[VS22] Flyff V15 Custom - Stable Base Enhanced version - Full Files - Ready to play

Hello, i cant seem to find the Client Folder, ResClient Folder...and everytime i merge the files, it does not create data.res, datasub1.res, datasub2.res and flyff.a, can you help me with these please.

Unless you are hosting them for online play, there's no need.
It's quite easy, you don't need all the extra steps you would usually do, since it's already in a ready to play state.

All you need to do is this:
- Install the required Programs, as described in the setup
- Setup OCDB, as described in the setup
- Create the Database (- Database\1. Database.sql) and Account (- Database\2. Account)
- Compile the source (Source\all\all.sln)
- Run merge, to receive data.res (Resource\- Merge)
- Place the .exe in their folder, run 2. Move Compiles.bat
- Boot up the .exe's with 3. Starter.bat
- Start the client and have fun (Resource\Neuz.exe)
 
Unless you are hosting them for online play, there's no need.
It's quite easy, you don't need all the extra steps you would usually do, since it's already in a ready to play state.

All you need to do is this:
- Install the required Programs, as described in the setup
- Setup OCDB, as described in the setup
- Create the Database (- Database\1. Database.sql) and Account (- Database\2. Account)
- Compile the source (Source\all\all.sln)
- Run merge, to receive data.res (Resource\- Merge)
- Place the .exe in their folder, run 2. Move Compiles.bat
- Boot up the .exe's with 3. Starter.bat
- Start the client and have fun (Resource\Neuz.exe)
Oh ok ok, i would like to host a game, how to do it? thanks in advance :)
 
1758596057951 - [VS22] Flyff V15 Custom - Stable Base Enhanced version - Full Files - Ready to play - RaGEZONE Forums


Download link is in OP, no it's not invalid.
 
Oh ok ok, i would like to host a game, how to do it? thanks in advance :)
It's described, in detail, in the Setup guide. Client wise, i'd either suggest finding a list with the items needed or check the clean v15 files, to see what's needed in there.

I didn't see the download link, is it invalid
Please take your time, and read the description, it's there for a reason.
 
Heyo!

Main differences to my other Release:
- Heavy Overhaul of Items and their effects, same for Sets, Weapons and even Accessories
- Progression, based on the new effetcs
- Drops, Penya and their rates, incremental increase based on the Map and special Monsters
- No Cash Shop item dependency, such as Powerups and Exp Scrolls
- No random/garbage things, that clutter the inventory
- Adjustments to skills and their scaling and QoL changes
- No Piercing of all parts, have the effects gained elswhere
- Lots more that i probably can't remember now



The idea was to enhance the experience, remove the "must have" Cash shop items.
No more endless Powerups, Exp scrolls and other mindless additions to the game.

Let it be alone or with friends, just jump in and have fun.​
can i set everything up with sql 22 or do i literally need sql 19
 
Algumas 😊 mudanças precisam ser feitas às vezes, e às vezes
Thank you, I managed to configure and enter the gamer, can I add new dgs in v15? Because the base I'm here only has meteoroker.
 
- Added a picture with useful Shortcuts to ease the use.
- No changes to the files, as they are in a pretty good spot.

I do have plans to do a v18/19 of this, but it will some take to do
 
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1779470559511 - [VS22] Flyff V15 Custom - Stable Base Enhanced version - Full Files - Ready to play - RaGEZONE Forums

When i press thje OK button during character creation, its just stays there without any error or crash.
can anyone help me
 
Hi. I really like your guide and thank you for sharing this with us!

I have a question:
Code:
#define    __IMPROVED_ULTI_GEMS                            //:    Gems apply only Mainstats (Str, Sta, Dex & Int)
#define    __AUTO_PERIN_CONVERTER                            //:    Auto Convert Penya to Perins - 2.100.000.000

Does this mean i cannot get soul leech/lifesteal from gems? what if i want lifesteal?
Also it seems that auto perin converter is not working.

Thanks
 
Does this mean i cannot get soul leech/lifesteal from gems? what if i want lifesteal?
It appears that way.
First step is to comment out the custom feature flag:
C++:
//#define __IMPROVED_ULTI_GEMS
That will take care of the rendering side of things within the client.
Then you also have to uncomment the excluded properties from Resource\Ultimate_GemAbility.txt
C++:
//__IMPROVED_ULTI_GEMS
ABILITY    DST_HP_MAX
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ01    228    455    683    910    1365
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY01    455    910    1365    1820    2730
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE01    683    1365    2048    2730    4095
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD01    910    1820    2730    3640    5460
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND01    1138    2275    3413    4550    6825
}

ABILITY    DST_ATKPOWER
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ02    13    25    38    50    75
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY02    25    50    75    100    150
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE02    38    75    113    150    225
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD02    50    100    150    200    300
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND02    63    125    188    250    375
}       

ABILITY    DST_ADJDEF
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ03    10    20    30    40    60
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY03    20    40    60    80    120
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE03    30    60    90    120    180
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD03    40    80    120    160    240
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND03    50    100    150    200    300
}

ABILITY    DST_MELEE_STEALHP
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ04    1    2    3    4    6
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY04    2    3    5    6    9
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE04    2    4    6    8    12
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD04    3    5    8    10    15
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND04    3    6    9    12    18
}

ABILITY    DST_PVP_DMG
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ05    2    4    6    8    12
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY05    3    6    9    12    18
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE05    4    8    12    16    24
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD05    5    10    15    20    30
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND05    6    12    18    24    36
}

Then recompile and move your binaries. Should re-enable vanilla behavior unless I missed a curcial step.
 
It appears that way.
First step is to comment out the custom feature flag:
C++:
//#define __IMPROVED_ULTI_GEMS
That will take care of the rendering side of things within the client.
Then you also have to uncomment the excluded properties from Resource\Ultimate_GemAbility.txt
C++:
//__IMPROVED_ULTI_GEMS
ABILITY    DST_HP_MAX
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ01    228    455    683    910    1365
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY01    455    910    1365    1820    2730
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE01    683    1365    2048    2730    4095
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD01    910    1820    2730    3640    5460
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND01    1138    2275    3413    4550    6825
}

ABILITY    DST_ATKPOWER
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ02    13    25    38    50    75
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY02    25    50    75    100    150
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE02    38    75    113    150    225
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD02    50    100    150    200    300
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND02    63    125    188    250    375
}      

ABILITY    DST_ADJDEF
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ03    10    20    30    40    60
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY03    20    40    60    80    120
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE03    30    60    90    120    180
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD03    40    80    120    160    240
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND03    50    100    150    200    300
}

ABILITY    DST_MELEE_STEALHP
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ04    1    2    3    4    6
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY04    2    3    5    6    9
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE04    2    4    6    8    12
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD04    3    5    8    10    15
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND04    3    6    9    12    18
}

ABILITY    DST_PVP_DMG
{
    II_GEN_MAT_TOPAZ    II_GEN_MAT_TOPAZ05    2    4    6    8    12
    II_GEN_MAT_RUBY        II_GEN_MAT_RUBY05    3    6    9    12    18
    II_GEN_MAT_SAPPHIRE    II_GEN_MAT_SAPPHIRE05    4    8    12    16    24
    II_GEN_MAT_EMERALD    II_GEN_MAT_EMERALD05    5    10    15    20    30
    II_GEN_MAT_DIAMOND    II_GEN_MAT_DIAMOND05    6    12    18    24    36
}

Then recompile and move your binaries. Should re-enable vanilla behavior unless I missed a curcial step.
Thank you! I will try this.
 
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