Dragon Ball Online Tutorials

Learn to set up your own Dragon Ball Online private server: compiling, configuration and launch tutorials from the community.

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About Dragon Ball Online Tutorials

Step-by-step Dragon Ball Online guides written by RaGEZONE members, covering server setup, database configuration and client edits.

Guides here take you from a downloaded file set to a running Dragon Ball Online server: installing the database engine, importing the database, editing the config files and ports, pointing the client at your own address, and setting rates. Several also cover hosting on a VPS and opening the ports a public server needs.

Dragon Ball Online (DBO) private server and emulator work builds on the 2014 public source release, the Daneos server files and AKCore, whose One Click Repack skips compiling, with the external IP set in server.ini; DBOG 2.0 went open source in 2020. Sources compile in Visual Studio 2010 Ultimate with Boost 1.55.0, DirectX SDK and x86 MySQL C/C++ connectors, on MySQL under XAMPP or WAMP with Navicat, split into auth, character, chat, database and game servers. Clients include Korean 0.50.9, 0.59 for the public source, and Taiwan 1.69, which wants the 9001 memory patch or Themida-unpacked DBOG.exe. Tools unpack .pak, extract RTP files and decode EDF tables to RDF.

Common questions

How do I set up a Dragon Ball Online private server?
The usual order is: get the server files, install the database engine, import the database, edit the config files with your address and ports, start the server processes in the right sequence, then point the client at your server. The guides in this section walk through each step for Dragon Ball Online.
Do I need to compile Dragon Ball Online from source?
Not always. Many Dragon Ball Online releases ship precompiled, so you only have to configure them. Compiling matters when you want to change how the server behaves, and there are guides here for that too.
Can I run a Dragon Ball Online server on my own PC?
Yes, for testing, and most guides here recommend doing exactly that first - ideally in a virtual machine. Making it reachable from the internet needs a public address or a VPS and the right ports open.
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