Experienced Elementalist
- Joined
- Aug 24, 2012
- Messages
- 280
- Reaction score
- 101
Do you think this source better than FuckMS?
Hi this source is great, but when I launch using LEN, I keep having a firewall error, is there any possibility to fix it? thank you very much!
I'm tested some feather
so I have some reports
1."Tutorials are GMS-like." I found some class (Phantom Mikhail) tutorial not working.
2.some skills are bug same as FuckMS(like mech seige mode(stuck) / mille aquiles(not deduct mp) etc.)
oh sorry,I just read it.read the entire thread.
Phantom and Mihile tutorials are easy to code:
Actually the real issue with siege mode is that now it is a toggable skill, and there should not be a time limit on it since it is now unlimited, I managed to fixed most skills on my source(took a bit to figure out).Siege Mode does not get stuck. You must have tampered with something.
The only current issue with Siege Mode is a visual glitch. However, it only happens when you're in 4th job siege mode. Siege mode still works. You can go in and out of it at will.
I plan on working on it soon. Just that it's tedious. Telling the character where to go, adding over 60 NPC chats and scripting them and the quest. Just a long process.
In my opinion, I think it is. However, I want others to decide for themselves. No offense to Sunny as he's an amazing coder.
Lols. I already stated you shouldn't make a server out of mine so you can see I agree it isn't the best.
Actually the real issue with siege mode is that now it is a toggable skill, and there should not be a time limit on it since it is now unlimited, I managed to fixed most skills on my source(took a bit to figure out).
4th job siege has been removed, so all you have to do is make it so the player does not use the skill.Yeah I know. Like I said, you can toggle in and out of it. There is just a visual glitch for 4th job siege mode which is what I was referring to. Even with the visual glitch though, it still attacks properly.
4th job siege has been removed, so all you have to do is make it so the player does not use the skill.