I never said all of their new jobs are poop, but also most of their updates are useless.
Well sure I guess that's based on opinion but give examples and why. Here's why I think the game isn't much different.
The game has a different focus now than before. If you're playing the game like how it was in 2008 or 2009 then it is terrible. The game isn't about levels anymore. People just get to a decent level and then work on upgrading equipment. Anyone can say what they want about the community. It's not the same on regular servers because there aren't as many players. You can still meet a bunch of cool people though through big guilds and alliances.
What did people do in the old days? They just leveled, PQed, or sat there because too lazy to level. People do this now too, with the addition of bossing. Party quests are rarer now because they're not really worth doing. Grinding will provide better experience. In the past party quests were mainly done for leveling anyway. Things like glitched opq, lmpq were popular because they were fast. KPQ and LPQ were popular because they were fun (and also the first quest). But seriously though, do you want to sit there and talk to people all the time? For me if I were to play, it would be to get something done. I have buddies too in game, but usually there is no need to sit in a map, meet new people, and interact with them. Know someone is cool? Add them and talk to them occasionally.
For game difficulty, it's the same if you look at it from another point of view. Previously the goal was to level to 120 or 200. Leveling to 120 you would get anywhere from 5%-20% an hour at 11x depending on your money. I was probably the poorest of the poorest back in 2007/2008 and I did it at 6%/hr. Now this is comparable to level 200 I guess. If you're super rich you can get 25% an hour on 1x. If you're poor well it's going to take much longer. People also underestimate the game progression. Level 1-220 is like 220-230. Level 1-230 is less than 230-240. Level 240 is 35% of getting to 250. This game is way harder to reach level 250 than it was to reach 200 in the past. The best of the best now gain about 3b exp/hr on 1x on a grinding/leveling class. You need 600b exp to level at 24x. On a slower class like shadower you'll get like 1.2b/hr.
So the game isn't harder, the community is smaller since it's less populated -- check out reboot for this reason. Plenty of players, plenty of same 2008 drama. No pay to win. Is the game more difficult for a new player? Now it is to get to the point of a rich player. There's a few ways to get rich. One way is to buy equips off people. If you have money, I highly suggest this way. You can pay $500 and have like 2m range at level 200 just for doing nothing. $500 is nothing to people that have a career. Or you can make connections to guilds that are strong and do this too. It'll take a month to get full superior gollux fully done if you're 200+ and get hell gollux carried daily. People are willing to do free cra runs too including weapons. So there's your full level 150 gear as well as free income weekly to sell and buy. People do hard magnus carries too, since they just want the capes. You can get coins and get tyrant shoes after a month and a half if you do kritias.
Let me tell you what's actually boring though. Killing things like zakum. It does 1/1 moves every few seconds at 3rd body but other than that poses no challenge at all as long as you can tank a body hit. It's similar to dorothy with no spells. It's just a punching bag for you to hit. Horntail is similar. There's just an order to kill the parts to minimize getting seduced. Compare that to a chaos queen fight. It's nothing compared to even empress, which is considered a low-tier boss now.
You wanted easy leveling? GMS is like that now, up to level 200. You wanted hard leveling? Go past 210 to see it get actually hard. You wanted easier bosses and harder bosses? GMS has that now too. You wanted more maps and monsters? GMS has more of those. You wanted the old jobs? They still have them. Many of the changed jobs are more interesting now too. Don't want to hit high numbers on the old endgame bosses like papulatus clock? Try to kill bosses like chaos von bon and chaos vellum.
The only major difference between now and times like v75 is the wealth gap. I don't know why people complain about that though when they spend hundreds of dollars elsewhere. Even stuff in real life costs more. I can take a vacation from USA to Canada for a week and it'll be > 800. Come on, those of us that played in 2006 are now much older now (>20) and can easily afford to pay to win, or have enough patience to grind a little harder than before at the very least. If you don't want to pay to win, then play GMS reboot server.