: there is no material data/objectsdepot\weapons\Materials\awp_Body_stickerbomb379.mat
(Loading mesh data/objectsdepot/weapons/awp_stickerbomb.sco)
000145.300| MatLib: there is no material data/objectsdepot\weapons\Materials\awp_Body_stickerbomb99983406.mat
(Loading mesh data/objectsdepot/weapons/awp_stickerbomb.sco)
000147.310| writeGameOptionsFile: Saving settings to C:\Users\L\Documents\Arktos\WarZ\gameSettings.ini
000174.803| r3dNetwork: Creating client
000174.821| IP: 192.168.1.21
000174.821| r3dNetwork: connecting
000174.897| r3dNetwork: external ip: 134.196.72.115:62369
000174.897| connected to master server peer00
000176.733| obj_Zombie::FreePhysSkeletonCache:000176.733| done in 0.00 seconds
000176.740| r3dNetwork: Deinitialize
000176.902| r3dNetwork: Creating client
000176.921| IP: 192.168.1.21
000176.921| r3dNetwork: connecting
000206.946| r3dNetwork: Deinitialize
000250.494| obj_Zombie::FreePhysSkeletonCache:000250.494| done in 0.00 seconds
000250.525| Deleting render targets
000250.531| r3dBackgroundTaskDispatcher::Close
000250.531| Exiting background thread: 3644
000250.906|
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/grass/wz_smallstone_01_d.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/grass/cali_des_bushs_01_d.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/grass/test_flower_02_d.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/grass/test_flower_01_d.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/grass/wz_newgrass_01_d.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/grass/test_flower_02_dry_d.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures
000250.908| r3dTexture::~r3dTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures
000250.909| r3dTexture::~r3dTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures
000250.909| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures
000250.909| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures
000250.909| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/c1_night_01.dds' - escaped usual deleting procedures
000250.909| WARNING: pd3ddev have 21 reference counts
000251.012| Shutting down voice
000251.013| VoipLog:[5] 2015-12-23 11:29:01.359862|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
000251.013| VoipLog:[5] 2015-12-23 11:29:01.359862|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
000251.229| VoipLog:[5] 2015-12-23 11:29:01.576875|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
000251.229| VoipLog:[5] 2015-12-23 11:29:01.576875|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
000251.369| r3dNetwork: Deinitialize