[VS22] Simple FlyFF

This repack has quest?, i have one and dont have quests S:
another question, where i can find the file with the "defines"
 
Last edited:
These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Download:
[Hidden content]
tyyy
 
Fenris/Kia here. I'll offer support depending on what your issue is with these files, starting today.

For those having connection issues, it can be related to CLIENT_BOUND_IP from the v21 net code. Make sure it is properly set. I forgot what we originally set it to on Simple.

When I joined, Simple was getting hit with CClientSock.Fetch error, thus the implementation of the newer net code from v21.2. This can be fixed without implementing the entire v21.2 netcode, as many has mentioned before and other's have mentioned before, it's all about making sure there is proper synchronization with protocols, crc, etc, header check, and buffer checks. You can minimalize the code taken if really wanted.

Then, the Logging code also needed to come because you needed a threadsafe logger to work with it.

Originally, there was implementation of 2h weapon merge because the owner of the server wanted, which I fixed, (2h weapon merge issue comes from incorrect save/load of Piercings. __AEGON_FIX from Titanium should have a fix for it), but I am pretty sure it is not in the files and was removed because the owner didn't want it anymore.

The idea behind the __LatencyChanges code, and you guys can even extend it, is some things like movement should be synchronized amongst players more often, but other things like the StayConnected system updating the player count for the users' client, should be handled much infrequently.
(A CSnapshot class just handles an archiver buffer for each player. Essentially, multiple packets being sent at once every -- well, by default -- 200ms)
 
Last edited by a moderator:
These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Download:
[Hidden content]
will test some with these :)
 
These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

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These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

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