[VS22] Simple FlyFF

These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Download:
[Hidden content]
FF
 
These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Download:
[Hidden content]
jthanks
 
These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Download:
[Hidden content]
Hello, I tried v15 clean and v19 in your post and it executed smoothly but when I try to execute this simple flyff, it cannot execute the databas.. I really need help in resolving this issue..

I'm a newbie, so please bare with me. thanks in advance!
1758120943810 - [VS22] Simple FlyFF - RaGEZONE Forums

These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Download:
[Hidden content]
Hello i have a problem in executing the database.. need help please im a newbie, willing to learn.
1758121380404 - [VS22] Simple FlyFF - RaGEZONE Forums
 
Hello, I tried v15 clean and v19 in your post and it executed smoothly but when I try to execute this simple flyff, it cannot execute the databas.. I really need help in resolving this issue..

I'm a newbie, so please bare with me. thanks in advance!
View attachment 288998

Hello i have a problem in executing the database.. need help please im a newbie, willing to learn.View attachment 288999
there is alot of bugs within this source, my recomendations is to take a more clean v15 and transfer stuff from other source into that one! in the end its much better!
 
there is alot of bugs within this source, my recomendations is to take a more clean v15 and transfer stuff from other source into that one! in the end its much better!
i already fix the problem.. now my problem is i cant do gm commands in game..
 
can someone re-upload this.. just want to take some features
 
no, it's backdoored. Try a better source than one shtchup built.

It's best to validate claims by posting information regarding the backdoor if it was. This is to prove to people whom have the source already to not use it, or remove the backdoor. Backdooring is a heavy claim, thus it should be taken more seriously. There is a few differences between an intentional backdoor eg. an RCE exploit, or name based / message sending authorization, crashes, etc, that other sources have implemented.

I'm just going to assume this source contained plenty of errors and give the benefit of the doubt to the creators, and to yourself,

Now, I do notice a post from a user saying that "Worm:Win32/Mofksys!pz" was found during a scan. Worms are notorious for affecting downloads that just happen. Worms are notorious for spreading - just like a pif infect spreading to each hdd. VT would have been appreciated from the original release or re-releases in this thread.

I do understand not wanting to reupload it, or not having the files anymore. But, backdoors should get validated and removed off the platform.
(It's like those random malware on github that you can completely see it does some fucky wucky text encryptions and hiding to intentionally download tools to gain access. Instead of downloading the malware willy-nilly through github, it's easy to read the code to validate what you're downloading is, also encouraging user's to build the project themselves over trusting the release tab. Proving to github support, they will remove the repo and ban the account to avoid people getting hacked by "infinite vbux generator.exe").
 
I don't think anyone should be using a custom source as a base at all. There is zero excuse for not going with clean files other than lazy. Point is he himself has said things, It's a bit different from the grain of salt you take with users.

Anyway, lets say they were not true and was just him trying to get me to remove them. There are plenty claims and reports about these files made by users whom have downloaded them as well. Now admittedly, I have not looked into them recently to verify a lot of the claims, because frankly i don't care. But, with all the reports as well as his own words, i cant in good faith reupload them. Someone else can, and well then it's on them if something goes wrong.

You said at one point you were taking over the thread, so maybe that someone could be you. I'm just not going to waste my space on it. Sorry.
 
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