- Joined
- Mar 13, 2004
- Messages
- 13
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- 0
really good job
ty
ty
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thelost2 said:"But i have 2 questions... If the excellent options are ramdomized by server... what that hell excellent options does in this program??? And SERIAL IMPUT option???? This not usefully...!!!!"
Those are to help you generate a hexa code for the warehouse. Even at this stage, they ARE useful if you need to add items manually to the warehouse. They will have a much better use in a future release of the program. I would like to thank Rhamd for his excellent information about vault/inventory codes: http://forum.ragezone.com/showthread.php?threadid=18830. My program uses Rhamd's information to build the sql code, so you and I don't have to.
incOgnito said:When i open your shoptest.txt, on click an item, i cannot change the level of this item just selecting from ITEM LEVEL LIST MENU.
incOgnito said:Other question!!! The "Olive of Love" not have a proper CODE. We must add to shops the code from ALCOHOL +1 to olive works. How to resolve this problem??? I think that is not possible because the unique indexes from itens that game interpreter... right?
thelost2 said:Thanks.
I am currently working on adding support for an external sub-type data file. It will work like the "item(Kor).txt" file that the program already reads. With this sub-type data file, you will be able to update your own sub-types (like Medals, Olives, etc) whenever they are discovered. If you have a complete sub-type file, you can share that with me and I will re-distribute the program with it.