[Source] ShineMS | ShineSource v75

Re: v75 | ShineMS | ShineSource 2.1

does this have the FJ Dc Fixed?

---------- Post added at 08:52 PM ---------- Previous post was at 07:54 PM ----------

YAYYYY a source without the Most usefull commands! !pnpc !pmob !shutdown !speak Add those in?
 
Re: v75 | ShineMS | ShineSource 2.1

If you have problems with that it's a metroms rev 225 problem.
Now once again, I didn't make any mistake with skill maxery retard.




Really now? 12 revisions wasted on adding brackets and removing lines ect?
Not really, I even added the !cheaters command as well as trying to fix some skills. lol.
 
Re: v75 | ShineMS | ShineSource 2.1

does this have the FJ Dc Fixed?

---------- Post added at 08:52 PM ---------- Previous post was at 07:54 PM ----------

YAYYYY a source without the Most usefull commands! !pnpc !pmob !shutdown !speak Add those in?

Well I know it's /pnpc /pmob /shutdown and /speak. Like we hav ebeen saying since page 12.

Now /shutdown doesn't work for me for some reason. Don't know why.

Not really, I even added the !cheaters command as well as trying to fix some skills. lol.

Haha cool, could come in handy. Can you add that really cool advanced !event command? :D

Is it me or do you not gain exp? As in, once you kill a mob.

lol i thought that too until I realized i was level 200

lol lag during log in is because you're loading skills. It's easy to fix. Just remove all the skill things in playerloggedinhandler and btw mastery maxing with wz files only lags the first time you use it.

so if i remove this line
PHP:
       if (player.isGM()) {
            SkillFactory.getSkill(SuperGM.HIDE).getEffect(SkillFactory.getSkill(SuperGM.HIDE).getMaxLevel()).applyTo(player);
        }
It should keep me from getting GM Hide everytime I log in right?

(also GM Hide doesn't work. Players can still see me)
 
Re: v75 | ShineMS | ShineSource 2.1

so what i call out poor pieces or work thats ripped off from someone else and call it theres, this core has excatly the same stuff as shootsource rev 225. everything is busted to hell. and if u dont even use the files dont bother posting. i sat down with these files for 2-3 days now making countless fixes, and i still keep finding more. this core has VERY poor use of sql system, takes over 10 seconds just to add a few lines to the sql db, my real core runs 1000+ lines in seconds. this core is crap.

from what i see on here all u guys did was mess up v75 even more.. if u guys dont like the servers released here then leave.

and for the proof u guys want about the long sql querys just simple use the maxmastery() system. dam thing on this source takes 10-20 seconds to execute just to do about 50 lines.

You fucking dick head its based off rev 225 why do think it has its fucking features? **** read the thread before you post.
 
Re: v75 | ShineMS | ShineSource 2.1

i listed 8 dif things thats messed up and u guys fail to see what i said here ill report them....

1st off ppl still dupe items
2nd CK warrior combo with summon cancel each other
3rd login bug, char stuck (cant load skill sql right)
4th lags when looting scrolls
5th has the spawn revives bug(spawns em too early)
6th no zakum or horntail battles unless hosted by gm
7th venom and magnet dc players.
8th exp table is wrong, for cygnus classes.

u guys want proof go in game and look for urself otherwise stfu lazy asses..

this is a repack not a source to be fixed by us. cant fix it urself dont release useless crap.

and yes ill flame anyone who releases code that doesnt or flagged anti leech.
 
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Re: v75 | ShineMS | ShineSource 2.1

how the hell should i know. the core i was coding 6 months ago didnt have any of this crap busted. i dunno how the hell u guys managed to screw it up.

heres one fix i added to fix spawn revives:

Code:
        final List<Integer> toSpawn = this.getRevives();
        if (toSpawn != null) {
            final MapleMap reviveMap = killer.getMap();
            if (toSpawn.contains(9300216) && reviveMap.getId() > 925000000 && reviveMap.getId() < 926000000) {
                reviveMap.broadcastMessage(MaplePacketCreator.playSound("Dojang/clear"));
                reviveMap.broadcastMessage(MaplePacketCreator.showEffect("dojang/end/clear"));
            }
            TimerManager.getInstance().schedule(new Runnable() {
		public void run() {
                    for(Integer mid : toSpawn) {
			MapleMonster mob = MapleLifeFactory.getMonster(mid);
                        if (eventInstance != null) {
                            eventInstance.registerMonster(mob);
			}
			mob.setPosition(getPosition());
			if (dropsDisabled()) {
                            mob.disableDrops();
			}
			reviveMap.spawnRevives(mob);
                    }
		}
            }, this.getAnimationTime("die1"));
	}
 
Re: v75 | ShineMS | ShineSource 2.1

i listed 8 dif things thats messed up and u guys fail to see what i said here ill report them....

1st off ppl still dupe items
2nd CK warrior combo with summon cancel each other
3rd login bug, char stuck (cant load skill sql right)
4th lags when looting scrolls
5th has the spawn revives bug(spawns em too early)
6th no zakum or horntail battles unless hosted by gm
7th venom and magnet dc players.
8th exp table is wrong, for cygnus classes.

u guys want proof go in game and look for urself otherwise stfu lazy asses..

this is a repack not a source to be fixed by us. cant fix it urself dont release useless crap.

and yes ill flame anyone who releases code that doesnt or flagged anti leech.

Wow you must really be a dick head, i just fucking said its based off Shoot rev 225. Just because its called ShineSource doesnt means its a fucking source that I made if ya read the thread it says it based off Shoot Rev 225. Its a repack.

Edit:

I quit this along time ago... I'll start working on it and I did not mess those bugs that you reported it was already in Shoot, or somebodt else messed it up.
 
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Re: v75 | ShineMS | ShineSource 2.1

heres the list of stuff u guys "added" that doesnt work at all:

-[Deagan] Patched spamming.
-[Deagan] Patched DC packets.
-[Deagan] Patched duping packets.
(slow wz patch) -Added Clean Wz instead of Server Wz // need to do (wtf is this thing even for?)
-Updated PlayerLoggedInHandler?.java(why was this updated)
 
Re: v75 | ShineMS | ShineSource 2.1

its just annoying that ppl are whingin to me about it. the looting/moving/dropping items is the worst one BY FAR. i have no clue where this bug came from. if i knew i wouldve fixed it and prob released it

@HorrorChix89
uh remove it duration under buff status or w/e it called.\


breath clear ur mailbox....
 
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Re: v75 | ShineMS | ShineSource 2.1

Hi lastbreath!
i got problem on spawn monster
i typed !spawn (monster ID) and its not working

---------- Post added at 01:53 AM ---------- Previous post was at 01:53 AM ----------

when i type !spawn (monster ID) the monster is not comming out!
 
Re: v75 | ShineMS | ShineSource 2.1

its just annoying that ppl are whingin to me about it. the looting/moving/dropping items is the worst one BY FAR. i have no clue where this bug came from. if i knew i wouldve fixed it and prob released it

@HorrorChix89
uh remove it duration under buff status or w/e it called.

Will that keep players from seeing me? Kinda hard to spy on hackers when they look me in the face

@Jacob: look inside the commands and find !spawn. If it has "!" in front of it remove it. If not, then idk. Since mine had "!" in front of spawn it made it !!spawn when using in game. (Understand? Or am I as confusing as think I am?)
 
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Re: v75 | ShineMS | ShineSource 2.1

heres the list of stuff u guys "added" that doesnt work at all:

-[Deagan] Patched spamming.
-[Deagan] Patched DC packets.
-[Deagan] Patched duping packets.
(slow wz patch) -Added Clean Wz instead of Server Wz // need to do (wtf is this thing even for?)
-Updated PlayerLoggedInHandler?.java(why was this updated)

1. Because the Wz I was using was not clean.
2. I edited that to add a login message.

Hope that solves your problems, and Deagan patched those packets not me,
 
Re: v75 | ShineMS | ShineSource 2.1

the reason why i said about the packets cuz ppl were PE the server duping scrolls and shyt. thats why i pointed it out

like this one dude logs in and gives himself GM and a gm hat.

exp from kills works 100%, but the exp per lvl for cygnus is off by 10% every level
 
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Re: v75 | ShineMS | ShineSource 2.1

Hi lastbreath!
i got problem on spawn monster
i typed !spawn (monster ID) and its not working

---------- Post added at 01:53 AM ---------- Previous post was at 01:53 AM ----------

when i type !spawn (monster ID) the monster is not comming out!

Hmm try /spawn mobid number (Something like that O_o)

---------- Post added at 01:57 AM ---------- Previous post was at 01:55 AM ----------

the reason why i said about the packets cuz ppl were PE the server duping scrolls and shyt. thats why i pointed it out

Well if ya have read the thread and asked nicely instead of flaming then ya would find your answer easily. Also those duping **** is already in shoot (think so...).
 
Re: v75 | ShineMS | ShineSource 2.1

humm!! i also tried /spawn moid num. but still not working. !spawn is not working too how do i spawn monster
 
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