- Joined
- Sep 19, 2023
- Messages
- 282
- Reaction score
- 185
Check error logs and debug clientBig thanks! I already run the client but when i enter it is disconnected to the game. What should i do, again?
Check error logs and debug clientBig thanks! I already run the client but when i enter it is disconnected to the game. What should i do, again?
Hello, i cant seem to find the Client Folder, ResClient Folder...and everytime i merge the files, it does not create data.res, datasub1.res, datasub2.res and flyff.a, can you help me with these please.
Oh ok ok, i would like to host a game, how to do it? thanks in advanceUnless you are hosting them for online play, there's no need.
It's quite easy, you don't need all the extra steps you would usually do, since it's already in a ready to play state.
All you need to do is this:
- Install the required Programs, as described in the setup
- Setup OCDB, as described in the setup
- Create the Database (- Database\1. Database.sql) and Account (- Database\2. Account)
- Compile the source (Source\all\all.sln)
- Run merge, to receive data.res (Resource\- Merge)
- Place the .exe in their folder, run 2. Move Compiles.bat
- Boot up the .exe's with 3. Starter.bat
- Start the client and have fun (Resource\Neuz.exe)
It's described, in detail, in the Setup guide. Client wise, i'd either suggest finding a list with the items needed or check the clean v15 files, to see what's needed in there.Oh ok ok, i would like to host a game, how to do it? thanks in advance![]()
Please take your time, and read the description, it's there for a reason.I didn't see the download link, is it invalid
can i set everything up with sql 22 or do i literally need sql 19Heyo!
Main differences to my other Release:
- Heavy Overhaul of Items and their effects, same for Sets, Weapons and even Accessories
- Progression, based on the new effetcs
- Drops, Penya and their rates, incremental increase based on the Map and special Monsters
- No Cash Shop item dependency, such as Powerups and Exp Scrolls
- No random/garbage things, that clutter the inventory
- Adjustments to skills and their scaling and QoL changes
- No Piercing of all parts, have the effects gained elswhere
- Lots more that i probably can't remember now
The idea was to enhance the experience, remove the "must have" Cash shop items.
No more endless Powerups, Exp scrolls and other mindless additions to the game.
Let it be alone or with friends, just jump in and have fun.
You can try, otherwise you need to upgrade it by urselfcan i set everything up with sql 22 or do i literally need sql 19
Are you saying update the entire base to SLQ 22? I'm a newbie so I still don't know a lot of things.You can try, otherwise you need to upgrade it by urself![]()
CorrectAre you saying update the entire base to SLQ 22? I'm a newbie so I still don't know a lot of things.
Thank you, I managed to configure and enter the gamer, can I add new dgs in v15? Because the base I'm here only has meteoroker.Algumasmudanças precisam ser feitas às vezes, e às vezes
Yes ofcourse you can. Dont have a guide for it but i think you can find guide here on ragezoneThank you, I managed to configure and enter the gamer, can I add new dgs in v15? Because the base I'm here only has meteoroker.
Thank you very much for your help.Yes ofcourse you can. Dont have a guide for it but i think you can find guide here on ragezone![]()
#define __IMPROVED_ULTI_GEMS //: Gems apply only Mainstats (Str, Sta, Dex & Int)
#define __AUTO_PERIN_CONVERTER //: Auto Convert Penya to Perins - 2.100.000.000
It appears that way.Does this mean i cannot get soul leech/lifesteal from gems? what if i want lifesteal?
//#define __IMPROVED_ULTI_GEMS
//__IMPROVED_ULTI_GEMS
ABILITY DST_HP_MAX
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ01 228 455 683 910 1365
II_GEN_MAT_RUBY II_GEN_MAT_RUBY01 455 910 1365 1820 2730
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE01 683 1365 2048 2730 4095
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD01 910 1820 2730 3640 5460
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND01 1138 2275 3413 4550 6825
}
ABILITY DST_ATKPOWER
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ02 13 25 38 50 75
II_GEN_MAT_RUBY II_GEN_MAT_RUBY02 25 50 75 100 150
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE02 38 75 113 150 225
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD02 50 100 150 200 300
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND02 63 125 188 250 375
}
ABILITY DST_ADJDEF
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ03 10 20 30 40 60
II_GEN_MAT_RUBY II_GEN_MAT_RUBY03 20 40 60 80 120
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE03 30 60 90 120 180
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD03 40 80 120 160 240
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND03 50 100 150 200 300
}
ABILITY DST_MELEE_STEALHP
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ04 1 2 3 4 6
II_GEN_MAT_RUBY II_GEN_MAT_RUBY04 2 3 5 6 9
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE04 2 4 6 8 12
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD04 3 5 8 10 15
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND04 3 6 9 12 18
}
ABILITY DST_PVP_DMG
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ05 2 4 6 8 12
II_GEN_MAT_RUBY II_GEN_MAT_RUBY05 3 6 9 12 18
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE05 4 8 12 16 24
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD05 5 10 15 20 30
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND05 6 12 18 24 36
}
Thank you! I will try this.It appears that way.
First step is to comment out the custom feature flag:
That will take care of the rendering side of things within the client.C++://#define __IMPROVED_ULTI_GEMS
Then you also have to uncomment the excluded properties from Resource\Ultimate_GemAbility.txt
C++://__IMPROVED_ULTI_GEMS ABILITY DST_HP_MAX { II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ01 228 455 683 910 1365 II_GEN_MAT_RUBY II_GEN_MAT_RUBY01 455 910 1365 1820 2730 II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE01 683 1365 2048 2730 4095 II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD01 910 1820 2730 3640 5460 II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND01 1138 2275 3413 4550 6825 } ABILITY DST_ATKPOWER { II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ02 13 25 38 50 75 II_GEN_MAT_RUBY II_GEN_MAT_RUBY02 25 50 75 100 150 II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE02 38 75 113 150 225 II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD02 50 100 150 200 300 II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND02 63 125 188 250 375 } ABILITY DST_ADJDEF { II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ03 10 20 30 40 60 II_GEN_MAT_RUBY II_GEN_MAT_RUBY03 20 40 60 80 120 II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE03 30 60 90 120 180 II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD03 40 80 120 160 240 II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND03 50 100 150 200 300 } ABILITY DST_MELEE_STEALHP { II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ04 1 2 3 4 6 II_GEN_MAT_RUBY II_GEN_MAT_RUBY04 2 3 5 6 9 II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE04 2 4 6 8 12 II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD04 3 5 8 10 15 II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND04 3 6 9 12 18 } ABILITY DST_PVP_DMG { II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ05 2 4 6 8 12 II_GEN_MAT_RUBY II_GEN_MAT_RUBY05 3 6 9 12 18 II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE05 4 8 12 16 24 II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD05 5 10 15 20 30 II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND05 6 12 18 24 36 }
Then recompile and move your binaries. Should re-enable vanilla behavior unless I missed a curcial step.
Thank you! I will try this.